Post: Idea for next zombie map
06-01-2011, 11:38 PM #1
shooterace247
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys me and a couple of people have just thought of a great idea for next zombies map based on information i know so far so here it is:

here is a layout of the map
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Hope you enjoy!

Name: Vereint (United)
Location: South Berlin, Germany
Characters: Dempsey, Nikolai, Takeo, Richtofen, Kennedy, Nixon, McNamara, Castro

After discovering that some of the zombies that attacked the Pentagon in "Five" had Swaztica's on their uniforms, Kennedy, McNamara, Nixon, and Castro head to Germany to discover why the Pentagon was attacked. Meanwhile, Tank, Nikolai, Richtofen, and Takeo escape Ascension on a Rocket and land in South Berlin, where Richtofen said was an area where Element 115 was tested on humans and dogs to see their effects.

Starting Room: The Starting room has a similar feel to Verruckt, as the characters start split up into groups of four. The group on the western side of the map are the four classic characters, while the eastern side contains the four characters from "Five". This room when fully open, is about the size of the threatre room on Kino, without all of the rubble on the sides. There are four windows on both sides to allow each player to have a window. A wall with the Nova Gas symbol and has QUARANTINE written on it splits the room in half, dividing the players. There is an Olympia avalible on both sides for 500 points. The classic character side also has the World at War M1A1 Carbine avalible for 500 points. The Presidential side has the M14 avalible for 500 points. The Quick Revive machine is located on the classic characters side. When soloing, the QUARANTINE wall is not present, allowing the player to access Quick Revive at the beginning of the game if they spawn on the Presidential side. When the power is turned on, the QUARANTINE wall raises up and allows characters to move freely throughout the starting room. There are two different exits from this room. The classic side has Test Room A for 750 points, while the Presidential side has Test Room B for 750 points.

Test Room A: Test Room A is a small, difficult room to cover being less then a fourth of the size of the spawn room. A PM63 is avalible for 1000 points along with Double Tap Root Beer for 2000. There are five windows in this room. There is also a mystery box spawn. There is one door leading out of this room (To Hallway A) for 1000 points.

Hallway A: Hallway A is a long narrow hallway that is used mainly for traveling from room to room and should never be camped in. This hallway is slightly wider than those in the basement on "Five". A Stakeout is avalible from the wall for 1500 points along with another mystery box spawn in a small indent in the Hallway. There are four windows in this hallway. The door out of the hallway leads to the Courtyard for 1500 points.

Courtyard: The Courtyard is by FAR the biggest room on this map being about half the size of the whole Der Riese map. This is the room where the power is turned on from a large powerbox on the western side of the area. This room also contains the default mystery box spawn near the power. There are a combined 24 areas where zombies can spawn and get into this area. Juggernog and Stamin-Up can be bought for their respective Ascension prices. An M16 and AK-74u are both available for 1200 points each on the walls. The Bowie Knife makes a return and can be found near the Stamin-Up Machine for its usual 3000 point cost. A sentry gun trap is available and costs 1500 points for a 60 second run time. There are three mystery box spawns. Zombies spawn through windows, out of the ground, and can jump over a large fence that surrounds the area. There is a lot of rubble in the center of the Courtyard that from above, looks like 115. Zombies can spawn from the inside of the rubble and attack the player. This area has the most fun and fast paced action, especially in later rounds due to the large open area and all of the spawn points. There are multiple exits to the room (Hallway A and Hallway B for 1500 points each the Communications Post for 2000 points, the Industrial Room for 2000 points, Test Room C for 2000 points and the Panic Room for 2000 points).

Test Room B: Test Room B is a decent sized room, about the size of the spawn room on Kino. There are six barriers that the Zombies can break down. Speed Cola is avalible in this room for 3000 points and is found up the stairs on the far side of the room. An MPL is also avalible for 1000 points. There is a mystery box spawn in this room. The door leading out of this room leads to Hallway B and costs 1000 points.

Hallway B: Hallway B is slightly more open than Hallway A but also has more barriers with six that can be broken down. An MP40 is avalible for purchase in this room for 1000 points. A new perk "Redemption Lite" can be bought for 4000 points. There is also a mystery box spawn in this room. The only exit in this room leads to the Courtyard for 1500 points.

Industrial Room: The Industrial Room is also a very large room, about half the size of the Courtyard. There is a fire trap near the entrance. This room is full of various machines that start running after the power is turned on. PhD Flopper can be found in this room for 2000 points. There are two staircases that lead up to a catwalk that is above the machines. There is a mystery box spawn. Frag Grenades can be bought in this room for 250 points. This room is essential in opening up the Pack-a-Punch machine. There is a crank-like machine in this room that is missing five gears. These gears are randomly scattered throughout the map. Once all five gears are placed in the machine, a player needs to go to the SECRET door and press the button to the right of the door.

Communications Post: The Communications Post can be found up a staircase on the far side of the Courtyard. The Comm Post has Claymores for sale for 1000 points. This is a fairly small room with five zombie spawns. There is a mystery box spawn. The only way out of this room leads to a door that has "SECRET" written on it. To open this door, the players must have the power turned on and have brought the five gears to the gear machine in the Industrial Room. Deadshot Daquiri is avaliable for 1500 points in this room. The Pack a Punch machine can then be accessed by pressing the button to the right of the door.

Panic Room: The Panic Room is a smaller room found on the western side of the Courtyard that costs 2000 points to open. This room is about the size of the spawn room on Shi No Numa. In this room, there are four barriers that can be broken down by the zombies. This room has a dead body lying on the ground covered in blood. It is implied that this body was killed by zombies and is possibly the mystery man from the portrait in Kino der Toten. An UZI can be bought in this room for 1200 points.

Test Room C: This room branches off of the courtyard on the northwest side and costs 2000 points for entry. This is a moderately large room with an electric barrier near the entrance/exit. There are six barriers that zombies can break down and get in. There is one mystery box spawn here. Semtex can be bought off the wall for 800 points. The World at War Thompson submachine gun can be bought for 1200 points off of the wall. The new perk “Re-Juice” can be bought here for 5000 points. There are various operating tables in this room. Two of them have zombies, one has a Hellhound, and one has a normal human being with his face covered up.

"SECRET" Room: The Secret Room contains the Pack-a-Punch machine in a room similar to the size of the Pack a Punch room on Ascension. There are four barriers to prevent camping and zombies can also drop in from the ceiling. The Pack-a-Punch machine costs its usual 5000 points to use.

Accessing the Pack-a-Punch Machine

It took a long time, but I finally found a decent way to open up the Pack-a-Punch machine. First, the power must be turned on. Second, there are five gears randomly scattered throughout the various rooms and the Courtyard. Each player (unless there are less than five) are only allowed to bring one gear to the gear machine in the Industrial Room. This means that the team must be communicating well to access the Pack-a-Punch machine. Once all five gears are in the machine, a player must press the button to the right of the SECRET door to gain unlimited access to the Pack-a-Punch machine.

NOTE: These gears are small and require careful searching to find. The gears do however, make a noise similar to the meteroids full of 115. This helps make the gears easier to find.


New Wonder Weapon
Inferno - Powerful weapon that has a similar appearence to the Winter's Howl, except that it is about twice as large and is carried with both hands. This weapon shoots fireballs that have a large amount of explosive splash damage. The un-upgraded version one hit kills with a direct impact to a zombie until round 20. The splash damage kills zombies within 4.75 meters with one hit until round 13.

Ammo Capacity - 6/54

When Pack-a-Punched the Inferno becomes "HellFire" and launches much larger fireballs of blue, green, and purple colors. These fireballs will cause a one hit kill on zombies upon direct impact until round 28. Zombies within 4.75 meters of the large explosion will be kill in one hit until round 19. This weapon is extremely effective at making crawlers if the zombie is out of the "kill range" of the weapon.

Ammo Capacity - 12/108

Reload Time
Without Speed Cola - 4 seconds
With Speed Cola - 2 seconds

New Perks

Redemption Lite – Redemption Lite is found in Hallway B for 4000 points. This perk allows players to keep all of their perks, (except RL), and all of their weapons in the case they die and cannot be revived in time. This perk needs to be rebought after each use, and has a max of three buys per player, similar to Quick Revive in solo. This perk is not available in solo play.

Re-Juice – Re-Juice is available in Test Room C for 5000 points. It gives ammo to your guns at the beginning of a round. The ammo supply is little for more powerful weapons for balance purposes. Upgraded weapons get less ammo for balance purposes, but have larger magazines which balance it out. You also restore all frags/semtex and get one Gersch, Monkey, or Matroyshaka Doll at the beginning of each round.

Ammo Distribution

All un-upgraded pistols get four clips. (Duel Wield get eight.)
All upgraded pistols get three clips. (Duel Wield get six.)
All un-upgraded submachine guns and assault rifles get four clips.
All upgraded submachine and assault rifles guns get three clips. (Duel Wield get six.)
All un-upgraded sniper rifles get three clips.
All upgraded sniper rifles get two clips.
All un-upgraded light machine guns get one clip.
All upgraded light machine guns get one clip. (M60 gets half a clip which is 100 rounds)
All un-upgraded shotguns get four clips. (Olympia gets six.)
All upgraded shotguns get three clips. (Hades gets six.)
All un-upgraded launchers get six rockets/grenades.
All upgraded launchers get four rockets/grenades.

Wonder Weapons

Ray Gun gets three clips. (60 rounds)
Porter’s X2 Ray Gun gets two clips. (80 rounds)
Thundergun gets two clips. (4 rounds)
Zeus Cannon gets one clip. (4 rounds; balance purposes)
Winter’s Howl gets three clips. (18 rounds)
Winter’s Fury gets two clips. (18 rounds)
Wunderwaffe DG-2 gets two clips. (6 rounds)
Wunderwaffe DG-3 JZ gets one clip. (6 rounds)
Inferno gets two clips. (12 rounds)
Hellfire gets one clip. (10 rounds)

New Power-Up

Napalm - Same chance as Death Machine of obtaining. The power-up looks like a silver flame with a blue backdrop similar to the Death Machine. When picked up, a large flame, similar to the Kino Fire Trap, is dropped. It instantly kills any zombie that walks through it. It's radius is slightly larger than the one on Kino. This power-up lasts 30 seconds.

Perks avaliable on this Map
Juggernog (2500 pts)
Speed Cola (3000 pts)
Double Tap Root Beer (2000 pts)
Quick Revive (1500 pts)
PhD Flopper (2000 pts)
Stamin-Up (2000 pts)
Deadshot Daquiri (1500 pts)
Redemption Lite (4000 pts)
Re-Juice (5000 pts)

Weapons Available Out of the Box
AK-47
AUG (ACOG Scope)
Ballistic Knife
CZ75 (Duel Wield or Single)
China Lake
Commando
Crossbow
Enfield
FN FAL
FAMAS
G11 (Low Power Scope)
Galil
Gersch Device
HK21
HS-10
KS-23
Inferno
Kiparis
L96A1
M2 Flamethrower
M60
M72 LAW
Matryoshaka Doll
Monkey Bomb
PPSh-41
Python
RPG-7
RPK
Ray Gun
Scavenger
Semtex
SPAS-12
Skorpion
Spectre
Stoner63
Thundergun
WA2000
Winter's Howl
Wunderwaffe DG-2

Facts:

This would be the first map to allow eight players to play at once.

The "Redemption Lite" Perk allows players to keep all of their weapons and perks upon death. This perk needs to be rebought after each use. There is a maximum of three uses per player, similar to Quick Revive in Solo play. It is a favorite of Nikolai because it contains alcohol.

A player can not have more than five perks at one time.

Hellhounds return to this map.

The members of "Five" suits are torn and have blood stains on them

Please leave your comments and suggestions.
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The following 4 users say thank you to shooterace247 for this useful post:

041c0unterPart, Swade, teeth08, waterboy1248
06-02-2011, 12:12 AM #2
teeth08
< ^ > < ^ >
Wow dude, fair play, its obvious alot of work went into this. You should post this on the call of duty forums, maybe a dev passing through might see it. Or maybe put it on a pc modding site and see if the pc devs can maybe make it when the mod kit for pc comes out
06-02-2011, 04:28 PM #3
waterboy1248
Climbing up the ladder
M60 = win Happy
06-02-2011, 04:40 PM #4
NikePhenom
Do a barrel roll!
good idea, wouldnt mind playin it.
06-02-2011, 05:10 PM #5
041c0unterPart
Bounty hunter
Think it would have to be M60 or Stoner63 or both but only one can be out at a time

Great idea!
06-02-2011, 05:38 PM #6
dude this is sweet looks like a few hours of work at least

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