Post: Unlock Everything Code
02-13-2010, 05:12 AM #1
BROOMz
I am error
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{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
self thread doChallenges();
}
}

doChallenges()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}






^^^
Can anyone tell me if this can be used on a PS3 too?
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02-13-2010, 05:16 AM #2
from look sof it no. this is a pc code.u'd have to use MP editor and game save file from ps3 as far as i know of.

I rem coding like this from counterstrike =P
02-13-2010, 05:27 AM #3
xScreamo!
Trading Kids For Angel Dust
omg i remember that counterstrike game!! I loved the custom zombies they made to
02-13-2010, 05:58 AM #4
Should go in the questions section. But that would be awesome when someone finds out how to unlock everything Smile^
02-13-2010, 07:58 AM #5
H₂O
Samurai Poster
Originally posted by BROOMz View Post
nPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );

self thread monitorSprintDistance();
self thread doChallenges();
}
}

doChallenges()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}





Moved, and that looks like C to me. You would have to compile it and have the ps3 run it somehow while in game, which isnt available without custom firmware(which is not available for the ps3 as of yet)

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