Post: [RELEASE] Ultimate Scripts List Zombies
05-04-2012, 12:07 PM #1
ZeiiKeN
Group 935
(adsbygoogle = window.adsbygoogle || []).push({}); Hi friends, so here is a list of scripts that I get with different patch.

I put the list in days when I'd recovered from other scripts.

Unlock All Trophies

    doAchievements()
{
Achiev[1]="SP_WIN_CUBA";
Achiev[2]="SP_WIN_VORKUTA";
Achiev[3]="SP_WIN_PENTAGON";
Achiev[4]="SP_WIN_FLASHPOINT";
Achiev[5]="SP_WIN_KHE_SANH";
Achiev[6]="SP_WIN_HUE_CITY";
Achiev[7]="SP_WIN_KOWLOON";
Achiev[8]="SP_WIN_RIVER";
Achiev[9]="SP_WIN_FULLAHEAD";
Achiev[10]="SP_WIN_INTERROGATION_ESCAPE";
Achiev[11]="SP_WIN_UNDERWATERBASE";
Achiev[12]="SP_VWIN_FLASHPOINT";
Achiev[13]="SP_VWIN_HUE_CITY";
Achiev[14]="SP_VWIN_RIVER";
Achiev[15]="SP_VWIN_FULLAHEAD";
Achiev[16]="SP_VWIN_UNDERWATERBASE";
Achiev[17]="SP_LVL_CUBA_CASTRO_ONESHOT";
Achiev[18]="SP_LVL_VORKUTA_VEHICULAR";
Achiev[19]="SP_LVL_VORKUTA_SLINGSHOT";
Achiev[20]="SP_LVL_KHESANH_MISSILES";
Achiev[21]="SP_LVL_HUECITY_AIRSUPPORT";
Achiev[22]="SP_LVL_HUECITY_DRAGON";
Achiev[23]="SP_LVL_CREEK1_DESTROY_MG";
Achiev[24]="SP_LVL_CREEK1_KNIFING";
Achiev[25]="SP_LVL_KOWLOON_DUAL";
Achiev[26]="SP_LVL_RIVER_TARGETS";
Achiev[27]="SP_LVL_WMD_RSO";
Achiev[28]="SP_LVL_WMD_RELAY";
Achiev[29]="SP_LVL_POW_HIND";
Achiev[30]="SP_LVL_POW_FLAMETHROWER";
Achiev[31]="SP_LVL_FULLAHEAD_2MIN";
Achiev[32]="SP_LVL_REBIRTH_MONKEYS";
Achiev[33]="SP_LVL_REBIRTH_NOLEAKS";
Achiev[34]="SP_LVL_UNDERWATERBASE_MINI";
Achiev[35]="SP_LVL_FRONTEND_CHAIR";
Achiev[36]="SP_LVL_FRONTEND_ZORK";
Achiev[37]="SP_GEN_MASTER";
Achiev[38]="SP_GEN_FRAGMASTER";
Achiev[39]="SP_GEN_ROUGH_ECO";
Achiev[40]="SP_GEN_CROSSBOW";
Achiev[41]="SP_GEN_FOUNDFILMS";
Achiev[42]="SP_ZOM_COLLECTOR";
Achiev[43]="SP_ZOM_NODAMAGE";
Achiev[44]="SP_ZOM_TRAPS";
Achiev[45]="SP_ZOM_SILVERBACK";
Achiev[46]="SP_ZOM_CHICKENS";
Achiev[47]="SP_ZOM_FLAMINGBULL";
Achiev[48]="MP_FILM_CREATED";
Achiev[49]="MP_WAGER_MATCH";
Achiev[50]="MP_PLAY";
for(i=1;i<64;i++)
{
self GiveAchievement(Achiev[i]);
wait 0.2;
}
self iPrintln("^1All ^6Achievments ^5Unlocked!");
}


GodMode

    GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}


Unlimited Ammo

    Toggle_Ammo()
{
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("Unlimited Ammo[^2ON^7]");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
MaxAmmo()
{
self endon("stop_ammo");
self endon("unverified");
while(1)
{
weap=self GetCurrentWeapon();
self setWeaponAmmoClip(weap,150);
wait .02;
}
}


Invisible

    toggle_invs()
{
if(self.invisible==true)
{
self show();
self iPrintln("Invisible [^1OFF^7]");
self.invisible=false;
}
else
{
self hide();
self iPrintln("Invisible [^2ON^7]");
self.invisible=true;
}
}


Third Person

    toggle_third()
{
if(self.third==false)
{
self setClientDvar( "cg_thirdPerson", "1" );
self iPrintln("Third Person [^2ON^7]");
self.third=true;
}
else
{
self setClientDvar( "cg_thirdPerson", "0" );
self iPrintln("Third Person [^1OFF^7]");
self.third=false;
}
}


Ammo Tracers

    toggleTracers()
{
if(self.Tracers == false)
{
self.Tracers = true;
self setClientDvar("cg_tracerspeed","0065");
self setClientDvar("cg_tracerScrewRadius","5");
self setClientDvar("cg_tracerwidth","15");
self setClientDvar("cg_tracerlength","999");
self iPrintln("Ammo Tracers [^2ON^7]");
}
else
{
self.Tracers = false;
self setClientDvar("cg_tracerspeed","0");
self setClientDvar("cg_tracerScrewRadius","0");
self setClientDvar("cg_tracerwidth","0");
self setClientDvar("cg_tracerlength","0");
self iPrintln("Ammo Tracers [^1OFF^7]");
}
}


ProMod

    togglePromod()
{
if(self.pcPromod == false)
{
self.pcPromod = true;
self setClientDvar("cg_fov", "85");
self iPrintln("ProMod [^2ON^7]");
}
else
{
self.pcPromod = false;
self setClientDvar("cg_fov", "65");
self iPrintln("ProMod [^1OFF^7]");
}
}


UFO Mode

    UFOMode()
{
if(self.UFOMode == false)
{
self thread doUFOMode();
self.UFOMode = true;
self iPrintln("UFO [^2ON^7]");
self iPrintln("Press [{+smoke}] To Fly");
}
else
{
self notify("EndUFOMode");
self.UFOMode = false;
self iPrintln("UFO [^1OFF^7]");
}
}
doUFOMode()
{
self endon("EndUFOMode");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scale(anglesToForward(self getPlayerAngles()),15);
UFO moveTo(Fly,.01);
}
wait .001;
}
}


Teleporter Weapon

    TeleportGun()
{
if(self.tpg == false)
{
self.tpg = true;
self thread TeleportRun();
self iPrintln("Teleporter Weapon [^2ON^7]");
}
else
{
self.tpg = false;
self notify( "Stop_TP" );
self iPrintln("Teleporter Weapon [^1OFF^7]");
}
}
TeleportRun()
{
self endon ( "death" );
self endon ( "Stop_TP" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
self setorigin(BulletTrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000, 0, self )[ "position" ]);
self iPrintln( "^6Gr^53Zz ^7Patch ^1v^21" );
}
}


Forge Mode

    Forge()
{
if( !IsDefined( self.ForgePickUp ) )
{
self.ForgePickUp = true;
self thread doForge();
self iPrintln( "Forge Mode [^2ON^7]" );
self iPrintln( "Press & Hold [{+speed_throw}] To Pick Up/Drop Objects" );
}
else
{
self.ForgePickUp = undefined;
self notify( "Forge_Off" );
self iPrintln( "Forge Mode [^1OFF^7]" );
}
}
doForge()
{
self endon( "death" );
self endon( "Forge_Off" );
for(;Winky Winky
{
while( self AdsButtonPressed() )
{
trace = bullettrace( self gettagorigin( "j_head" ), self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 1000000, true, self );
while( self AdsButtonPressed() )
{
trace["entity"] ForceTeleport( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"] setOrigin( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"].origin = self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200;
wait .01;
}
}
wait .01;
}
}


Auto-Aim

    AutoAim()
{
if(self.AutoAim == false )
{
self.AutoAim = true;
self iPrintln("Auto-Aim [^2ON^7]");
self thread doAutoAim();
}
else
{
self.AutoAim = false;
self iPrintln("Auto-Aim [^1OFF^7]");
self notify ("AutoAim");
}
}
doAutoAim()
{
self endon( "death" );
self endon( "AutoAim" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
closestzombie = get_closest_ai( self.origin, "axis" );
Head = closestzombie gettagorigin("j_head");
self setplayerangles(VectorToAngles((Head)-(self gettagorigin("j_head"))));
MagicBullet(self getcurrentweapon(), Head+(0,0,1), Head);
level._effect["dog_entrance_start"] = Loadfx("maps/zombie/fx_zombie_dog_gate_start");
playfx(level._effect["dog_entrance_start"], Head);
self.score = self.score + 10;
}
}


Clone: Normal

    CloneNormal()
{
self iprintln("^2Clone: Normal Spawned!");
self ClonePlayer(9999);
}


Clone: DeadBody

    CloneDeadBody()
{
self iprintln("^2Clone: Deadbody Spawned!");
Clone=self ClonePlayer(9999);
Clone startragdoll(1);
}


Clone: Statue

    CloneStatue()
{
self iPrintln("^2Clone: Statue Spawned!");
Clone=spawn("script_model",self.origin);
Clone setmodel(self.model);
}


Teleport Zombies To Crosshairs

    TeleZombies()
{
if( self.TeleZombies == false )
{
self.TeleZombies = true;
self iPrintln( "Teleport Zombies To Crosshairs [^2ON^7]" );
self thread doTeleZombies();
}
else
{
self.Zombz2CH = false;
self iPrintln( "Teleport Zombies To Crosshairs [^1OFF^7]" );
self notify( "TeleZombies" );
}
}
doTeleZombies()
{
self endon( "TeleZombies" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
Zombz = GetAiSpeciesArray( "axis", "all" );
eye = self geteye();
vec = anglesToForward( self getPlayerAngles() );
end = ( vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000 );
teleport_loc = BulletTrace( eye, end, 0, self )[ "position" ];
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] forceTeleport( teleport_loc );
Zombz[i] maps\_zombiemode_spawner::reset_attack_spot();
}
self iPrintln( "All Zombies Teleported To Crosshairs" );
}
}


Explosive Bullets

    ToggleExplosiveBullets()
{
if(self.ExplosiveBullets == false)
{
self thread ExplosiveBullets();
self.ExplosiveBullets = true;
self iprintln("Explosive Bullets [^2ON^7]");
}
else
{
self notify( "ExplosiveBullets" );
self.ExplosiveBullets = false;
self iprintln("Explosive Bullets [^1OFF^7]");
}
}
ExplosiveBullets()
{
self endon( "ExplosiveBullets" );
for(;Winky Winky
{
self waittill( "weapon_fired" );
angle = anglesToForward( self getPlayerAngles() );
endPoint = self getTagOrigin( "tag_inhand" ) + vector_scale( angle, 10000 );
end = bulletTrace( self getTagOrigin( "tag_inhand" ), endPoint, true, self )["position"];
level._effect["betty_explode"] = LoadFX("weapon/bouncing_betty/fx_explosion_betty_generic");
playFx( level._effect["betty_explode"], end );
playRumbleOnPosition( "artillery_rumble", end );
earthquake( 0.50, 0.50, end, 800 );
radiusDamage( end, 200, 150, 10, self );
sound = spawn( "script_origin", end );
sound playSound( "explo_mine" );
sound delete();
}
}


Kill All Zombies

    ZombieKill()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}


Zombies Are Headless

    HeadLess()
{
Zombz = GetAiSpeciesArray( "axis", "all" );
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] DetachAll();
self iPrintln( "Zombies Are Headless!" );
}
}


Wall Hack

    WallHack()
{
if(self.WallHack == false)
{
self iPrintln("Wall Hack [^2ON^7]");
self setClientDvar( "r_znear", "58" );
self.WallHack = true;
}
else
{
self iPrintln("Wall Hack [^1OFF^7]");
self setClientDvar( "r_znear", "4" );
self.WallHack = false;
}
}


Left Sided Gun

    LeftSidedGun()
{
if( self.LSG == false)
{
self.LSG = true;
self setClientDvar( "cg_gun_x", "4" );
self setClientDvar( "cg_gun_y", "10" );
self iPrintln( "Left Sided Gun [^2ON^7]" );
}
else
{
self.LSG = false;
self setClientDvar( "cg_gun_x", "0" );
self setClientDvar( "cg_gun_y", "0" );
self iPrintln( "Left Sided Gun [^1OFF^7]" );
}
}



All Weapons

    GiveAll()
{
self TakeAllWeapons();
primaryWeapon = "m16_gl_upgraded_zm,g11_lps_upgraded_zm,famas_upgraded_zm,ak74u_upgraded_zm,mp5k_upgraded_zm,mp40_upgraded_zm,mpl_upgraded_zm,pm63_upgraded_zm,spectre_upgraded_zm,ray_gun_upgraded_zm,thundergun_upgraded_zm";
primaryWeapon = strTok( primaryWeapon, "," );
for( i = 0;i < primaryWeapon.size;i++ )
{
self GiveWeapon( primaryWeapon[i], 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
self GiveMaxAmmo(primaryWeapon[i]);
wait .2;
}
self SwitchToWeapon( primaryWeapon[0] );
self iPrintln( "All Weapons ^2Given^7!" );
}


Take All Weapons

    TakeAll()
{
self TakeAllWeapons();
}


Max Score

    MaxScore()
{
self.score+=21473140;
self.score_total +=2147483140;
}


Toggle Jump

    ToggleJump()
{
if(self.Jump == false)
{
self setClientDvar("jump_height", 1000);
self.Jump = true;
self iPrintln("Jump Height [^2ON^7]");
}
else
{
self setClientDvar("jump_height", 39);
self.Jump = false;
self iPrintln("Jump Height [^1OFF^7]");
}
}


Toggle Speed

    ToggleSprint()
{
if(self.Sprint == false)
{
self setClientDvar("g_speed", 1000);
self.Sprint = true;
self iPrintln("Sprint Speed [^2ON^7]");
}
else
{
self setClientDvar("g_speed", 190);
self.Sprint = false;
self iPrintln("Sprint Speed [^1OFF^7]");
}
}


Toggle Gravity

    ToggleGravity()
{
if(self.Gravity == false)
{
self setClientDvar("g_gravity", 400);
self.Gravity = true;
self iPrintln("Gravity [^2ON^7]");
}
else
{
self setClientDvar("g_gravity", 900);
self.Gravity = false;
self iPrintln("Gravity [^1OFF^7]");
}
}


Double Jump

    DoubleJump()
{
if(self.DoubleJump == false)
{
self thread doDoubleJump();
self iPrintln("Double Jump [^2ON^7]");
self.DoubleJump = true;
}
else
{
self notify("DoubleJump");
self.DoubleJump = false;
self iPrintln("Double Jump [^1OFF^7]");
}
}
doDoubleJump()
{
self endon("death");
self endon("disconnect");
self endon("DoubleJump");
for(;Winky Winky
{
if( self GetVelocity()[2] > 150 && !self isOnGround() )
{
wait .2;
self setvelocity(( self getVelocity()[0], self getVelocity()[1], self getVelocity()[2] ) + ( 0, 0, 250 ));
wait .8;
}
wait .001;
}
}


Welcome Message

    YELEFRERE()
{
notifyData = spawnstruct();
notifyData.titleText = "^6Gr^53Zz ^7Patch ^1v^21";
notifyData.notifyText = "^5Welcome ^1To ^6Call ^2Of ^1Duty ^6Modder^7 !";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 7;
self maps\_hud_message::notifyMessage(notifyData);
}


doHeart

    initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 2.5,"CENTER", "", -220, 0,1, 1, "TEXT HERE");
for(;Winky Winky
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}


doHeart 2

    Gr3Zz()
{
hud8 = NewClientHudElem(self);
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "top";
hud8.horzAlign = "left";
hud8.vertAlign = "top";
hud8.x = -10;
hud8.y = 45;
hud8.alpha = 1;
hud8.fontscale = 2;
while(1){
hud8 settext( "^6G^5r^63^5Z^6z ^5v^61" );
wait .1;
hud8.fontscale = 1.9;
wait .1;
hud8 settext( "^5G^6r^53^6Z^5z ^6v^51" );
wait .1;
hud8.fontscale = 1.8;
wait .1;
}
wait 1;
}


Game Speed

    togglSpeegame()
{
if(self.slowmo == false)
{
self setclientdvar("timescale", "5");
self iPrintln("Game Speed [^2ON^7]");
self.slowmo = true;
}
else
{
self setClientdvar("timescale", "1");
self iPrintln("Game Speed [^1OFF^7]");
self.slowmo = false;
}
}


JetPack !!!!

    QA4()
{
if( self.jetpack == false ){
self thread XXC();
self iPrintln("JetPack [^2ON^7]");
self iPrintln("Press [{+gostand}] & [{+usereload}]");
self.jetpack = true;
}
else if(self.jetpack == true){
self.jetpack = false;
self notify("jetpack_off");
self iPrintln("JetPack [^1OFF^7]");
}
}
XXC()
{
self endon("jetpack_off");
self.jetboots= 100;
self.boots = NewHudElem( undefined, 150, 280, 1.3, .9, self );
self.booots = NewHudElem( undefined, 150, 300, 1.3, .9, self );
for(i=0;
;
i++){
if(self usebuttonpressed()
&& self.jetboots>0){
self playsound( "elec_jib_zombie" );
playFX( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity()
[2]<300)self setvelocity(self getvelocity()
+(0,0,60));
}
if(self.jetboots<100 &&!self usebuttonpressed()
)self.jetboots++;
self.boots settext( "Bosst :"+ self.jetboost );
wait .05;
}
}


Roud 5000 !

    max_round()
{
level.round_number = 5000;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait 2;
}


Roud UP !

    round_up()
{
level.round_number = level.round_number + 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}


Roud DOWN !

    round_down()
{
level.round_number = level.round_number - 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}


Power Activate

    PowerOn()
{
MasterSwitch = GetEnt( "elec_switch", "targetname" );
doPower = GetEnt( "use_elec_switch", "targetname" );
self iPrintln( "Power ^2Activated^7!" );
doPower notify( "trigger", self );
}


Monitor Buttons

    MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()
) self notify("up");
if(self ActionSlotTwoButtonPressed()
) self notify("down");
if(self ActionSlotThreeButtonPressed()
) self notify("left");
if(self ActionSlotFourButtonPressed()
) self notify("right");
if(self FragButtonPressed()
) self notify("rb");
if(self MeleeButtonPressed()
) self notify("rs");
if(self ADSButtonPressed()
) self notify ("left_trigger");
if(self AttackButtonPressed()
) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()
) self notify("lb");
if(self JumpButtonPressed()
) self notify("button_a");
if(self UseButtonPressed()
) self notify ("buutton_x");
if(self ChangeSeatButtonPressed()
) self notify ("button_y");
if(self ThrowButtonPressed()
) self notify ("button_b");
wait(0.05);
}
}

self waittill("up");
self waittill("down");
self waittill("left");
self waittill("right");


UpsideDown Angles

    AngleU()
{
if(!IsDefined(self.angU)){
self.angU = true;
self setPlayerAngles(self.angles+(0,0,180));
self iPrintln("UpsideDown Angles [^2ON^7]");
}
else{
self.angU = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("UpsideDown Angles [^1OFF^7]");
}
}


RightSide Angles

    AngleR()
{
if(!IsDefined(self.angR)){
self.angR = true;
self setPlayerAngles(self.angles+(0,0,270));
self iPrintln("RightSide Angles [^2ON^7]");
}
else{
self.angR = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("RightSide Angles [^1OFF^7]");
}
}


LeftSide Angles

    AngleL()
{
if(!IsDefined(self.angL)){
self.angL = true;
self setPlayerAngles(self.angles+(0,0,90));
self iPrintln("LeftSide Angles [^2ON^7]");
}
else{
self.angL = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("LeftSide Angles [^1OFF^7]");
}
}


Credit to:

TheUnkn0wn
IVI40A3Fusionz
DEREKTROTTER
choco
Alpatch649
ZeiiKeN
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The following 7 users say thank you to ZeiiKeN for this useful post:

blikefritz, crazy_demon_01, GE90, ibombo, Callumeleyy, PeioCle, ZoLTaR

The following user groaned ZeiiKeN for this awful post:

iMCSx
05-04-2012, 07:29 PM #11
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by ZeiiKeN View Post
Although personally I prefer for the moment and working on the release contained in zombie mode simply because the zombie mode have little fun multiplayer alone that can not currently be you as well as I had nobody 'to find the possibility of an online lobby so for now I prefer zombies :p


Dunno if you wanna add this but it's for Activating The Power in Zombies Winky Winky.

    
PowerOn()
{
MasterSwitch = GetEnt( "elec_switch", "targetname" );
doPower = GetEnt( "use_elec_switch", "targetname" );
self iPrintln( "Power ^2Activated^7!" );
doPower notify( "trigger", self );
}
05-04-2012, 07:37 PM #12
ZeiiKeN
Group 935
Originally posted by IVI40A3Fusionz View Post
Dunno if you wanna add this but it's for Activating The Power in Zombies Winky Winky.

    
PowerOn()
{
MasterSwitch = GetEnt( "elec_switch", "targetname" );
doPower = GetEnt( "use_elec_switch", "targetname" );
self iPrintln( "Power ^2Activated^7!" );
doPower notify( "trigger", self );
}


Merci beaucup IVI40A3Fusionz

Justement je le chercher =D
05-04-2012, 07:39 PM #13
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by ZeiiKeN View Post
Merci beaucup IVI40A3Fusionz

Justement je le chercher =D


Good job i do French at school otherwise i wouldn't have understood a word of that stare.
05-04-2012, 07:47 PM #14
ZeiiKeN
Group 935
Originally posted by IVI40A3Fusionz View Post
Good job i do French at school otherwise i wouldn't have understood a word of that stare.


Oops sorry yes I am still drunk (><Winky Winky

_________________________________

Edit

Add script

Monitor Buttons
05-04-2012, 08:17 PM #15
seb5594
Proud Former Admin
Make a multipage in this Thread for the Zombie Scriptz.
05-06-2012, 11:24 AM #16
ZeiiKeN
Group 935
Originally posted by seb5594 View Post
Make a multipage in this Thread for the Zombie Scriptz.


vBMultipage not work
05-06-2012, 11:39 AM #17
ibombo
be happy .. ^^
good job Smile
05-06-2012, 11:47 AM #18
ZeiiKeN
Group 935
Originally posted by ibombo View Post
good job Smile


Thank Bro Winky Winky

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