Post: How to create variables in the patch_mp file...
03-11-2010, 09:08 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So if this was really C++ in the patch_mp, I would be able to declare variables like I can in in C++ language.

short int x=10; // x is now and integer defined as 10

I do not appear to be able to do this in the patch_mp. What is the trick to be able to declare variables that are scoped to self and player?
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03-11-2010, 09:19 PM #2
shiver
chaos personified
Within a for loop I am able to create and have a variable increment, but I have not tried declaring one outright and utilizing it.

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