Post: Kamikaze Jets
02-12-2011, 12:11 AM #1
Superdry▪
極度乾燥(しなさい
(adsbygoogle = window.adsbygoogle || []).push({}); Its nothing special. You press DPAD RIGHT then you select the location and 3 Kamikaze Planes will Fly into the location and explode(The first 2 are on the same spot and the 3rd goes somewhere else on the map).

[ame=https://www.youtube.com/watch?v=Y6SE_wM7fZI]YouTube - Black Ops Mods: Some Stuff Ive been working on.[/ame]

Put this on your onplayerspawned:
Originally posted by another user
self thread KamikazeJets();


Add this anywhere in your gsc:
Originally posted by another user
KamikazeJets()
{
self endon ("disconnect");
planes = spawnStruct();
planes.fx = loadfx("explosions/fx_exp_aerial");
for(;Winky Winky
{
if(self ActionSlotFourButtonPressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
planes.planemodel = spawn("script_model", self.origin + ( 24950, 17100, 30000 ) );
planes.planemodel setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel moveto( location + ( 0, 0, 10 ), 2.0 );
wait 2.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel.origin );
wait 0.5;
planes.planemodel delete();
radiusdamage( location, 9999, 3230, 900, self );
wait 2.8;
planes.planemodel2 = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
planes.planemodel2 setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel2.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel2 moveto( location + ( 0, 0, 200 ), 2.0 );
wait 2.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel2.origin );
wait 0.5;
planes.planemodel2 delete();
radiusdamage( location, 9999, 3230, 900, self );
wait 2.8;
planes.planemodel3 = spawn("script_model", self.origin + ( 23950, 17100, 31000 ) );
planes.planemodel3 setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel3.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel3 moveto( location + ( -1000, -1500, 10 ), 3.0 );
wait 3.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel3.origin );
wait 0.9;
planes.planemodel3 delete();
radiusdamage( location, 9999, 3230, 900, self );
}
wait .05;
}
}


Credits: s7
Lost4468 - Original maker of the Kamikaze Harrier from Mw2.
NITRAM - For the Napalm Location selector and Helping me last time which helped me create this.
xLoGiiKzZo - Putting this together.
Zondrina - For the Explosion fx(Got it from his walking ac130)
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked Superdry▪ for this useful post:

xBlackness
02-12-2011, 12:31 AM #2
nice +REPPPPP
02-12-2011, 12:32 AM #3
Mr cake man
Climbing up the ladder
looks good m8 Smile
02-12-2011, 12:37 AM #4
Thats pretty awesome!
Nice Job! Smile
02-12-2011, 11:34 AM #5
xBlackness
Pokemon Trainer
Great but sadly it is for xbox only
02-12-2011, 12:27 PM #6
P4NiSh3R
NexT GeN UpdaTe
niceeeee!!!
02-12-2011, 01:14 PM #7
Lucy Pinder
At least I can fight
only if i had a jtag Winky Winky

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo