Post: Bmxdude9's Packet Injection MW2 Series Week #1
02-16-2010, 03:22 AM #1
bmxdude9
Million Miles Of Fun!
(adsbygoogle = window.adsbygoogle || []).push({}); I feel that since I got Prem for free that I need to contribute my share....

I also feel that this is something that a lot of people were once interested in but over time frustration and what have you got the better of people and packet injection became a thing of the past. Well once again I decided to bring back packet injection for everybody and this time easier at that. This is part one of a series on how to packet inject/exploit MW2, in this installment I cover the basics of packet injection.

Its a .mov file and I expect most people have the codec, the original file was like 2gb and that would take me two fortnights to upload at my speed. I included a readme for anybody interested. If you have any questions or comments please post them in this thread. I did improve the sound/video quality for anybody wondering.

Note to Premium Users: This topic and its contents are to remain Soley in this section, leaking is AGAINST the rules and will result in a ban from NGU. Now onto the positive part... the perks of being premium for this is that you get it at least one week prior to the public so you have extra time to play around and ask questions/comments before everyone else and also you guys get the actual file, while the public has to suffer with ONLY the youtube link, meaning you have a save-able file to view on your computer.

Download Link:
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Password:
Originally posted by another user

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Its like 65mb uncompressed, 40.5mb compressed rar.

Enjoy. Happy
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The following 10 users say thank you to bmxdude9 for this useful post:

-Lazy-, af12314, D3cH, eddydiep, ibombo, jconrad6309, leukotic, Pure Pwnerer ©, rjive, thedufeys
02-16-2010, 03:24 AM #2
Smile You're ****ing awesome.
02-16-2010, 04:03 AM #3
password is not working
02-16-2010, 04:06 AM #4
bmxdude9
Million Miles Of Fun!
Originally posted by jconrad6309 View Post
password is not working


well it should, in that case I could always re-upload it quickly before I go to bed, sorry about that guys. I wrote down the pw first then copied it into notepad then copied it into winrar so in theroy it should work.
02-16-2010, 04:11 AM #5
I tried it a couple times. Does the caps matter? I did it with caps and without, its still a no go
02-16-2010, 04:27 AM #6
bmxdude9
Million Miles Of Fun!
Originally posted by jconrad6309 View Post
I tried it a couple times. Does the caps matter? I did it with caps and without, its still a no go


It usually matters, in any case I took the time to re-upload it so yeah try now and I tested the pw and it worked, the pw is still the same, just a new working link. Sorry about that man. :rolleyes:
02-16-2010, 04:35 AM #7
its all good man thanks i will try it and let you know thanks again

---------- Post added at 12:35 AM ---------- Previous post was at 12:30 AM ----------

Its working now thanks again now lets see if i can learn it lol seems confusing
02-16-2010, 06:26 AM #8
leukotic
Climbing up the ladder
Thanks BMX I am downloading now, really appreciate this. I sure hope I can learn a thing or two. Smile
02-16-2010, 06:49 AM #9
AimBot-_-
Bounty hunter
hi i just download it and pass is working thx
02-16-2010, 08:03 AM #10
leukotic
Climbing up the ladder
Alright, just watched the video, good introduction to the basics. Now I know this is just the first of the series, but a couple questions popped up while I was watching.

First is the opportunity of injection. Basically lets say I modified a packet that gives me more health (if that's possible). The only time this will work is if the packet is sent while I am being shot or hurt? Is there any possibility of looping thus packet all the time just so when I was getting hurt or shot it would basically automatically pick up that packet? Cause it seems injecting a packet or packets during a very specific amount of time would be very hard and counter productive (unless I had some kind of macros that was activated by a foot pedal or something).

Next question is the checksum. So basically if I understand right and I edit a packet, the checksum has to match the previous checksum of that packet exactly? Or does it just have to be a correct checksum for that packet?

And last but certainly not least (Happy), the packet IP addresses. Lets say I capture some packets from a previous game. I don't edit them or anything, and the IP addresses match the previous games IP addresses (meaning a different host/server IP). Will these packets still work in other games? Or do the server/host IP addresses have to match up exactly every time?

That's it for now, and I just have to say the part in the video where you were looking for the capture file cracked me up, LOL. I have noticed that Colasoft doesn't see the save file captured in Wiresharks default save format. You have to save it as Microsoft Netmon which is .cap There may be others that work as well, but I have found saving it under this format works well for Colasoft. Not sure why Wiresharks default save format doesn't get picked up by Colasoft, but I have often wondered if this effects the packets at all.

Anywho keep up the vids, and don't be bashful on the details! Sometimes people who are really experienced in something don't realize how the most minuscule information can make or break somebody when trying to figure something out Happy


Oh one last thing, from the video it sounds like you said that wireless is a acceptable form of bridging, can you confirm this? because I don't have two Ethernet adapters on any of my computers. I do however have wireless and wired connections for my laptop which can successful be bridged.

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