Post: FMJ doesnt change damage
03-21-2010, 10:27 PM #1
jackster802
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); It drives me crazy when people in threads say FMJ increases your guns damage. It makes your gun more powerful through surfaces. Like deep impact. I hate people who say i even had FMJ and i didnt kill him. I hate people who say "i dont like people who use SCAR/FMJ cause they make it even more powerful. I will flame you if you say something like that.
(adsbygoogle = window.adsbygoogle || []).push({});
03-22-2010, 01:26 AM #11
Octavia
"PonyF ag"
Yes it does.
jk
03-22-2010, 02:09 AM #12
xXHardyKingXx
Sly Cooper 4 coming soon!
Originally posted by lov3taco View Post
FMJ does increase damage slightly but not enough to make much of a difference.


Got any proof?
03-22-2010, 09:33 AM #13
CJSpro
Banned
Originally posted by SpiritX987 View Post
Im sorry to say but go in your create a class right....then pick a gun you have unlocked FMJ on. and go to FMJ and look at damage. a green bar is there which shows a slight increase in Damage not much. but its a change still.


What I was going to say.

And for those who say stats are made up;
yesterday I played S&Awesome face with my intervention without FMJ and got 7 hitmarkers. Coincidence?
03-22-2010, 10:52 AM #14
xXM@DM@RCXx
Maggbot timeout!
im curious to know when i use a silencer on my .50 cal its crap, so then add fmj will it add a bit of power back to the gun that the silencer takes away

silencer is only supposedly a reduction of range? thats what the stats say!!
but in reality it turns sniper rifles into pee shooters
03-22-2010, 01:33 PM #15
rjive
Love Big Titty Bitches
Originally posted by lov3taco View Post
FMJ does increase damage slightly but not enough to make much of a difference.


did you not watch the video I posted right above yours?

here it is again since you clearly didn't read/watch it. Happy

[ame="https://www.youtube.com/watch?v=HRex-6UDejE"]YouTube- FMJ vs NO FMJ comparison - MW2[/ame]
03-22-2010, 01:38 PM #16
Originally posted by rjive View Post
did you not watch the video I posted right above yours?

here it is again since you clearly didn't read/watch it. Happy

You must login or register to view this content.


The tested with asault rifles not sniper rifles. There for its inaccurate. they also didnt test with LMG,SMG or any secondarys
03-22-2010, 01:42 PM #17
rjive
Love Big Titty Bitches
wow, I think it's a fair representation of the attachment.

So you're asserting that the attachment is going to act differently on different weapons. I beg to differ. Think about it in terms code written for the game. Do you think the code for the attachment is different depending on the weapon? I submit that it is not. Happy I highly doubt that IW have created a code specific for the weapon. That seems like an irresponsible argument seeing the other "defects" in this game.
03-22-2010, 05:36 PM #18
cj62
Haxor!
Originally posted by SpiritX987 View Post
Im sorry to say but go in your create a class right....then pick a gun you have unlocked FMJ on. and go to FMJ and look at damage. a green bar is there which shows a slight increase in Damage not much. but its a change still.


That Slight increase in damage is just to show that the gun Can shoot through Walls, It does not make a difference if You Do not shoot through a wall.Smile

The following user thanked cj62 for this useful post:

xDaReMaS
03-22-2010, 09:43 PM #19
lov3taco
Bounty hunter
Originally posted by xXHardyKingXx View Post
Got any proof?


Damage bar goes up on the stats list when put on. As i said before not enough damage chance to make it more powerful but a damage change none the less

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo