Post: New theory mystery man/5th lander pad
03-15-2011, 01:50 PM #1
041c0unterPart
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); ok well straight to the point....

What i'm thinking is when you do the mystery man and then get the death machines use the lander in the junk yard and it may or may not take you to the 5th lander pad don't know haven't tried yet but you can definetly use landers when you have death machine. Its strange that you can't revieve teamates when you have them but can use the landers don't you think?

I'm live now Xbox only GT HipLipRabry msg me if anyone wants to test the theory... Mics only.
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The following user thanked 041c0unterPart for this useful post:

KushKing
03-15-2011, 06:33 PM #11
041c0unterPart
Bounty hunter
Originally posted by Staaaff View Post
He means that a are 4 Landerpaths
1. Pop Flopper <<--- I call it Pop Flopper
2. Stamin-Up
3. Sickle/SoH
4. Mainframe, Home Place ( Spawn Point ) Whatever you wanna call it
and the 5th is a secret super rub 'a dubah place:wtf:
and he wants to know, if there is a Easter egg/Secret to get to the 4th/5th


Exactly, but its all BS till theres proof!!
03-15-2011, 08:41 PM #12
MOHN
Big Daddy
Originally posted by boss10000 View Post
wooo, wait when was the 4th lander discovered caus eyou said 5th, OMG tell me i want to know were the 4th lander is.....

lol :plank:


Lander 1: PHD
Lander 2: Classified
Lander 3: Sickle
Lander 4: Claymore
Lander 5: Centrifuge


    lander_passkey_event()
{
flag_init( "letter_acquired" );
level.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
thread lander_monitor();
flag_wait( "passkey_confirmed" );



Where's lander Station 2? interesting.
03-15-2011, 09:31 PM #13
haydar94
Do a barrel roll!
iv done this and playthegameco and also done this and it dont work dude sorry
03-16-2011, 12:35 PM #14
041c0unterPart
Bounty hunter
Originally posted by mohn View Post
Lander 1: PHD
Lander 2: Classified
Lander 3: Sickle
Lander 4: Claymore
Lander 5: Centrifuge


    lander_passkey_event()
{
flag_init( "letter_acquired" );
level.lander_key = [];
level.lander_key[ "lander_station1" ][ "lander_station3" ] = "s";
level.lander_key[ "lander_station1" ][ "lander_station4" ] = "r";
level.lander_key[ "lander_station1" ][ "lander_station5" ] = "e";
level.lander_key[ "lander_station3" ][ "lander_station1" ] = "y";
level.lander_key[ "lander_station3" ][ "lander_station4" ] = "a";
level.lander_key[ "lander_station3" ][ "lander_station5" ] = "i";
level.lander_key[ "lander_station4" ][ "lander_station1" ] = "m";
level.lander_key[ "lander_station4" ][ "lander_station3" ] = "h";
level.lander_key[ "lander_station4" ][ "lander_station5" ] = "u";
level.lander_key[ "lander_station5" ][ "lander_station1" ] = "t";
level.lander_key[ "lander_station5" ][ "lander_station3" ] = "n";
level.lander_key[ "lander_station5" ][ "lander_station4" ] = "l";
level.passkey = array( "l", "u", "n", "a" );
level.passkey_progress = 0;
level.secret1 = array( "h", "i", "t", "s", "a", "m" );
level.secret1_progress = 0;
level.secret2 = array( "h", "y", "e", "n", "a" );
level.secret2_progress = 0;
thread lander_monitor();
flag_wait( "passkey_confirmed" );




So what happens when you spell hitsam??? Then hyena??? then luna and go release mystery man and get on the lander with DM's????
03-16-2011, 03:40 PM #15
Hazel
Problem rule #16?
Its obvious the 5th/2nd lander takes you to the secret room on de ries where you can buy the ray gun off the wall and get the Max Ammo machine... /sarcasm
03-16-2011, 04:46 PM #16
041c0unterPart
Bounty hunter
ClapsClapsClaps:derp:ClapsClapsClaps
03-16-2011, 11:17 PM #17
Savage_Soul19
Bounty hunter
wow complicated
03-17-2011, 02:32 AM #18
Yeah, it's also strange how u can rebuild barriers and still cannot revive :/
03-17-2011, 01:07 PM #19
Staaaff
I am error
lol try out with noclip

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