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Don't know whether these codes are of any use but oh well, was just browsing various gsc's and thought these looked cool (from maps\mp\killstreaks\_nuke.gsc btw)
level._effect["nuke_aftermath"]=loadfx("dust/nuke_aftermath_mp");*create nuke aftermath effect*setDvarIfUninitialized("scr_nukeTimer",10);**change nuke timer(obv)**setDevDvarIfUninitialized("scr_nukeDistance",5000);*lower value,mini nuke?*setDevDvarIfUninitialized("scr_nukeEndsGame",true);*ifchanged to falsei guess you could have more than one nuke ina game
Will add more as i find.