Post: [Ultimate Ascension Secret:]►Mystery Easter Egg Revealed (The Power Node Mystery)
02-04-2011, 07:57 PM #1
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02-06-2011, 09:18 PM #20
How do people find this stuff!?:plank:
02-07-2011, 12:22 AM #21
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iFJRxX
Guest
Maybe step 7 (raising hell) has something to do with the landers and the death machine - that way u'd actually be raising ( as in flying ) hell * death machine )
02-08-2011, 01:16 AM #22
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game78
Guest
Me and my friends have been trying a bunch of this out but one thing. The 4 dolls that talk to you. If you notice all four of them look like one of the characters that you and you friends are playing as. I noticed if you press the doll with the character it looks like you interact with it. I dont know if that means anything or not.
02-08-2011, 09:15 PM #23
Dont forget it is a game of zombies like kino and five. Dont think they intended it to be like a mini rpg where you only want to go around to do the quests and stuff. Its about killing the zombies and trying to survive to the highest round possible so I dont think there will be anymore. They wont of added something that would make the zombies easy to kill like unlimited death machine for example as then everyone wouldnt use the normal weapons. Its something thats just a mini part of the map thats fun to try once with some mates and then just get back to killing the zombies Smile
02-08-2011, 09:45 PM #24
Mw2-
Do a barrel roll!
Good Happy but posted before
02-09-2011, 12:42 AM #25
ChandlerForrest
Climbing up the ladder
With all the Death Machines go to the pack a punch room at the same time and see what happens.
02-09-2011, 05:21 PM #26
Zatox-
Saved Prem Section Smile
Ok i got this idea by the guy who mentioned to shoot a door with the death machines.

People say thet when you had the death machines you need to get PhD Flopper and trow a girsh device and dolphine dive in it to open the chained door in the second room.

Ok that doesnt work but what if you go to that door and start schootin' at it with all the death machines?

(sorry for bad english and i can't test it out myself cause i got a ps3)
02-10-2011, 08:27 PM #27
Zatox-
Saved Prem Section Smile
No one that wanne try this? (bump)
02-17-2011, 10:53 PM #28
x_5
Brute
that earth quake happend because samantha is angry
    
samantha_is_angry()
{
playsoundatposition( "zmb_samantha_earthquake", (0,0,0) );
playsoundatposition( "zmb_samantha_whispers", (0,0,0) );
wait(6);
level clientnotify( "sia" );
playsoundatposition( "zmb_samantha_scream", (0,0,0) );

    soul_release( model, origin )
{
soul = Spawn( "script_model", origin );
soul SetModel( "tag_origin" );
soul PlayLoopSound( "zmb_egg_soul" );
fx = PlayFXOnTag( level._effect["gersh_spark"], soul, "tag_origin" );
time = 20;
model waittill( "death" );
level thread play_egg_vox( "vox_ann_egg6_success", "vox_gersh_egg6_success", 9 );
level thread wait_for_gersh_vox();
soul MoveZ( 2500, time, time - 1 );
wait( time );
soul Delete();
[COLOR="Red"]wait(2);
level thread samantha_is_angry();[/COLOR]
}


i think no one said that earth quake is from samantha

    
lander_passkey_event()
{
flag_init( "letter_acquired" );
level.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
thread lander_monitor();
flag_wait( "passkey_confirmed" );


WTF!? where is lander station2 !!? that intersting

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