Post: New Menu Base to get you started! Ps3, xiiEliteModzx Bass
04-23-2012, 04:08 PM #1
Murt
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Close This Please , requested with the real owner , yardsale said newlley made it and let him release
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Murt for this useful post:

User23434, ZeiiKeN

The following 2 users groaned at Murt for this awful post:

Choco, FM|T xR3PMz
04-23-2012, 06:13 PM #11
Murt
< ^ > < ^ >
Originally posted by seb5594 View Post
Why Convert this base? I try this a few Days ago. Just use the all Codes from his Thread!

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Works Perfect.

thats what converting is .. . . .. . . . . . :dumb: :dumb: :dumb:

The following user thanked Murt for this useful post:

Karoolus
04-23-2012, 06:50 PM #12
seb5594
Proud Former Admin
Originally posted by Murt View Post
thats what converting is .. . . .. . . . . . :dumb: :dumb: :dumb:


Im think adapted from codes to get it working for a other game:carling:
04-23-2012, 06:53 PM #13
Murt
< ^ > < ^ >
Originally posted by seb5594 View Post
Im think adapted from codes to get it working for a other game:carling:

:carling: cnerting is changin buttons and optimising codes etc
04-23-2012, 07:00 PM #14
Karoolus
I'm the W@W Menu Guy !
Originally posted by Murt View Post
thats what converting is .. . . .. . . . . . :dumb: :dumb: :dumb:


that made me LOL :p

The following user thanked Karoolus for this useful post:

Vampytwistッ
04-23-2012, 07:03 PM #15
Murt
< ^ > < ^ >
Originally posted by Karoolus View Post
that made me LOL :p


haha :p i need to dicuss somthing important with you , if you dont mind, accept me on msn or skype . cheers
04-23-2012, 07:10 PM #16
Karoolus
I'm the W@W Menu Guy !
Originally posted by Murt View Post
haha :p i need to dicuss somthing important with you , if you dont mind, accept me on msn or skype . cheers


send me friend request here on NGU, i'll accept you & then we talk here, i don't use msn or skype.. not anymore :p
04-23-2012, 07:42 PM #17
Choco
Respect my authoritah!!
Originally posted by Murt View Post
hai, Murt here, and today there is a new menu , that would help you all start a on making and building up this black ops ps3 section,
i have persmission from Yardsale to release, he said he dont care if i do, Note! this is not the one he has, this is i think its xiiEliteModzx

i hope you like, btw he also said newlley gave him it, but not to sure, since there is few videos about it
put this in playerspawned()
    self thread StartMenu();




put this under playerspawned()
    StartMenu()
{
self freezeControls(false);
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}*

MainMenu()
{
//MainMenu
self AddMenuAction( "Main", 0, "Account Menu", ::SubMenu, "SubMenu_1" );
self AddMenuAction( "Main", 1, "FunMods Menu", ::SubMenu, "SubMenu_2" );

//SubMenu 1
self AddBackToMenu( "SubMenu_1", "Main" );
self AddMenuAction( "SubMenu_1", 0, "Kamikaze", ::NukePlane, "" );
self AddMenuAction( "SubMenu_1", 1, "Nuke Gun", ::NukeGun, "" );

//SubMenu 2
self AddBackToMenu( "SubMenu_2", "Main" );
self AddMenuAction( "SubMenu_2", 0, "Option 1", ::New, "" );
self AddMenuAction( "SubMenu_2", 1, "Option 2", ::New, "" );
}
DrawMenuOpts()
{
string = "";
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
self.Menu["Text"] = CreateText( "objective", 1.8, "LEFT", "", 90, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"],self.BlackBg);
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;Winky Winky
{
if( self ActionSlotTwoButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self allowJump(false);
self disableWeapons();
self MenuShadersIn();
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
self thread DrawMenuOpts();
wait .1;
}
if( self ActionSlotTwoButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self ActionSlotOneButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self JumpButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mouse_click" );
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input )){
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 475, 720, (0,0,0), "white", 2, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 999, 19,(1, 0, 0),"white",4,0);
self.BlackBg = self CreateRectangle("TOP", "TOP", 0, -100, 2000, 2000, (0,0,0), "white", 1, 0);
}
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 70, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22) );
}
ExitMenu()
{
self.Menu["Text"] destroy();
self allowJump(true);
self enableWeapons();
self MenuShadersOut();
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
}
ExitSub()
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
self.BlackBg.alpha = 0;
}
MenuShadersIn()
{
self.Menu["Shader"]["backround"].alpha = 1;
self.Menu["Shader"]["Curs"].alpha = 1;
self.BlackBg.alpha = 0.75;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem ))
elem destroy();
if(isDefined( elem1 ))
elem1 destroy();
if(isDefined( elem2 ))
elem2 destroy();
if(isDefined( elem3 ))
elem3 destroy();
if(isDefined( elem4 ))
elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
New()
{
self iprintln("?");
}

NukeGun()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,1000,2000,900,self);
}
}

NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;Winky Winky
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}


credits:

Newlley- aparantly he converted it ( not sure )
Yardy: for letting me release it
CHOCO- AS REQUESTED BY NEWLEY
xFlameHD_ for his nuke gun/ nuke plane codes etc
Derek for some coding
AND xiiELITEMODzx For his menu base
Me? for helping out


BIG NOTE: IF YOU THINK I POSTED FOR REP+ THEN DO NOT CLICK REP+ -.- no one told ypu, im just helping, this is directed to CHOCO.:jim:


Come on man, I converted this as Newelly said. You even left all my scripts in there. If I had wanted to release it I would have done it, PLEASE stop posting other peoples stuff. Make your own shit for once.

Remove the script and have the thread closed.

The following user thanked Choco for this useful post:

04-23-2012, 10:09 PM #18
Murt
< ^ > < ^ >
Originally posted by .Choco View Post
Come on man, I converted this as Newelly said. You even left all my scripts in there. If I had wanted to release it I would have done it, PLEASE stop posting other peoples stuff. Make your own shit for once.

Remove the script and have the thread closed.


i fucking never knew did i , its all your stuff ffs , we do something then you come done it already. give us a chance, and sorry , wont happen again, request thread deletion please

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