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Okay I thought I would post the whole guide to get this achievement in CO-OP.
Step 1 Turn electric on:
To do this you unlock move the little boat blocking you way onto the ship and follow the electric signs all over the wall.
raise about 5000+ points to open the doors.
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Step 2 Find fuse and plug in:
Once the power is switched on you need to go to the other side of the map and move the other rowing boat which leads to the lighthouse.
once you have gone up to the lighthouse go down the side steps next to where the box appears and the next row of stairs and go to the big metal door and slice it you will then hear the original zombies characters speaking.
You will then need to find the fuse which can be found up the stairs, it appears in different places but always in that room.
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Once done slice the metal door again and let them finish speaking.
Step 3 Destroy generators:
the first is found right in front of the door where the crew is hidden behind. You'll see the top dome part glowing red, put something explosive on the top to destroy it; i.e. Semtex, Scavenger shot, Crossbow shot.
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The second is in the room where stamin-up is there is two ways to destroy this one either from the top of the light house or looking through the window in the stamin-up room.
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The third is at the ship when you first go on to the ship walk to the edge and you will see it glowing red.
The fourth is easier to get near the light house as you come out of the rooms where the original characters are trapped look over towards the ship and you will see it glowing red.
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Step 4 Find the vodka:
You need two people for this step one to slice the ice to free the vodka bottle and one to catch it.
It can be found in one of three places, either on the first row of steps as you leave the room where they are trapped or on the rail above you as you leave the room the third place is on the ship as you jump over to where you get jug and semtex.
Once you have the bottle you need to put it in the tubes on the left of the door the characters are stuck in.
Step 5 Lighthouse dials:
These dials can be found at each platform of the light house the dials should be done in this order.
Set Yellow to 2.
Turn Blue, until it makes Orange 7.
Set Purple to 6.
Turn Orange, until it makes Blue 4.
Set Yellow to 2.
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Final Order
Yellow- 2
Orange- 7
Blue- 4
Purple- 6
Step 6 Morse code radios:
There are four radio to send the morse code so if you have four people playing put one at each spot.
The spots are, Below the power room on the ship, the room stamin-up is in on top of a metal barrel, one at the end of the ship on its side on the right when you go through the last door and the last one is under the metal steps where the characters are trapped.
They should be pressed in the order they are explained in.
Step 7 Fog horns:
you now need to set the fog horns of they are found and should be pressed in this order,
a) Go down the slide on the back side of the lighthouse, once passing the Sleight of Hand, make an immediate right. One horn will be located in that corner
b) Go down the slide on the back side of the lighthouse, once passing the Sleight of Hand, continue straight until your on the small snow island. The horn will be next to the large rock in the center of the island.
-The Next two are hard to explain, but I'll try my best.
c)Look at the lighthouse directly below the zipline connected to the top of the lighthouse. On the left close to the lighthouse, one horn will be there.
d)Look at the lighthouse directly below the zipline connected to the top of the lighthouse. On the right side, close to the water, the last horn is located there
The Submarine will now appear and shine the green light into the lighthouse.
Go to the bottom of the lighthouse to see the green beam. Bring a zombie next to the beam and shoot him with the VR11 until he turns into a human. The green beam will suck him upwards you need to kill him before he gets to the top you will know hes dead cos he just lays down without moving. Wait till he disappears at the top of the lighthouse. Go back to the bottom of the lighthouse to claim your prize...the golden rod.
Now you have the rod insert it into the tube on the left of the metal door where the charters are trapped they will speak then finally teleport away giving you the wunderwaffe.
After every step you have completed you need to slice the door the characters are trapped behind.
I hope this helped out anybody who is stuck Thanks.