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Yes, I did steal this off Socom, no need to say...
Basic Objective
Attacking: Breach enemy territory and eliminate all players
Defending: Prevent the enemy from breaching your territory and eliminate all players.
Maps
New maps would have to come out with Socom: Confrontation influence on them.
Players
10 minimum, 18 maximum
Basic Description
The maps are medium to large, comparable to Invasion to Afgan or Derail's size. The defending team owns about 70% of the map blocked off by high brick/concrete walls that will have some weak spots in them with. the attacking team will need to place the breaching charge on the weak spot of the wall, and will need to clear the area so he doesn't damage himself (Note 1). Once the wall has been breached there will be a hole in the wall so that players can move trough it. (Note 2) The defending players cannot set charges. You win by eliminating all players on the opposite team. The sides switch every 2 rounds.
Public playlist settings
Game rules
Time: 5 minutes
Score Limit: 4 rounds
(Breach) Charge Timer: 5 seconds
Round Switch: 2 rounds
Player Rules
Number of Lives: 1
Respawn Delay: None
Max Health: Normal
Health Regeneration: Normal
Team Options
Specating: Team only
Wave Spawn Delay: None
Force Respawn: Disabled
Friendly Fire: Disabled
Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Breaching
The breach points are marked with the objective arrow that is in other modes. On attacking it is green with it saying "BREACH". Opposite on defending saying "DEFEND". Every player will get a charge to set.
DLC? Update?
In my opinion this should be paid DLC. It will come with the new gametype along with new maps. Price range wise 3.99 to 5.99 seems like a good price range.
Notes
Note 1: The explosion range is the range of a regular breaching charge in single player so players will lose half of their health if they stand in front of it.
Note 2: Large maps: 3-4 weak spots; medium maps 2-3 weak spots,