onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread doDvars();
}
}
doDvars()
{
self setClientDvar( "laserForceOn", "1" );
//add more if you want
}
self setClientDvar( "laserForceOn", "1" )
self setClientDvar( "jump_height", "999" )
This could work.
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