Post: [JTAG] All Jtag Scripts In One Thread
02-24-2010, 05:01 PM #1
Fionn
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); This is Thanks To Xi Chocolate

All codes tested by Chocolate , And tested some myself

(These are the ones I haven't posted before here)

Give Weapons:

    self _giveWeapon("deserteaglegold_mp", 0);//Give the Gold Deagle
self _giveWeapon("defaultweapon_mp", 0);// Give the Default Weapon
self _giveWeapon("fal_akimbo_mp", 0);// Give the FAL Akimbos.
self _giveWeapon("m79_akimbo_mp", 0);// Give the Thumper Akimbos.
self _giveWeapon("flare_mp", 0);// Give The Tac Insertion Tube


This Code is my favourite as if you read the weapons , They're pretty sweet.

Write Text On Screen (small, bold):

    self iPrintlnBold("Text here");// You can color text the same way as you do your gamertag IE: "^1HI!" is HI!


Write Text On Screen (left side or where you see where people are killed):
    
self iPrintln("Text Here");


These next codes disable all kinds of things and can be edited very easily, You can read the code and see what they are:

    allowJump(false);
allowSprint(false);
allowADS(false);
allowStand(false);
allowCrouch(false);


Disable Using Weapons:

    self _disableWeapon();
self _disableOffhandWeapons();


Mabye my second favourite , Any killstreak you want at the start of a game. This is also easily edited

Give Any Killstreak At Spawn:

    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );//give AC130
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );// give Sentry Airdrop
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );// give EMP
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );// give Nuke


MODList© eg. Give the mods to the people you want

    if(self.name == "Gamertag Here")
{

// if you want more then one:

if(self.name == "blah"
|| self.name == "other"
|| self.name == "blah2")
{ // do as many ||'s you want.

// if you want to put mods or commands for people who DONT have the mod:

if(self.name == "GT"
|| self.name == "GT2")
{
//mods here
}
else
{
// people NOT on the list mods/commands here
}


Last but not least , NO Recoil!

    self player_recoilScaleOn(0);


These are NOT all Jesters , Other people can find them too.


Thanks Fionn
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to Fionn for this useful post:

Carbon0x, chris2k7sears, HSx9
03-20-2010, 08:36 PM #11
Fionn
Banned
Originally posted by chris2k7beers View Post
very nice, was waiting on you posting this :p +rep


Me inparticular :p
I posted this a while ago , Btw Chris look at my killstreak hack thread.
03-20-2010, 08:57 PM #12
titonx
Banned
Originally posted by AlphaDenver View Post
2-4 hours... maybe more, maybe less.

Several people know how to avoid the automatic detection, but that information is not out int he wild.


Never will be either. For the heads up there is actually 2 methods being used to stay stealthed on live. That's all i can share Smile^
03-20-2010, 09:01 PM #13
S e t h
STONED [ON] OFF
i wish this worked for ps3 online, that would be so sick
03-20-2010, 09:38 PM #14
Originally posted by i
Me inparticular :p
I posted this a while ago , Btw Chris look at my killstreak hack thread.


yesss :rolleyes:
i remember you said you was gonna post this a while ago, just an updated version or something, and yeah i will do man grate threads btw Winky Winky
03-20-2010, 09:41 PM #15
Fionn
Banned
Originally posted by titonx View Post
Never will be either. For the heads up there is actually 2 methods being used to stay stealthed on live. That's all i can share Smile^


Is that Reversing your hypervisor with IDA pro? Winky Winky

Originally posted by chris2k7beers View Post
yesss :rolleyes:
i remember you said you was gonna post this a while ago, just an updated version or something, and yeah i will do man grate threads btw Winky Winky


Yeah , Thanks for the rep.
Apprieceate it Smile

The following user thanked Fionn for this useful post:

chris2k7sears
03-20-2010, 09:48 PM #16
Originally posted by i
Is that Reversing your hypervisor with IDA pro? Winky Winky



Yeah , Thanks for the rep.
Apprieceate it Smile


well you deserve it, i usually go to S7, to help with these hacks, but you brought all if not more here.
and yeah thats the only way i know of being steathed on LIVE, is reversing your HV.
To others who don't know: Its not noob friendly and unless you know EXACTLY what your doing, you'll brake your 360.

The following user thanked chris2k7sears for this useful post:

Fionn
03-20-2010, 10:13 PM #17
Fionn
Banned
Originally posted by chris2k7beers View Post
well you deserve it, i usually go to S7, to help with these hacks, but you brought all if not more here.
and yeah thats the only way i know of being steathed on LIVE, is reversing your HV.
To others who don't know: Its not noob friendly and unless you know EXACTLY what your doing, you'll brake your 360.


Yeah Alot of the main coders are on S7. But it's not that hard to code in C++
Reversing the HV is very hard and complicated , I don't really think it's worth it.
03-21-2010, 02:45 AM #18
titonx
Banned
Originally posted by i
Is that Reversing your hypervisor with IDA pro? Winky Winky


Editing your console patches and stealthing the checks they use is one way yes. Then there's the new way which Jester is using now.
03-21-2010, 02:47 AM #19
Fionn
Banned
Originally posted by titonx View Post
Editing your console patches and stealthing the checks they use is one way yes. Then there's the new way which Jester is using now.


And he won't tell anyone because he's a . . . . Gasp

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo