Post: Ultimate Call of the Dead Strategy, 40 Rounds+!!!! MUST SEE!!!
05-26-2011, 04:17 AM #1
chefwhitey
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); This strategy will get you to whatever level you want to get to. I got to 41 on my 2nd try and I also am posting my first run through of this strategy on my channel in its entirety. First run through we got to 36.

Hope you enjoy!!!

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The following 4 users say thank you to chefwhitey for this useful post:

deejayguerrilla, Favo, iKai-_-, VHS
05-27-2011, 08:16 AM #2
Great strategy man. I already love running circles over there by the AK-74u on solo and sometimes in co-op but your total idea is really well thought out. The Scavenger is definitely a game changer on the map, like a sniper bullet thunder gun. If the person not running the circle has it, its perfect for burning through waves. Again, great strategy guide. I will getting my 2 best Zombies players to try this over the weekend. CHEERS-dj
05-28-2011, 08:27 PM #3
Originally posted by chefwhitey View Post
This strategy will get you to whatever level you want to get to. I got to 41 on my 2nd try and I also am posting my first run through of this strategy on my channel in its entirety. First run through we got to 36.

Hope you enjoy!!!



Nice Strategy plus rep 4 u
05-29-2011, 02:00 PM #4
very nice. been using this strategy all day Happy got to 39 our first try.
05-29-2011, 11:30 PM #5
Eminem.
Vault dweller
wow, great strategy!
05-29-2011, 11:52 PM #6
italianbeast007
Do a barrel roll!
just curious.... where was george the whole time? did you kill him as soon as he would come



Anyway, great strategy.
05-30-2011, 01:08 AM #7
Erbal
Bounty hunter
That loop next to the AK-47 has to be what the map was designed for, it's simply too good.
I'd like to see more of what the other players are doing in this strategy, running around by yourself in that loop is the easy part, players #2 and #3 need to stay alive somewhere else without getting pinned by George and/or always running out of ammo. No matter where you or George is on the map, people can get killed when George does his stun move at the wrong moment, so the real challenge to getting far is never losing control of what is going on. You need communication, teamwork, and enough momentum to survive some mistakes.

On co-op I run that loop down there killing everything with the AK, except I leave the boat path closed and the other player camps out on top of the ledge in the fast reload area. Just get your 7 perks as fast as you can, don't die anymore lol, and use a upgraded VR-111 to make George disappear every safe chance you get. The upgraded tactical knife + sickel is a beast, you can run a loop in the fast reload area with pretty much unlimited killing potential while the other person is running loops below the ledge with unlimited AK ammo. Multiple guns are a plus, in co-op we can get one player 6 guns by the end of round 5 and both players with at least an MP-40 and juggernug by the end of round 6. I get bored after round 30 but getting to that point on a perfect run is still a challenge.
05-30-2011, 01:29 AM #8
chefwhitey
I am error
Originally posted by Erbal View Post
That loop next to the AK-47 has to be what the map was designed for, it's simply too good.
I'd like to see more of what the other players are doing in this strategy, running around by yourself in that loop is the easy part, players #2 and #3 need to stay alive somewhere else without getting pinned by George and/or always running out of ammo. No matter where you or George is on the map, people can get killed when George does his stun move at the wrong moment, so the real challenge to getting far is never losing control of what is going on. You need communication, teamwork, and enough momentum to survive some mistakes.

On co-op I run that loop down there killing everything with the AK, except I leave the boat path closed and the other player camps out on top of the ledge in the fast reload area. Just get your 7 perks as fast as you can, don't die anymore lol, and use a upgraded VR-111 to make George disappear every safe chance you get. The upgraded tactical knife + sickel is a beast, you can run a loop in the fast reload area with pretty much unlimited killing potential while the other person is running loops below the ledge with unlimited AK ammo. Multiple guns are a plus, in co-op we can get one player 6 guns by the end of round 5 and both players with at least an MP-40 and juggernug by the end of round 6. I get bored after round 30 but getting to that point on a perfect run is still a challenge.


Actually running the snow loop is the hard part. The other players have it real easy. If you take the zip line frome the top of the light house as soon as the zombies start spawning in and just run back up to the light house, they really never even have to fire a shot. Thats what makes this strat so great.
05-30-2011, 02:38 AM #9
~SpongeBob
[move]Winning.[/move]
NextGenTactics already posted like 15 video's with the same strat.....
05-30-2011, 02:59 AM #10
Erbal
Bounty hunter
Originally posted by chefwhitey View Post
Actually running the snow loop is the hard part. The other players have it real easy. If you take the zip line frome the top of the light house as soon as the zombies start spawning in and just run back up to the light house, they really never even have to fire a shot. Thats what makes this strat so great.

Your strategy is pretty damn awesome, you can go on until your ps3/xbox or your eyes burn up, I should of said this from the start. You have some great tips too, like walking off the lighthouse to revive someone at the loop which has saved many games for me in co-op.

After the 20's the zombies fill up pretty much instantly after you kill the whole pack. I thought you weren't killing zombies in the video because you were either showing how to run the loop or saving ammo. I didn't realize the other 1-2 players are moving around the map basically every time zombies got bunched up and killed, I assumed they only moved around when ammo needed to be conserved.

The strat I use is similar but we kill zombies non-stop until we need a crawler and when zombies are dying/spawning like that you better be somewhere safe. Also the person who isn't running the loop has to deal with George, so I always felt it's easier to run the loop but now what you are saying makes more sense. :P

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