Post: Completly Realistic Gametype?
02-18-2010, 07:18 AM #1
Saint Jimmy
And don't wear it out.
(adsbygoogle = window.adsbygoogle || []).push({}); Would you guys play a gametype that was taking
Hardcore SND to the next level?

It would be the closest to actual life that you could get.

Extreme SNSad Awesome

1) Bullets have damage you'd expect in real life, one-two shots with almost every gun. (Like hardcore, but still a little more damage)

2) There is no killfeed and no points that come up when you get a kill. The scoreboard also does not update until the end of the round. This makes it so that like in real life, if you try to snipe somebody, there's no way to distinguish a kill from a miss where the enemy just hid behind cover.

3) Perks would be disabled (some may disagree, but I'm trying to be realistic here. In real life you don't choose between higher weapons damage and higher explosives damage.)

4) Jumping off of a cliff onto a pile of mattresses would still cause you to die.

I think that a gametype like this would be a lot more challenging, also fun to some of the seriuous SND players. It would bring a whole new level of realism to MW2, which really needs it.

I left this as a poll, because I'd actually like to see who'd like a gamemode like this.

Also, if you think there is something else unrealistic about the game that would be perfect for a gamemode like this, just say so. If they're any good I'll add them to the post with your name. And no, if you say anything like "you shouldn't be able to die after you've already ran around the corner" your brilliant idea will not be added to the thread.

Thanks!
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02-18-2010, 03:15 PM #11
Hey, this Realistic Search and Destroy mode sounds cool but I got some modes that would kick more butt!


Free-For-All Domination (8 Players)
This would bring more excitement to the game of domination and you earn your own personal score!


Ground War Search and Destroy (18 Players)
More players, more points, longer matches!

Extreme Search and Destroy (12 Players)
Same old Search and Destroy but you have 2 lives so its a more extreme game!
02-19-2010, 01:04 AM #12
Saint Jimmy
And don't wear it out.
Originally posted by Scorcher5000 View Post
First off, if it was completely realistic, you would have constant harriers, chopper gunners, attack heli's and airstrikes, because the army does anything it can, even if it is to protect one soldier, so there would be no killstreaks, and at the beginning of a match, you would already have loads of air support, and the game would last a matter of seconds

There would only be one 'round', and then if you died, you can't play it any more, ever again, because you are dead... and there are no respawns

You would be able to have, red dot, silencer, foregrip, fmj, explosive rounds, all at once, on the same gun, because it is completely realistic, and the army isn't gonna go 'oh sorry mate :/ u've already used up ur 1 attachment :/ sorry' there would be no HBS, as they don't exist

You wouldn't spawn on opposite sides of the map, you would probably get dropped in several hundred meters away, and you wouldn't all 'spawn' at the same time, one team would already be there, and you would know the 'map' off by heart, and they would have civilians helping them out, because it is their native country, while the other 'attacking' team would have the civilians trying to slow them down, and they would not have a clue where the hell they are, as they have not lived in this 'map' for all of their lives

You know nothing about real warfare...


Dude, I know a lot about real warfare.

The goal of this would be to make a gamemode that eliminates every unrealistic aspect of MW2 as possible.

Not knowing the map by heart, not spawning at the same time, or not being able to respawn at all would be impossible for a successful first person shooter game.

By completely realistic, I don't mean completely take out the spawn system. If that happened, you would possibly spend 20 minutes riding in a helicopter or going on foot to get to the battlefield, just to be sniped on entry and never return.

You make some good points, but keep in mind that the point of the game is to have fun. Making the game realistic in every possible aspect would kill that point.

"First off, if it was completely realistic, you would have constant harriers, chopper gunners, attack heli's and airstrikes, because the army does anything it can, even if it is to protect one soldier, so there would be no killstreaks, and at the beginning of a match, you would already have loads of air support, and the game would last a matter of seconds"

The army doesn't have infinite air support. Maybe you would start with airstrikes or chopper gunners, but you would have to use them sparingly.

***

Your idea would be pretty cool though, as a different game mode. I've thought about it before, but not much.

There would be one game mode that you could only play once. It'd always be on one, huge map, around the size of all of the maps put together. Different terrain, depending on which direction you go. There may be a city to your right, but an open field to the left.
(With anyone concerned with the technical aspect here, the map would be streaming, like single player, so that the part of the level you start at loads, followed by areas farther away from you as you're playing.)

You would ride in a vehicle to your camp, where you would set up camp, and ready your weapons.

You would also need food and drink in this game. Eventually, if you survive for awhile, you'd have to return to camp to eat/drink.

This game mode would be going on twenty four hours a day. Probably with 50-100 players on each side.
(Again with the technical aspect: There would be 20 co-hosts in this game type. Each host is the host for five players; from there the hosts' connections communicate with each other.)

If you are killed, you die. Permanently. You get to play the game mode once and once only.

Let's just say that nearby air support is being used in a battle moderately far away, and is not able to be used in this battle to keep it fair. (Yes that's semi-realistic, it happens in real life.)

About the heartbeat sensors: The technology doesn't exist in real life, but because of the size of the map, few people would use it anyways.
02-19-2010, 01:19 AM #13
Octavia
"PonyF ag"
how about a game mode called base
there are two bases theirs alot of air support out
no time limit
win only if you destroy the other base
in the beginning of the match there air support out
and realistic 99%
spawn is on
sounds fun ??????
just a thought ok so please dont flame at me
02-19-2010, 01:20 AM #14
Pricey91
Professor of trollology
They would have to remove killstreaks altogether in this mod. You couldn't have a UVA in the corner of your eye...
02-19-2010, 01:20 AM #15
Saint Jimmy
And don't wear it out.
Originally posted by Elmo
how about a game mode called base
there are two bases theirs alot of air support out
no time limit
win only if you destroy the other base
in the beginning of the match there air support out
and realistic 99%
spawn is on
sounds fun ??????
just a thought ok so please dont flame at me


it's a good idea, not sure why anybody would flame it lol
02-19-2010, 01:57 AM #16
This is needed. I'd play it.
02-19-2010, 03:00 AM #17
T-Icey
Samurai Poster
It would be cool, but if you're referring to "real life" i think that you only said 1% of what should change huh?Smile

also it will sux, because it will be all about luck, just "luck" it doesn't require much skills (like in real life) anyone can die in a war, not because you don't have skills.

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Saint Jimmy

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