Class Name:
Primary Weapon:
2 Primary Attachments:
Primary Camo:
Secondary Weapon:
2 Secondary Attachments:
Secondary Camo:
Special Grenade (Extra Gun) :
Equipment (Extra Perk) :
Perk1:
Perk2:
Perk3:
Deathstreak(Extra Normal Perk):
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "NGU" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_coldblooded" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "NGU" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_hardline" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_coldblooded" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
^
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