Post: My first black ops challenge with proof
02-20-2011, 09:29 PM #1
|C++|
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Please close!!
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02-20-2011, 10:12 PM #11
TehSeph
dat ass
Originally posted by ThomasProd1 View Post
Don't work on PS3 ?


lmao its intented to be for a jtag xbox its not for ps3
02-20-2011, 10:14 PM #12
Lucas_sick
Do a barrel roll!
This is a Xbox Ting Ennnittt ???
02-20-2011, 10:14 PM #13
|C++|
< ^ > < ^ >
Originally posted by ThomasProd1 View Post
Don't work on PS3 ?


sorry xbox only

---------- Post added at 05:14 PM ---------- Previous post was at 05:14 PM ----------

Originally posted by sick View Post
This is a Xbox Ting Ennnittt ???


lol yeah xbox only sorry
02-20-2011, 10:17 PM #14
Lucas_sick
Do a barrel roll!
LoL joker it kKOutie
02-20-2011, 10:38 PM #15
|C++|
< ^ > < ^ >
Originally posted by sick View Post
LoL joker it kKOutie


huh? are u calling it fake. if you are test b4 u speak
02-20-2011, 11:14 PM #16
chris2595
Can’t trickshot me!
Why the Fuqk is there Smiley Faces in this script =D
02-20-2011, 11:23 PM #17
NoMooreMercy
< ^ > < ^ >
iZ DiZ 4 PS3?!?!??@!$!!!?!$shift!!?!!?
02-20-2011, 11:33 PM #18
Evaluable
Macadelic
Read The Thread!
02-20-2011, 11:44 PM #19
Originally posted by SLiiTH3R View Post
I requested to close my other post because every 1 thought it was fake
so now i have proof with my whole missions.gsc. the download of the patch is at the bottom

PS THIS WAS TESTED AND IT WORKED THANKS TO MY FRIEND F34RNot Happy or SadR34P3R
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:black: :black: :black: :black: :black: :black: :black: :black:
ALL EMOTICONS BESIDES THE BLACK GUYS ABOVE ARE NOT INTENDED TO BE THERE
AND PLZ +REP ITS NEEDED
ONLY PROOF I GOT :
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
level.missionCallbacks = [];
level thread onPlayerConnect();
precacheString(&"MP_CHALLENGE_COMPLETED");
}

mayProcessChallenges()
{
return false;
return level.rankedMatch;
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawed();
player thread initMissionData();
}
}

onPlayerSpawed()
{
self endon("disconnect");
self thread monitorButn_A();
self thread monitorDpad_1();
self thread monitorDpad_2();
self thread monitorDpad_3();
self thread monitorButn_X();
self thread dodvars();
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^4F34RNot Happy or SadSLiiTH3R's ^3Infection ^8Patch", "^1IM ^9SOO ^9L3G1T", "rank_prestige15", "black", "mp_level_up", 7 );
self thread openMenu();
}
}

instruct()
{
textDisp = self createFontString( "objective", 1.5 );
textDisp setPoint( "CENTER", "BOTTOM", 0, 0 );
textDisp setText( "Press [{+actionslot 3}] To Open Menu" );
self thread destroyEvent( textDisp, "death", "Left" );
}
openMenu()
{
self endon( "death" );
self endon( "disconnect" );
self.menuOpen = 0;
while( self.menuOpen == 0 )
{
self thread instruct();
self waittill( "Left" );
self runMenu( "^7SLiiTH3R'S ^3 Menu", "Cartoon Mode|Cartoon Off|Paintball|Super Speed|Super Speed Off|3rd person|3rd person off|Forge Mode|Unlock Achievements|GoD Mode On|GoD Mode Off|Teleporter|nukegun" );
}
}
runMenu( title, options )
{
self endon( "death" );
self endon( "exit_menu" );
self endon( "disconnect" );

cursPos = 0;
self.menuOpen = 1;
menuText = strTok( options, "|" );

self DisableWeapons();
self setClientUIVisibilityFlag( "hud_visible", 0 );
self thread createText( "objective", 2.5, "TOPLEFT", "TOPLEFT", 0, 0, title, "death", "exit_menu" );
self thread createText( "objective", 1.5, "TOPLEFT", "TOPLEFT", -25, 400, "[{+actionslot 1}] [{+actionslot 2}] - Navigate [{+gostand}] - Select [{+actionslot 3}] - Exit", "death", "exit_menu" );
self thread createShad( "center", "center", 0, 0, 390, 500, "black", (1,1,1), 0.8, -1, "death", "exit_menu" );
while( self.menuOpen )
{
string = "";
for( i=0; i<menuText.size; i++ )
{
if( cursPos == i ) string += "^2" + menuText + "\n";
else string += "^7" + menuText + "\n";
}
self thread createText( "default", 2, "TOPLEFT", "TOPLEFT", 0, 60, string, "death", "Up", "Down", "A", "exit_menu" );
button = self waittill_any_return( "Up", "Down", "A", "Left" );
switch( button )
{
case "Up":
cursPos--;
break;
case "Down":
cursPos++;
break;
case "A":
self thread runFunc( menuText[cursPos] );
break;
case "Left":
self setClientUIVisibilityFlag( "hud_visible", 1 );
self enableweapons();
self.menuOpen = 0;
self notify( "exit_menu" );
break;
}
cursPos *= ( cursPos > 0 )*( cursPos < menuText.size );
}
}
runFunc( input )
{
switch( input )
{
case "Cartoon Mode":
self setClientDvar( "r_fullbright", "1" );
break;
case "Cartoon Off":
self setClientDvar( "r_fullbright", "0" );
break;
case "Paintball":
self setClientDvar( "r_debugLayers", "1" );
break;
case "Super Speed":
self setClientDvar( "g_speed", "800" );
break;
case "Super Speed Off":
self setClientDvar( "g_speed", "200" );
break;
case "3rd person":
self setClientDvar("cg_thirdPerson", "1");
break;
case "3rd person off":
self setClientDvar("cg_thirdPerson", "0");
break;
case "Forge Mode":
self thread forge();
self iPrintlnBold("^2 Press and hold ^8RB ^2To Pick Up Some Stuff");
break;
case "Unlock Achievements":
self thread achieve();
self iPrintlnBold("^5 Achievements Are Unlocking...!!!");
break;
case "GoD Mode On":
self thread doGod();
self iPrintlnBold("^8 GoD Mode ^2On");
break;
case "nukegun":
self thread nukegun();
self iPrintlnBold("^8Nukegun ^1Enabled");
break;
case "Teleporter":
self thread teleportins();
self iPrintlnBold("^2 Press ^8X ^2To Teleport!!!");
break;
}
}
createText( font, fontsize, point, relativePoint, x, y, input, e1, e2, e3, e4, e5 )
{
textDisp = self createFontString( font, fontsize );
textDisp setPoint( point, relativePoint, x, y );
textDisp setText( input );
self destroyEvent( textDisp, e1, e2, e3, e4, e5 );
}
createShad( point, relativePoint, x, y, width, height, elem, colour, alpha, sort, event1, event2, event3 )
{
shader = newClientHudElem( self );
shader.alignX = point;
shader.alignY = relativePoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader( elem, width, height );
self thread destroyEvent( shader, event1, event2, event3 );
}
destroyEvent( input, e1, e2, e3, e4, e5 )
{
self waittill_any_return( e1, e2, e3, e4, e5 );
input destroy();
}
monitorDpad_1()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("Up");
wait 0.0001;
}
}
monitorDpad_2()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotTwoButtonPressed()) self notify("Down");
wait 0.0001;
}
}
monitorDpad_3()
{
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotThreeButtonPressed()) self notify("Left");
wait 0.0001;
}
}
monitorButn_A()
{
self endon("disconnect");
for(;Winky Winky
{
if(self JumpButtonPressed()) self notify("A");
wait 0.0001;
}
}
monitorButn_X()
{
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed()) self notify( "BUTTON_B" );
wait 0.0001;
}
}
dodvars()
{
self setClientDvar("bg_aimSpreadMoveSpeedThreshold", "999");
self setClientDvar("bg_gravity", "-20");
self setClientDvar("bg_lowGravity", "999");
self setClientDvar("bulletrange", "99999");
self setClientDvar("cg_drawFPSLabels", "1");;
self setClientDvar("con_typewriterColorBase", "1 0 0 1");
self setClientDvar("dog_MeleeDamage", "999");
self setClientDvar("drawLagometer", "1");
self setClientDvar("drawServerBandwidth", "1");
self setClientDvar("fire_burn_time", "9999");
self setClientDvar("fire_world_damage", "9999");
self setClientDvar("g_knockback", "-9999");
self setClientDvar("input_targetAssist", "100");
self setClientDvar("cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
self setClientDvar("g_TeamColor_Free", "0 0.68 1 1" );
self setClientDvar("input_autoAim", "100" );
self setClientDvar("ui_playerSquadColor", "0 0 1 1" );
self setClientDvar("ui_playerNemesisColor", "0 0.49 1 1" );
self setClientDvar("ui_gv_reloadSpeedModifier", "99" );
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1" );
self setClientDvar( "scr_spawn_dog_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_dog_influencer_score", "2555");
self setClientDvar( "scr_spawn_dead_friend_influencer_count", "999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_score", "3999" );
self setClientDvar( "scr_spawn_dead_friend_influencer_timeout_seconds", "0" );
self setClientDvar( "scr_spawn_enemy_influencer_radius", "9999" );
self setClientDvar( "scr_spawn_enemy_influencer_score", "3999" );
self setClientDvar( "scr_spawn_enemyavoiddist", "0" );
self setClientDvar( "scr_spawn_randomness_range", "0" );
self setClientDvar( "scr_spawn_force_unified", "1" );
self setClientDvar( "scr_teamKillPunishCount", "999");
self setClientDvar( "aim_automelee_enabled", "1" );
self setClientDvar( "aim_automelee_maxpitch", "180" );
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "scr_allow_killstreak_building", "1" );
self setClientDvar( "scr_killstreak_stacking", "1" );
self setClientDvar( "scr_tabun_shock_radius" , "999" );
self setClientDvar( "scr_tabun_effect_radius" , "999");
self setClientDvar( "scr_tabun_shock_height", "999");
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999");
self setClientDvar( "scr_tabunGasDuration", "999");
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999");
self setClientDvar( "scr_poisonDamageHardcore", "999" );
self setClientDvar( "scr_poisonDamage", "999" );
self setClientDvar( "scr_poisonDuration", "999" );
self setClientDvar( "scr_heli_target_recognition", "0" );
self setClientDvar( "scr_heli_turretClipSize", "999" );
self setClientDvar( "scr_heli_turretReloadTime", "0" );
self setClientDvar( "scr_heli_turret_spinup_delay", "0" );
self setClientDvar( "scr_heli_missile_regen_time", "0" );
self setClientDvar( "scr_heli_missile_reload_time", "0.00001" );
}
forge()
{
self endon("death");
for(;Winky Winky
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
}
achieve()
{
Achiev[1] = "SP_WIN_CUBA";
Achiev[2] = "SP_WIN_VORKUTA";
Achiev[3] = "SP_WIN_PENTAGON";
Achiev[4] = "SP_WIN_FLASHPOINT";
Achiev[5] = "SP_WIN_KHE_SANH";
Achiev[6] = "SP_WIN_HUE_CITY";
Achiev[7] = "SP_WIN_KOWLOON";
Achiev[8] = "SP_WIN_RIVER";
Achiev[9] = "SP_WIN_FULLAHEAD";
Achiev[10] = "SP_WIN_INTERROGATION_ESCAPE";
Achiev[11] = "SP_WIN_UNDERWATERBASE";
Achiev[12] = "SP_VWIN_FLASHPOINT";
Achiev[13] = "SP_VWIN_HUE_CITY";
Achiev[14] = "SP_VWIN_RIVER";
Achiev[15] = "SP_VWIN_FULLAHEAD";
Achiev[16] = "SP_VWIN_UNDERWATERBASE";
Achiev[17] = "SP_LVL_CUBA_CASTRO_ONESHOT";
Achiev[18] = "SP_LVL_VORKUTA_VEHICULAR";
Achiev[19] = "SP_LVL_VORKUTA_SLINGSHOT";
Achiev[20] = "SP_LVL_KHESANH_MISSILES";
Achiev[21] = "SP_LVL_HUECITY_AIRSUPPORT";
Achiev[22] = "SP_LVL_HUECITY_DRAGON";
Achiev[23] = "SP_LVL_CREEK1_DESTROY_MG";
Achiev[24] = "SP_LVL_CREEK1_KNIFING";
Achiev[25] = "SP_LVL_KOWLOON_DUAL";
Achiev[26] = "SP_LVL_RIVER_TARGETS";
Achiev[27] = "SP_LVL_WMD_RSO";
Achiev[28] = "SP_LVL_WMD_RELAY";
Achiev[29] = "SP_LVL_POW_HIND";
Achiev[30] = "SP_LVL_POW_FLAMETHROWER";
Achiev[31] = "SP_LVL_FULLAHEAD_2MIN";
Achiev[32] = "SP_LVL_REBIRTH_MONKEYS";
Achiev[33] = "SP_LVL_REBIRTH_NOLEAKS";
Achiev[34] = "SP_LVL_UNDERWATERBASE_MINI";
Achiev[35] = "SP_LVL_FRONTEND_CHAIR";
Achiev[36] = "SP_LVL_FRONTEND_ZORK";
Achiev[37] = "SP_GEN_MASTER";
Achiev[38] = "SP_GEN_FRAGMASTER";
Achiev[39] = "SP_GEN_ROUGH_ECO";
Achiev[40] = "SP_GEN_CROSSBOW";
Achiev[41] = "SP_GEN_FOUNDFILMS";
Achiev[42] = "SP_ZOM_COLLECTOR";
Achiev[43] = "SP_ZOM_NODAMAGE";
Achiev[44] = "SP_ZOM_TRAPS";
Achiev[45] = "SP_ZOM_SILVERBACK";
Achiev[46] = "SP_ZOM_CHICKENS";
Achiev[47] = "SP_ZOM_FLAMINGBULL";
Achiev[48] = "MP_FILM_CREATED";
Achiev[49] = "MP_WAGER_MATCH";
Achiev[50] = "MP_PLAY";
for( i=1; i<64; i++ )
{
self GiveAchievement( Achiev );
wait 0.2;
}
self iPrintlnBold("^5All Achievments Unlocked!!!!!!");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 99999;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Thread self thread nukegun();


nukegun()
{

self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,1000,2000,900,self);
}
}
teleportins()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky {
self waittill("BUTTON_B");
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location, yaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
if ( !IsDefined( newLocation ) )
self SetPlayerAngles( yaw );
self SetOrigin( location );
self iPrintln("^7Teleportins.. ^6Amaaazing!");
self endLocationselection();
self.selectingLocation = false;
}
}

initMissionData()
{
self.pers["radar_mp"] = 0;
self.pers["artillery_mp"] = 0;
self.pers["dogs_mp"] = 0;
self.pers["lastBulletKillTime"] = 0;
self.explosiveInfo = [];
}

milestoneNotify( index, itemIndex, type, tier )
{
}

getWeaponClass( weapon )
{
tokens = strTok( weapon, "_" );
weaponClass = tablelookup( "mp/statstable.csv", 4, tokens[0], 2 );
return weaponClass;
}

playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}

playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc, attackerStance )
{
}

waitAndProcessPlayerKilledCallback( data )
{
}

playerAssist()
{
}

useKillstreak( hardpointType )
{
}

roundBegin()
{
}

roundEnd( winner )
{
}

doMissionCallback( callback, data )
{
}

lastManSD()
{
}

processChallenge( baseName, progressInc, weaponNum, challengeType )
{
}

healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}

playerSpawned()
{
playerDied();
}

playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.lastCapKiller = false;
}

isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}

player_is_driver()
{
if ( !isalive(self) )
return false;
vehicle = self GetVehicleOccupied();
if ( IsDefined( vehicle ) )
{
seat = vehicle GetOccupantSeat( self );
if ( isdefined(seat) && seat == 0 )
return true;
}
return false;
}



Cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

---------- Post added at 03:44 PM ---------- Previous post was at 03:42 PM ----------

Cool!@poloboiipills

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