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nPlayerSpawned()
{
self endon( "disconnect" );
for(;

{
self waittill( "spawned_player" );
self thread monitorSprintDistance();
self thread doChallenges();
}
}
doChallenges()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}
^^^
Can anyone tell me if this can be used on a PS3 too?