(adsbygoogle = window.adsbygoogle || []).push({});
These are not really "glitches", it's more of manipulating the game's engine.
1. Easy FFA Kills on Nuketown
There's no requirements for this "glitch", but it's easier if you use Scavenger so you can collect your ammo. Ghost and suppressor work as well, but I didn't need it for this method.
What you are going to do is head on over to the area of
B3. You should see a bush separating yourself from the swing set and the fence. This will be your
safe zone for reloading, recovering, etc. Always "camp" yourself in the corner where the bush meets the fence on the
swing set side.
You're going to want to follow these steps:
- Head over to the farthest corner of the fence area. A lot of people typically spawn in this corner.
- If there is someone there, kill them obviously. If not, head back to your safe zone.
- To make the enemy "spawn", you're going to want to quickly turn towards the swing set. If you are not facing the spawn, an enemy will more than likely spawn.
- Quick run back over to the spawn and kill the enemy.
- Repeat these steps over and over, and always check for enemies near the top of the stairs as these guys will give you the most trouble.
Using this method I've easily gotten Chopper Gunners and Dogs multiple times. One time I did this method and went 30-1. At first you'll need to learn the common enemy entrances, and once you got that down you're practically invincible. Keep in mind that in your safe zone there is another enemy spawn right next to the shed. Always be ready for an enemy to be there on your way back.
2. Easy Flak Jacket: Protected / Steady Aim: Hip Fire Kills
This one is really simple. When an enemy calls in a
Chopper Gunner or a
Gunship, switch to your Flak Jacket class. As you get shot, you will have complete the challenge as soon as you're dead. The bullets of the turret count as an explosion, and with Flak Jacket on you can survive 10 shots easily for the challenge.
As for Steady Aim, the concept is similar. Call in a
Chopper Gunner or a
Gunship with Steady Aim on, and the kills will count as hip fire kills. It's a simple way to get a bunch done towards the challenge.