Post: Zombierage v1.0 inspired by TheUnkn0wn
04-07-2012, 12:24 AM #1
Default Avatar
Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); Gametype not finished but here's the coding:

    
TheUnkn0wn()
{
self iPrintln( "^3ZombieRage v1.0" ); //Keep This!
self iPrintln( "^3Inspired By TheUnkn0wn" ); //MUST KEEP THIS!
self iPrintln( "^3Ammo Recycled In 30Seconds" ); //Keep This!
self TakeAllWeapons(); //Removes all Weapons.
self giveWeapon( "thundergun_upgraded_zm" ); //Thundergun pack-n-punched
self giveWeapon( "ray_gun_upgraded_zm" ); //Ray gun pack-n-punched
self Ammo(); //For Loop processes every 30seconds.
level.round_number = 50; //Round Number = Level 50
self.score=-10000; //Minus the score by 10000 to make it harder.
}
Ammo() //Recycles every 30seconds to reproduce fresh max ammo.
{
for(;Winky Winky
{
self thread doAmmo();
wait 30;
}
}
doAmmo() //Calls what weapons to restock with ammo.
{
self giveMaxAmmo( "thundergun_upgraded_zm" ); //Thundergun pack-n-punched
self giveMaxAmmo( "ray_gun_upgraded_zm" ); //Thundergun pack-n-punched
}


REMEMBER THIS GAMETYPE IS NOT FINISHED!
---------------------------------PLEASE READ---------------------------------
You may see these changes coming soon in a modded .ff as of now i do not have time to continue this but hopefully this is what I or someone else can make of it. The idea of zombierage came from TheUnkn0wn but his idea was using a deathmachine but i could not get it working in zombies but i decided to use ray gun and the thundergun be sure to spice things up a bit and use your own features.

1. The aim of the game is to survive for as long as possible, your set with a negative point score of 10thousand to keep you locked within the first room.
2. You must achieve your way through the doors and zombies without dieying, your ammo recycles every 30seconds and you spawn with upgraded thunder and ray gun.
3. Your started at round 50 where its more advanced to stay alive the longer you survive the more points you get.
4. When your down you can revive yourself BUT! you must have a minimum of 10000 points to buy!
5. Thanks Newelly - PS: if you could finish this then i would very much appreciate it for now im done modding COD!
[/COLOR]

Modded .ff with the current:
Download Here: You must login or register to view this content.

REMEMBER: This is NOT finished but hopefully someone will finish to what i was going to add but at the time i do not have the time to complete this so i'm letting someone else have this chance to but i will slowly be working on it.


Credits:
TheUnkn0wn = Idea
xFLAMeHD_ = Some dvars
DEREKTROTTER
.Choco = Passing the idea down.
[/color]


---------------------

EDIT!
Here are some dvars/commands
    

give ammo
player_meleeRange 999
player_meleeWidth 999
player_clipSizeMultiplier 999
player_sprintUnlimited 1
player_sustainAmmo 1 (unlimited ammo)
player_burstFireCooldown (full auto m16, g11)
player_lastStandBleedoutTime 400
Revive_Trigger_Radius 99999

cg_tracerlength 999
cg_tracerspeed 0020
cg_tracerwidth 15
cg_gun_x 7 (these are all for bullet trails put them all together)

perk_weapReloadMultiplier 0.001 (super sleight of hand)
perk_weapratemultiplier 0 (super double tap)
perk_armorvest 0 (super juggernaut)

g_gravity 999 (more strafe in the air)
jump_height 999 (allows you to jump around 8-10 feet)
cg_drawfps 1 (simple fps counter in top right corner)
r_fog 0 (no fog)
timescale .1-10 (game timescale)
g_speed 400 (player speed)
ai_meleeRange 0 (dogs do no damage)
phys_gravity 99 (zombie bodies float when they die)
magic_chest_movable 0 (makes chest unmoveable)



EDIT 2:

UPDATE 2: Dogs Round[/color]
Added a simple dog round but there super dogs not normal dogs good luck :fyea: Will keep updates rolling in daily.
    
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#include maps\_zombiemode_net;
#include maps\_hud_util;
#using_animtree( "generic_human" );

TheUnkn0wn()
{
self iPrintln( "^3ZombieRage v1.0" );
self iPrintln( "^3Inspired By TheUnkn0wn" );
self iPrintln( "^3Ammo Recycled In 30Seconds" );
self TakeAllWeapons();
self giveWeapon( "thundergun_upgraded_zm" );
self giveWeapon( "ray_gun_upgraded_zm" );
self Ammo();
self Round51();
self.score=-10000;
}
Ammo()
{
for(;Winky Winky
{
self thread doAmmo();
wait 30;
}
}
doAmmo()
{
self giveMaxAmmo( "thundergun_upgraded_zm" );
self giveMaxAmmo( "ray_gun_upgraded_zm" );
}
Round51()
{
if(level.round_number==51)
{
self iPrintln( "^3Dog Round: ^51" );
self setClientDvar( "scr_dog_count", "999" );
self setClientDvar( "scr_dog_health", "999999" );
self setClientDvar( "scr_dog_max_at_once", "999" );
self setClientDvar( "scr_dog_time", "9999" );
}
else if(level.round_number==53)
{
self iPrintln( "^3Dog Round: ^52" );
self setClientDvar( "scr_dog_count", "999" );
self setClientDvar( "scr_dog_health", "999999" );
self setClientDvar( "scr_dog_max_at_once", "999" );
self setClientDvar( "scr_dog_time", "9999" );
}
}


Will put this in a fast file soon Smile
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to Newelly for this useful post:

DEREKTROTTER, Harry, Jeremy, User23434, Rainbow Gravity, TheUnkn0wn, Vampytwistッ, xRaW
04-07-2012, 12:38 AM #2
xRaW
xI2aW-
brilliant work newelly. keep it up sexy Winky Winky
04-07-2012, 01:27 AM #3
AJ
iiAJ28 - vAJ28v
This is why you have no time daily stare keep it up!

The following user thanked AJ for this useful post:

04-07-2012, 08:40 AM #4
DlBSY993
There's 0nly 1..
How long ago did the Unkn0wn have this idea? lol My Deathmachines patch for Five is quite similiar but mine is more deadly and overpowered Happy
04-07-2012, 01:48 PM #5
BMT
Banned
I've used a lot of these. but i can clearly say this is one of the best
04-07-2012, 10:44 PM #6
Default Avatar
Newelly
Guest
Update 2 LIVE! download coming soon Smile just waiting for Hxrry to record then ill post video and download thanks :love:
04-08-2012, 04:02 PM #7
Default Avatar
Newelly
Guest
New Update Coming Sooooon!

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo