setDvar( "cg_tracerlength", 999 ); //Gun Tracer Length.
setDvar( "cg_tracerspeed", 0020 ); //Gun Tracer Speed.
setDvar( "cg_tracerwidth", 15 ); //Gun Tracer Width.
setDvar( "cg_gun_x", 7 ); //Gun Tracer Radius.
setDvar( "cg_brass", 0 ); //No Bullet Shells = Reduce/Less Lag Errors.
setDvar( "ai_corpsecount", 0 ); //Removes Dead Zombies = Reduce/Less Lag Errors.
setDvar( "magic_chest_movable", 0 ); //Box Never Moves.
setDvar( "r_poisonFX_blurMax", 0 ); //Reduced Nova Effects.
setDvar( "r_poisonFX_blurMin", 0 ); //Reduced Nova Effects.
setDvar( "ai_meleerange", 0 ); //No Dog Damage.
setDvar( "phys_gravity", 99 ); //Floating Zombies.
setDvar( "perk_armorvest", 0 ); //Super Juggernaught.
setDvar( "player_laststandbleedouttime", 400 ); //Longer Bleed Out Time.
setDvar( "revive_trigger_radius", 99999 ); //Infinite Revive Range.
setDvar( "player_meleerange", 999 ); //Infinite Knifing Range.
setDvar( "player_meleeheight", 999 ); //Helps Knifing.
setDvar( "player_meleewidth", 999 ); //Helps Knifing.
setDvar( "perk_weapratemultiplier", 0 ); //Quad Tap With Perk.
setDvar( "r_fog", 0 ); //No Fog.
setDvar( "r_colormap", 1 ); //Colours/Visions (1,2,3,0).
setDvar( "r_fullbright", 1 ); //Cartoon Mode (1,0).
setDvar( "r_debuglayers", 1 ); //Paintball Mode.
setDvar( "zombietron_discovered", 1 ); //Unlock Dead Ops Mode.
setDvar( "zombiefive_discovered", 1 ); //Unlock Five Map.
setDvar( "zombie_theater" ); //Loads Kino Der Toten.
setDvar( "zombie_pentagon" ); //Loads Five.
self giveWeapon( "WEAPON NAME" );
self switchToWeapon( "WEAPON NAMEW" );
self setSpawnWeapon( "WEAPON NAME" );
self giveMaxAmmo( "WEAPON NAME" );
self TakeAllWeapons();
1: frag_grenade_zm
2: claymore_zm
3: m1911_zm
4: m1911_upgraded_zm
5: python_zm
6: python_upgraded_zm
7: cz75_zm
8: cz75_upgraded_zm
9: m14_zm
10: m14_upgraded_zm
11: m16_zm
12: m16_gl_upgraded_zm
13: g11_lps_zm
14: g11_lps_upgraded_zm
15: famas_zm
16: famas_upgraded_zm
17: ak74u_zm
18: ak74u_upgraded_zm
19: mp5k_zm
20: mp5k_upgraded_zm
21: mp40_zm
22: mp40_upgraded_zm
23: mpl_zm
24: mpl_upgraded_zm
25: pm63_zm
26: pm63_upgraded_zm
27: spectre_zm
28: spectre_upgraded_zm
29: cz75dw_zm
30: cz75dw_upgraded_zm
31: ithaca_zm
32: ithaca_upgraded_zm
33: rottweil72_zm
34: rottweil72_upgraded_zm
35: spas_zm
36: spas_upgraded_zm
37: hs10_zm
38: hs10_upgraded_zm
39: aug_acog_zm
40: aug_acog_mk_upgraded_zm
41: galil_zm
42: galil_upgraded_zm
43: commando_zm
44: commando_upgraded_zm
45: fnfal_zm
46: fnfal_upgraded_zm
47: dragunov_zm
48: dragunov_upgraded_zm
49: l96a1_zm
50: l96a1_upgraded_zm
51: rpk_zm
52: rpk_upgraded_zm
53: hk21_zm
54: hk21_upgraded_zm
55: m72_law_zm
56: m72_law_upgraded_zm
57: china_lake_zm
58: china_lake_upgraded_zm
59: zombie_cymbal_monkey
60: ray_gun_zm
61: ray_gun_upgraded_zm
62: thundergun_zm //Kino Only.
63: thundergun_upgraded_zm //Kino Only.
64: crossbow_explosive_zm
65: crossbow_explosive_upgraded_zm
66: knife_ballistic_zm
67: knife_ballistic_upgraded_zm
68: knife_ballistic_bowie_zm
69: knife_ballistic_bowie_upgraded_zm
70: freezegun_zm //Five Only.
71: freezegun_upgraded_zm //Five Only.
72: minigun_zm //Five Only.
73: ak47_zm
74: defaultweapon
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