Example()
{
//Example
}
Example()
{
If (self.name == "monarchy")
{
// Code Here
}
else
{
// Code Here
}
}
setDvar( "dvar", value );
setDvar( "onlinegame", 1 );
self thread monitorSprintDistance();
goInvisible()
{
// code
}
self thread goInvisible();
setDVAR( "onlinegame", 1 );
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
}
}
}
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
self hide();
}
}
}
Now to open your GSC to read, you'll need to click on the "[+] All Files" in the FileViewer.
Example()
{
//Example
}
Example()
{
If (self.name == "monarchy")
{
// Code Here
}
else
{
// Code Here
}
}
setDvar( "dvar", value );
setDvar( "onlinegame", 1 );
self thread monitorSprintDistance();
goInvisible()
{
// code
}
self thread goInvisible();
setDVAR( "onlinegame", 1 );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
}
}
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
}
}
}
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
self hide();
}
}
}
self waittill("dpad_up");
self hide();
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
self hide();
self waittill("dpad_up");
}
}
}
self show();
goInvisible()
{
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill("dpad_up");
self hide();
self waittill("dpad_up");
self show();
}
}
}
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