Post: COTD Strategy, Glitches, and Tips Mega Thread!
06-25-2011, 02:50 AM #1
yourdude9
Are you high?
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Just Added Easter Egg Tut!

Made it to 51 in 6 hours. To anyone that's been to high rounds, you know that's extremely fast.

GAME STRATEGY:

1)stay at spawn with pistol only until round 3 or 4.
2)go open the boat, and buy the mpl not m16 (mpl is weak so you get more points. then open the next barrier and camp up at power. (if u run into trouble take zipline!)
3)when u have enough go hit power, and buy jug. keep boat leading to lighthouse to jug shut, keeps spawn faster for zombies. then i head over to lighhouse and buy 74u and run inside or outside. have teammate do same thing. (MUST KEEP M1911 FROM START)
4)Now when you both have 7000 points, buy flopper and upgrade your pistol. right after upgrading go use 45 shots on george, you will get a max fast before even using it so might as well damage george. the pistols are GREAT for if you get cornered, blast away and they are light so you run fast.
5)Now play until you have another 10,000 points. Go buy the rest of your perks and claymores, and start stacking them somewhere. (I recommend by the boat to jug incase u get cornered and by the pond also incase u have to go in there. (if out of ammo, lead horde into claymores!)
6)Use un-upgraded 74u untill round 18-20. now you should anywhere from 40,000-80,000 points.
now upgrade it! use 74u and mustang untill 28-30!!
7)Now you will have made it to round 30 in about 1 hour and 15 minutes. (pretty fast) because u werent hitting box end of every round, saved points and time.
Cool Man (aka Tustin)Now go hit the box! if you get a draganov upgrade and kill george. if you get vr go freeze george. (if u cant freeze him cuz its patched or you dont know how then i would recommend killing him so he dont mess your game up, or having someone get vr !early to send him away everytime hes back. so use mustangs ray guns, and scavenger til about round 38-41)
(at 42 scavenger becomes 3 hit kill so its useless, need to start vr)
9)So now start the vr-11 strategy (at around round 40)! one guy will have- ray gun vr-11, the second guy should get ray gun, and law or scavenger.
10)Horde up the zombies inside the lighthouse and outside, have guy outside go close to light house door, when all have spawned, guy inside lighthouse runs out, meets the other guy, both run down to the pond, shoot player with vr, have other fire a scavenger or law, and there all dead! have the guy with vr go back to lighthouse. and repeat with every horde!
11)have guy in lighthouse make a crawler, so incase if its the end of the round you guys can get your guns back. (important to trade away vr every round for full ammo. if you do you never will need a max ammo. also use ray gun un-upgraded for a round before upgrading, same with scavenger.)
12)repeat, repeat, repeat, soon you will get to round 51 like i did.
13) advantages to this beast strategy:
saved lots of time/fast.
lots of points.
Never will run out of ammo** as long as you get vr every round, u will never run out. Even at the end of round 50 we still had 7 leftover vr shots. That means we could kill another 7 hordes. Which yea is alot. Almost 200 extra zombie kills. Then have the other guns to kill them if there's more. So yea you pretty much don't even need Max Ammos. Just need vr back every round.
and IF someone goes down EASY to revive!! doesnt matter who goes down, DO NOT kill any zombies (this way they won't spawn and kill you as you revive him, they will all be way behind you!) gather up the horde fast, go down slide, then run to him and revive him! finish round before buying perks agian. (if your beast like me, runnin without jug on round 48 without going down, you will be fine haha.

Also when a Max ammo pops up, use vr ammo on teammate first!! Like say u have 6 in the clip and 8 to reload. Shoot your teammate 6 times real fast! Now he has invincibility and insta kill longer! No point not to since Ur getting a Max ammo anyways.

So let me know what you think of this strategy!!

glitches that work: lighthouse glitch, freeze george, both slide glitches. (look at other posts for them)
Also zombies respawn when they bleed out. So you can't just leave your guy in a glitch and get far, have to kill them.

Killing george tricks: while hitting the box, if you get a m2-law, scavenger, raygun, or dolls (blow up), or draganov, go use the ammo on george. those guns do lots of damage. (knifing with ballistic and sickle does lots too) also kill george in the back of the lighthouse. while one guy shoots other floppers, or both players flopper and sickle. doesnt take long at all.

also if you need a max, have george electrocute a horde of zombies, and then kill, instant max ammo! (only works if u havnt gotten one in a while)

Also,


Other Information: when you kill george if back of lighthouse, have one player start running to spawn instantly! or u wont make it if the power-up and perk spawn there. Then have guy at back of lighthouse check down the slide and the pond after the slide and it should be in one of the fours polls you all just checked. If not it means it spawned at jug and in that case your screwed!. also dont tell me that they only spawn where you kill him, i have played over 500 rounds altogether, over 50 games, killed him about 200 times. so i know what im talking about. if it doesnt spawn where u kill him, it is usually in the nearest body of water. also george does not get stronger everytime he comes back, he is the same everytime he spawns.

also,was On 41, but I subtracted my previous amount of kills from the amount I had at end of 40 and it equalled 312. So that's how many came on round 40! 13 hordes of 24. total of 312 zombies for that round. that means you need 13 vr shots leftover from previous round and you will be good on ammo.

also i recommend using all vr except for last clip, THEN YOU USE ray guns, claymores, and dolls to get max ammos.! ray gun is about a 10 hit kill.


DAMAGE INFORMATION: flopper until 24 is a one hit kill. (guy outside lighhouse can flopper) claymores until 24 are also 1 hit kill (or around there.) (also semtexs stop making crawlers at 19. dolls are always a one hit kill. ray gun becomes 6-12 hit kill throughout the 40's. SCAVENGER> 1 hit kill till 34!, then a 2 hit kill until 42, then 3 hit at 44. (YES that is correct, ive tested myself) also the scavenger does the same amount of damage up-graded or non-updgraded. although upgraded it has a bigger blast radius, but gives you a stupid thermal scope. (i prefer the normal scope haha)


Also, once your in the 40's, i recommend only using ray gun, scavenger, vr, m2-law.
all other guns are terrible at this point.

also ive been in the 40's 8 times now. everytime i get 3 max ammos everytime. lastnight we didnt get any max ammos the whole game until 40's, we got 5! so i am positive the power-ups recycle on this map, jsut like they do on the other maps. also im not sure if its true, but someone said you only get 25 max ammos the whole game no matter what.. at first i said bullshit! but then i think that could be true! for you only get them every 2-5 rounds (depending if your at low or high rounds). 99 didved by 4 = 25 max ammos!
think thats true?????????

also someone suggested killing goerge with claymores like the doctor on five. (wont work)
YES i killed the doctor with only claymores! it is possible! save them all in the small elevator for 12 rounds with 3 players, and watch him die in front of you instantly, its badass haha. i think i might get a vid of it. BUT george is wAYY stronger, it would just be a waste of claymores. but get him in a corner and throw the dolls, if in a corner all will hit him and do tons of damage.

Credits go to cleanupcobra2 of The Tech Game!

However, I did bold the parts that were extremely important. =D

Easter Egg Text Tut:


1. Knife the Door and find the power fuse and take it back to the door.

2. Blow up all 4 generators around the map in any order.

3. Go back to the Door and knife it, then a vodka bottle will appear and you have one person knife it and the other person stand under it and catch it, take it back to the door put it up the pipe and knife the door.

4. Now you have to set the dials in the light house to the correct numbers, look at these steps and you should be able to get it very easy.

Orange=7
Purple=6
Blue=4
Yellow=2

A. Press PURPLE until PURPLE is at the correct number.
B. Press ORANGE untill BLUE is at the correct number. (ORANGE does not effect PURPLE)
C. Press YELLOW until ORANGE is at the correct number. (YELLOW does not effect BLUE or PURPLE)
D. You now have the bottom 3 numbers at the correct ratio from one another.
E. Press YELLOW until YELLOW is at the correct number, COUNT THE NUMBER OF TIMES YOU PRESS YELLOW.
F. Press PURPLE the same number of times as you pressed YELLOW in step 5.
G. Press BLUE until it is back at the correct number, PURPLE and ORANGE should now also be at the correct numbers.

5. Now you need to activate all 4 radios around the map in the order that I showed them in. It goes the one under the power room is 1st. The one out by stamin up is 2nd. The one at the broken end of the boat is 3rd. And the one in the same room as the door is 4th. Then you should hear Morris code playing across the map.

6. Now you need to have the rest of your friends in place to press the fog horns. After they are in place you go to the power room and turn the wheel 2 times to the right. Then you go to the 3 leavers and you turn the first one once, and the third one three times.

7. After you hear the playback of the fog horns from the sub that appears you are going to press the fog horns in this order. One close to the water on the lighthouse side, one in the water on speed cola side, one right next to light house on light house side, one on land on speed cola side. If you did it right a green light should be in the middle of the light house.

8. To go one of your crawlers and shoot him with the V-R11 and he will turn into a human and run into the middle of the light and you shoot him as soon as he goes up and he will drop the golden rod! Once you have that you take it back to the door just like the vodka bottle and they will have you knife the power right next to the door one more time and then you get your wonderwaffle DG-2!


Video Tut:

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The following 8 users say thank you to yourdude9 for this useful post:

+vA.LooSe, BestDayandAge, Greeves, Lordjaro, Lt_Larry, Stealth_Tek, unggubrian, zaaheef
06-27-2011, 10:04 PM #20
yourdude9
Are you high?
Originally posted by sky232002 View Post
Good post will help


glad i helped, remember to thank =D
06-29-2011, 02:52 PM #21
yourdude9
Are you high?
bump bump =D
06-30-2011, 04:51 PM #22
rot
Gym leader
hate to say your already posting what everyone else has said already. with maybe a few different things.
07-01-2011, 12:04 AM #23
yourdude9
Are you high?
Originally posted by rot View Post
hate to say your already posting what everyone else has said already. with maybe a few different things.


yeah im pretty sure everyone doesnt use the box until round 30 and keeps their pistol and doesnt upgrade the 74u until rd 20....
07-01-2011, 01:43 AM #24
great post
07-01-2011, 03:27 PM #25
yourdude9
Are you high?
Originally posted by Theguy123456 View Post
great post


thx bro, remember to thank =D
07-01-2011, 03:56 PM #26
Greeves
Little One
Very helpful and detailed. Is there a chance you could add pictures ? Winky Winky To make it more appealing Happy
07-02-2011, 02:04 AM #27
Where can i find the claymores at? I'm sure I've ran by them a thousand times but i cant seem to find them.
07-02-2011, 03:26 AM #28
yourdude9
Are you high?
Originally posted by Curtdogg81 View Post
Where can i find the claymores at? I'm sure I've ran by them a thousand times but i cant seem to find them.


its in the building next to double tap on the boat



---------- Post added at 10:26 PM ---------- Previous post was at 10:24 PM ----------

Originally posted by Greeves View Post
Very helpful and detailed. Is there a chance you could add pictures ? Winky Winky To make it more appealing Happy


the next time i make it to high round i probably will add some pics =D

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