Post: {official-release}make/edit/exec/ur own"monster" cfg mod cfw 109 black ops "zombies"
05-31-2012, 10:35 PM #1
ZMK-iNFiNiTY
Vault dweller
(adsbygoogle = window.adsbygoogle || []).push({}); "OFFICIAL RELEASE" Make your own "MONSTER"Config Mod for 109 ZOMBIES"
This can be used in solo / SplitScreen / LAN / Xlink Kia / XBSlink Winky Winky

Make execute your own Black ops 109 config MOD/s for all DLC supported on CFW ONLY !
I waited for quite sometime to release this executable 109 CFG MOD.
Now you all who wanted to make your own MOD for CFW for 109 can !
MOD Supports all DLC 1,2,3 / Maps up to Call of the Dead.

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NO "SIZE LIMIT" TO MODDING LIKE THIS ! "EXECUTE" AS MANY PARTS AS YOU WANT !
Personally I use this to max out using every dvar / Command possible so it can be endless in size.
Since 3ARC is banning ,you can make save game mod for last 2 maps only & use CFW for other maps.
Use this to make a {MONSTER} Multi x10 CFG} Play on CFW/OFW ,on Xlink best of both worlds.
Take out useless guns for 113 save ,make a save for last 2 maps & get more code in save/svg.
Unless you have learned of other possibilities ,to exceed size limit in save/svg modding.?

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I include a Example/small/Editable ,usable MOD. I figured i let you make one also.
I would like to release my ULTIMATE MOD that has x6+ Parts so far, but its not done yet.
So i only included a "Basic" MOD + make a copy & remove code & make your own !
When mine is finished i may release do to it having almost every code working for Zombies + debug.

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IF ,EDITING ? => OPEN the "XCALIB3R1.cfg NotePad++ Edit/Make/code your own Dvar/BINDS.
DO NOT => EDIT ("XCALIB3R.cfg") This is needed to execute main mod !
There are dvar/commands every where. Just look here on NGU or XboX scene/GoogleSmile

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Either use my "Example MOD" or "Make your own" = > Copy instructions below
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I did not provide a video to show my own i been working on ,but it is a amazing i can say Winky Winky
Still in progress going for 11+ parts. Anyways make sure you get FULL Package 109 "BELOW"

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LINK-109 Retail (DEFAULT) Patches-> You must login or register to view this content.

If you already have 109 patch installed then DownLoad my all ID MOD/Packages pack= Everything needed is there
LINK TO MY EXAMPLE MOD TO GET YOU ALL STARTED + ALL ID ADD ON PACKAGES I MADE BELOW
most game ids in this pack ! BLUS30591/BLES01031/BLES01032/BLES01033/BLES01035/BLES01105/

My Custom Add on Packages for 109 LINK- You must login or register to view this content.

Install the 109 Full package, even if you already have Reactpsn DLC, it will not harm activation .
Then install my add on package over full retail 109. Follow the easy tutorial & you can try the mod,or start editing/making yours.

I have included (Read me info) in my pack so read them. I did few changes to the mod & did not test result ,should be fine.


I hope everyone that Pm me for a way to edit or to decrypt 109 for them will be happy with this. You asked me to make the mod for you & i helped you out made it for you all who asked. Now it is all you to make your own on 109 .The eboot modz not the best modz believe me. Config is by far better than any eboot mod ! It is amazing what you can do with binds Winky Winky I don't remember if i RSA patched these, so maybe i will make some ,release them soon as eboots. I am tired & i need a break . Or when i get a chance i will update the link with RSA patched packages after i unpack these packages & patch the RSA / repack, to run common_zombie_patch.ff . You will be able to run config + a mod menu dfast file /FF at same time +on 109 Winky Winky I also have a possible method that might work, if i can get myself to try it without messing up my PS3. This is to decrypt the t5mp_ps3f.self to run multiplayer patch on 109.

EVERYTHING NEEDED IN IN DOWNLOAD & THIS ONLY WORKS RUNNING FROM multiMAN

I don't care for credit i only release to make people happy as this is all i care about for the PS3 scene Smile
Without releasing we would not have sh1t & it gets real depressing around here :( I hope to see some cool mods arise for 109 & new code even i don't know yet ,lol

Enjoy CFW USERS *ZOMBIEKILLAH* AKA-{XCALIB3R} :carling:


I might have forget to mention in the read me for the EXAMPLE MOD to press Rightstick (R3) for the infection like dvars.
Also when playing in LAN DPAD gets disabled if not host .So other players binds get disabled in Lobby = USE L2 to execute a duplicate config so you are prepared to be non host & your DPAD will work again after executing part 2 ! Even not being host. If this happens with the save you maybe can do same Smile 3ARC thinks they were smart to disable binds in LAN but some of us are smarter !

Eventually i will decrypt every Black ops eboot up to 109 for now + post all Retail EBOOT.ELFs for whoever has interest in them to do with what they please


JUST SO PEOPLE KNOW. I TESTED EXECUTING THESE AS (BIN) => 1st file stays like so >( XCALIB3R.cfg) You have to keep the first part as a CFG do to me decrypting the EBOOT & putting XCALIB3R.cfg code in the EBOOT.BIN .To Execute other parts as a (.BIN) file. Open up the main XCALIB3R.cfg with notepad++ & were it says => BIND_BUTTON_BACK "exec XCALIB3R1.cfg = change to XCALIB3R1.BIN .Then inside that BIN after you make your next part with notepad++, to execute another part using the proper L2 button "exec XCALIB3R2.BIN & so on
I was thinking about this ,as i think about many possibility's & it worked as i figured it would Smile
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The following 29 users say thank you to ZMK-iNFiNiTY for this useful post:

akakecendo, AMNE, blikefritz, Choco, D3cH, DEREKTROTTER, eazynow82, FaSt_FrEEdOm, GE90, ibombo, Jamba_PLuR, killabanana, Mad Scientist, markthekilla3, Murt, Newelly, quicksi1ver, redbullmasta, redfireturbo, rimka06510, SavageRising, SyGnUs, TG1DER, TiCiiX, UGz-, xMrSuperMoDzZ--, xthumperx
06-01-2012, 05:12 PM #20
ZMK-iNFiNiTY
Vault dweller
Originally posted by ViiPeR View Post
    zombie_health_increase 100
zombie_health_increase_multiplier 0.1
zombie_health_start 150
zombie_spawn_delay 2.0
zombie_new_runner_interval 10
zombie_move_speed_multiplier 8
zombie_max_ai 24
zombie_ai_per_player 6


all are developer vars. developer doesn't work without getting an instant ban.


Thanks ,i was looking to also delay the spawn at high rounds to avoid g_spawn error. I got to round 98 in less than 30min & then got g_spawn error =game quit :( This should help ,which i just used cod5 toggle code to manually toggle the spawning avoid the spawning on 24 at once using = ai axis delete Smile I look forward to trying these nice post thanks..
=================================================================================
EDIT- I was mad ,other !

The following user groaned ZMK-iNFiNiTY for this awful post:

IELIITEMODZX
06-01-2012, 05:58 PM #21
Originally posted by ZOMBIEKILLAH View Post
Thanks ,i was looking to also delay the spawn at high rounds to avoid g_spawn error. I got to round 98 in less than 30min & then got g_spawn error =game quit :( This should help ,which i just used cod5 toggle code to manually toggle the spawning avoid the spawning on 24 at once using = ai axis delete Smile I look forward to trying these nice post thanks..

@IELIITEMODZX You are a weak fool & only haters that have nothing better to do hate on stuff people want ! Why dont your groning a$$ GFYS & decrypt retail ? I though so loser . I just hate people like this !


use this to delete the spawns
    ai_disableSpawn 1
06-01-2012, 06:09 PM #22
D3cH
Zombie Cakes Maker
Originally posted by ViiPeR View Post
use this to delete the spawns
    ai_disableSpawn 1


Or
    g_ai 0

:p
06-01-2012, 06:29 PM #23
Originally posted by D3cH View Post
Or
    g_ai 0

:p


can you please not correct me, i hate that :p

The following user thanked Uk_ViiPeR for this useful post:

Newelly
06-01-2012, 06:52 PM #24
D3cH
Zombie Cakes Maker
Originally posted by ViiPeR View Post
can you please not correct me, i hate that :p


Not really correcting, I never said the dvar you sent isn't working. :p
06-01-2012, 07:01 PM #25
Originally posted by D3cH View Post
Not really correcting, I never said the dvar you sent isn't working. :p


well, in my opinion it sounds like you where correcting me, other than less it doesn't surprise me :p
06-01-2012, 08:50 PM #26
ZMK-iNFiNiTY
Vault dweller
Originally posted by ViiPeR View Post
use this to delete the spawns
    ai_disableSpawn 1



I am actually using that now without "1" & using to toggle on & off => "toggle ai_disableSpawn;+actionslot 4" So basically i am more in control of letting a few spawn at once or many .I will try the 1 & see the affect.I seen you could use 1 but decided to try without it, being i wanted a toggle on/off spawn to see how it worked . Tnx Winky Winky

---------- Post added at 03:41 PM ---------- Previous post was at 03:40 PM ----------

Originally posted by D3cH View Post
Or
    g_ai 0

:p


I seen that last night does it work ?

I seen like this also
bind DPAD_LEFT "toggle g_spawnai 1 0;toggle ai_pathtoplayergiveuptime 1 0"
And this
"g_spawnai 0;ai_pathtoplayergiveuptime 0"

This one i think stays on but i did not try these
DPAD_RIGHT "g_spawnai 0;ai_pathtoplayergiveuptime 0"

---------- Post added at 03:50 PM ---------- Previous post was at 03:41 PM ----------

Originally posted by pcfreak30 View Post
Hmm, I knew this would be possible just completely forgot about it. The smart thing to do here to just do 1 exec in an EBOOT, and let it run any other file.

Now it would be interesting to get this enabled on MW2 or COD4. But based on what I know only certain COD's support this and/or have the ability to read assets outside of a FF...


This can be done on allot of things you just need to set proper EDIT => (path) correct.You can redirect were ever you want if you know how .Testing is the only way to learn/figure it out = endless testing helps Smile
06-01-2012, 09:10 PM #27
Originally posted by ZOMBIEKILLAH View Post
I am actually using that now without "1" & using to toggle on & off => "toggle ai_disableSpawn;+actionslot 4" So basically i am more in control of letting a few spawn at once or many .I will try the 1 & see the affect.I seen you could use 1 but decided to try without it, being i wanted a toggle on/off spawn to see how it worked . Tnx Winky Winky

---------- Post added at 03:41 PM ---------- Previous post was at 03:40 PM ----------



I seen that last night does it work ?

I seen like this also
bind DPAD_LEFT "toggle g_spawnai 1 0;toggle ai_pathtoplayergiveuptime 1 0"
And this
"g_spawnai 0;ai_pathtoplayergiveuptime 0"

This one i think stays on but i did not try these
DPAD_RIGHT "g_spawnai 0;ai_pathtoplayergiveuptime 0"

---------- Post added at 03:50 PM ---------- Previous post was at 03:41 PM ----------



This can be done on allot of things you just need to set proper patch correct.You can redirect were ever you want if you know how .Testing is the only way to learn/figure it out = endless testing helps Smile


no problem man, if you need any code related help (mostly questions) about any of this; contact me Smile
06-01-2012, 09:23 PM #28
ZMK-iNFiNiTY
Vault dweller
I got most of them in the FFs but you saved me time ,lol I just felt like redoing my old version & adding as much code as possible Smile tnx though for those they will help ...

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