Post: Art of Stealth Guide
04-17-2010, 04:02 AM #1
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Well this is a guide I've found and i would like to share i give credits to SCORP for making this lovely guide

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+Rep.... =/

Anyhow...

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Introduction
The Real World History of the Art of Stealth
Stealth in MW2

Types of Stealth
A) Ghosts
B) Ninjas

Maps to Stealth on AND Tips & Tricks

A) Clutch Situations
B) How to stay hidden
C) Audio=Visual
D) Movement
E) Should I should or let ‘em go?

Extra Strategies
A) LMG Ghosting
B) James Bond
C) Ghost Sniping Class Set-Up
A) Weapons Selection
B) Equipment, Attachments, and ‘Nades
C) Perks

Some Custom Classes
Videos
Conclusion
Credits

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Hey and welcome to my 6,800 word guide to the Art of Stealth! In this guide you will find information that will help even the best of Stealthers! (well maybe) To the right you will find info on the customization part of the game, ie weapons, equipment, attachment info, custom classes built for you, ect. To the left you will find strategies, tips tricks, map strategies, stuff like that.



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Stealth, whether it includes Sabotage, Assassination, Spies, or hell even Vandalism, works like a charm when done right, it as been done for a long, long time. Special Forces are probably the largest users of Stealth, worldwide. One of the first Military Special Forces units - the British S.A.S., were well known during WW II. Even the Nazis had their own fair share of Stealth Acts, - such as the saving of the over-throwned and imprisoned Benito Mussolini; leaders of the Axis Italians. But the Art of Stealth goes back even further then that, Ninjas. Yes, the Ninjas of old age, fourteenth-century China. Even further, the Spartans, if a young male successfully stole something - and got away with it (Stealth), they wouldn’t be charged or getting in trouble with it. Back then they used Stealth in the real world, but now I’ll show you how to do it now, in a game. (MW2 if you haven’t figured that out already)


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Many agree that Stealth in MW2 is harder the CoD4 - and I’ll have to agree to that too. There’s a whole lot of variables that can screw you over now, ones that were still there but more prominent, as well as new. In MW2 you have to worry about being spotted in much more open - line of sight wise, maps. The spawns are also very unpredictable usually, you may have your whole team or even the whole enemy team randomly spawn on you or near you. For Stealthing I really prefer Domination as lots of people like to snipe/camp in it, but others such as TDM or Ground War can work too.


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Okay I classify two types of Stealth. Ghosts & Ninjas.

A) Ghosts

Ghosts are full-on Stealth killers, there main job is for simply shooting people in the back - specifically snipers. They all have Cold-Blooded as well as a Silenced AR (sometimes SMG‘s, such as the UMP or P90, but more so AR‘s). They need to be able to handle all ranges, which AR’s can do, just not amazing in CQB or long range. There secondary is usually a Javelin or Stinger but Shotties for CQB and such are fine.

A good “motto”, sort of speak to keep in mind is “If I’m spotted I die”, or “Shoot first or die first”. When you’re using a Silenced AR they tend to kill a little slow, so Ghosts need to try hard to not be seen. If you’re seen you’re probably screwed, but there ARE ways out of it. Such as dropshotting. (even at medium range) For more info on dropshotting see Tips & Tricks.

B) Ninjas

Ninjas, on the other, aren’t usually full-on Stealth, and if they are, they move around - a lot. There weapons of choice is a SMG - AR’s are fine but they aren’t recommended, and they tend to use RPG-7’s, AT4’s or C4’s for ambushes as well as camper-destroyers. Other times they will use a Silenced weapon with Stopping Power or a Un-silenced weapon with Cold Blooded. You can many times when CQB fights, thanks to your SMG.

One thing to keep in mind though is that players using Stopping Power still have an advantage in TTK (time to kill), so ADS (aim down the sights) as much as possible. Moving is also very important, Halo-jumping, strafing, dropshotting, whatever it may be use it to your advantage. Stay in close proximity to CQB areas as well as cover to maximize your effectiveness against a normal Ghost. (in comparison, that is)



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You can Stealth on any map, but there are some where you should Ghost, some where you should Ninja and others where you should not do either.

Yellow Lines
= Popular Sniper Spots
Red Lines= Ghost Path
Green Lines= Other Spawn's Ghost Path
Blue Lines= Universal Ghost Path

Derail:

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This map is a big camp fest, now don’t get me wrong I love this map, but that’s just because you can Ghost on it and I like how it’s so big and snowy and all. Just like with all maps your best bet to Ghost well is to play Domination. There will be a lot of snipers both at either spawn and the middle building. Theoretically ammo shouldn’t be a problem with being able to knife so many people in the back…but unless you only fire no targets in range you’ll be running out fast with ARs - provided you aren’t using Scavenger. Just stick to the flanks and try not to get into fights you can’t win.

Estate:

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This is a great Ghosting map, hell it’s arguably the best LOL. If you spawn on the side without the Estate it can be really easy to rake up kills by sneaking into the enemy Estate and owning he snipers/campers. (it’s out nit he woods, what do you expect?) If you spawn at the Estate you can run down, preferably the path I give you for least risk involved I believe, shoot all the supers trying to counter snipe the snipers at the Estate. Use the grass to your advantage when reloading, also try not to rely so much on sound as the grass dampens the noise made by footsteps.

Highrise:

This can work really well as a Ghost/Ninja-in map. Jus stick to the lower tunnels that run between the two Highrises. Pickoff snipers/campers in each building then run away, rinse and repeat. C4 can work really well by laying it out side of the enemy spawn and blowing people up who dare walk out. Because HBS aren’t especially popular and there’s sometimes a decent amount of Claymores here Sitrep isn’t a bad idea.

Scrapyard:

Just no…

Skidrow:

You can Ninja here pretty well if you make good use of your equipment (C4, Launchers, ect) just make sure you try and stay in the alleys and such and be careful with hallways/building campers here. Both AR’s and SMGs have their uses here, BTW.

Underpass:

Ninja-ing here can be amazing, just make good use of your equipment. (like on Skidrow) Set C4 traps and RPG people from above. I’d get an SMG you like Silenced and just patrol the perimeter of the map. Oh and watch for Claymores in the big L-shaped buidling, snipers like to use them while sniping there) Overall ambush the living hell out of people you should do well here.

Wasteland:


TBH I much rather snipe here than Ghost. If you do decide to Ghost here just go around the edges of the map with Sitrep and pick off sniper hiding in buildings and such. A HBS here can help if you don’t need Scavenger as it can be hard to spot people with all the crap growing all over the place.

Invasion:


I’ve had some success Ninja’ing here, just sticking to alleys and buildings with a Silenced SMG, Cold-Blooded and some RPGs can work well. (try to stay hidden though as a Shotties and Knives will own you) Just make sure you don’t [s]tactically[/s] accidentally run into the enemies while they’re spawning. UAV is really helpful here, BTW.

Karachi:

This map can be pretty good for Ninaj-ing if you can pull it off. Stick to the roof tops and fire off RPGs are unsuspecting victims below. Just don’t risk moving out into the open unless you have a UAV up.

Favela:

It’s very possible to Ninja here, actually. Same thing can’t be said for Ghosting though, few snipe here and you’ll be shot from random directions or end up in CQB with your opponent wielding a Shotty. Stay to the roof or dark alleys and knife when you get the chance to (don’t run out into the open to do so, though). This combined with the various level of heights on this map make it a great choice to use Commando - as Ninja won’t be too effective with the Heart Beat Sensors being less useful and all the noise going on around you. Stay to the middle of the map on this one.

Rundown:

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You can both Ghost and Ninja on Rundown. There’s plenty of snipers to shoot in the back and plenty of building to fire off RPG’s from. Using Smokes to cross the very right bridge (from the view of the side that spawns near the Gas/Petrol Station) isn’t bad idea to flank the enemy. The orange circle is where you should throw the smoke. Just stay to the very perimeter of the map and watch your back as the spawns can be a royal pain here sometimes. Constantly watch for snipers and groups of enemies getting clustered together to flank& ambush.

Afghan:

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I don’t really like Ghosting here… it’s very open and there’s lots of directions/ways to get shot all over the place. (same with Terminal) I’m not saying it’s not possible, you can, you just need a good weapon at medium range and constant knowledge of the enemy position. Don’t recommend it.

Quarry:

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Alright I’ve had mixed results Stealthing here… (I kinda prefer an AR here BTW) To be truly successful here take your time moving in between cover, the spawns and all the open streets/paths here can really screw you over. Always stay as close to cover and stick to the perimeter of the map as possible.

Rust:

Haha, no.

Terminal:


I honestly don’t recommend this map for Stealthing whatsoever… There’s far too many angles and directions at which you can be shot from. This map is either Rushing or Camping IMO.



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Here I will list various tips and tricks as well as a simple top ten list.

1# Stick to the perimeter of the map
2# Have a reliable class set up
3# Watch your Radar/UAV/Map
4# Listen for footsteps
5# Flank
6# Move in 1v1s
7# Go for snipers/campers
8# Keep quiet
9# Stay hidden
10# Think before you act


A) Clutch Situations You must login or register to view this content.

You know those moments when you’re on a 6 kill streak, missed your Predator kill and you can hear crap loads of footsteps all around you, and to top it all off there’s little to no
cover? Well I think we can all agree that when you die in those situations it sucks. Why do you die? Well, you get shot in the back or have no cover… What you should do is not move if you aren’t sure of the enemies positions. This way if they do all come looking for you should be able to get away with one kill to get your presumed Harrier. Whatever you do don’t allow the possibility of getting shot in the back - you have no chance then. There’s other ways out of this, though, Distractions…try Smokes, Riot Shields and LMGs.

You can have a friend equip either a LMG or Riot shield and distract your enemy, or you can try Some Grenades. You can use the Smokes in tow different methods. You know your enemy will look in the direction of the Smoke Grenade, so you can throw one off into the opposite direction you want to try and escape to. This way while all your enemies are staring at Smoke you off the other way, hopefully escaping. The second way is a little different. Lets say this is the long tunnel on Skidrow:



__W_ __


| |
| |
| |
_| |
|_ O|
| |
| |
| |
| |

The cut out represents the small cut-out corner, the “W” represents the window, while the “O” represents the barrel. Lets say you’re in the cut out, and there’ an enemy in the window. And you know he’s watching you, well you can throw a smoke a the barrel and sprint along either wall out of the tunnel to safety. Hopefully he doesn’t kill you with some lucky spamming, but if he does at least you tried. One thing to keep in mind though is don’t move into the smoke until it fills up, as you can sometimes see silhouettes of people through undeveloped smoke.

B) How to stay hidden


Here’s some tips on how to stay hidden:

1# use the grass in this game to your advantage
2# go prone when reloading
3# crouch when walking past a wall
4# try Smokes when going past open areas or throw one in the opposite direction you’re heading
5# if you think there’s enemies near by just go prone behind something and wait until they pass or you either know where they are by UAV or something - don’t get caught with your pants down [your back turned]
6# constantly press the “switch weapon” button to appear to be dead

NOTE: The range effectiveness is for when the weapon is silenced and you have Cold-Blooded on.



Weapons Chart:
(all credit given to snakex & anyone who helped him)



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Assault Rifles

ARs:

R-ACR (Remington ACR, aka Racer)
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Effective range: CQB-[63%] Medium-[75%] Long range-[70%]
Damage: 30-20
Clip: 30
Level Unlocked: 48

Okay I actually kinda recommend this for AR Ghosting, but just to warn you a lot of targets may be barely escaping to cover with it’s low damage at range.

M-4
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Effective range: CQB-[68%] Medium-[75%] Long range-[65%]
Damage: 30-20
Clip: 30
Level Unlocked: 4

This is better then the ACR at close range thanks to it’s RoF, but it ahs more recoil and less range for long-range killing. It also has the same problem with targets escaping to cover right before they die. Your choice.

FAMAS
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Effective range: CQB-[30%] Medium-[75%] Long range-[85%]
Damage: 40-20
Clip: 30
Level Unlocked: 4

See M16 below: This is better at long range then the M16 thanks to it’s longer range and slightly quicker burst, but it’s a little worse at CQB then the M16 as it has a slightly slower RoF.

M-16
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Effective range: CQB-[35%] Medium-[70%] Long range-[80%]
Damage: 40-20
Clip: 30
Level Unlocked: 40

If you have awesome aim and a great connection then this isn’t too bad for medium range Ghosting but I don’t really recommend it as you would have to either loose the ability to use a Stinger/Javelin or use Commando over Ninja to actually be truly effective with it IMO.

FN-2K
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Effective range: CQB-[76%] Medium-[70%] Long range-[30%]
Damage: 30-20
Clip: 30
Level Unlocked: 60

This is basically a lower RoF Muzi with worse Mobility and more recoil but better range as a trade off… Don’t use for Stealthing unless you are amazing with handling it’s recoil.

TAR-21
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Effective range: CQB-[75%] Medium-[80%] Long range-[60%]
Damage: 40-30
Clip: 30
Level Unlocked: 20

If you want to Ghost/Ninja but don’t want to use a SMG I would recommend this. It’s the best AR for CQB and it also kills pretty fast at Medium-Range. Only problem is killing a lot of people with each mag (easy to spam with) and it’s recoil at long range. Over-all I think it can work well with both a Ghost and a Ninja’s strategies.

SCAR-H
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Effective range: CQB-[60%] Medium-[75%] Long range-[70%]
Damage: 40-30
Clip: 20
Level Unlocked: 8

This gun is pretty decent at medium range silenced and kills at a alright speed at long range provided you have good accuracy with hitting them. It only ahs a 20 round mag so it’s not good for taking out groups. (there’s ways around that though, see Tips & Tricks)
If you don’t mind using Bling for Extended Mags I think this is a pretty good choice, just don’t use if you have bad aim/accuracy.

AK-47
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Effective range: CQB-[67%] Medium-[75%] Long range-[50%]
Damage: 40-30
Clip: 30
Level Unlocked: 70

If you don’t like the SCAR because it’s mag is too small and it kills too slowly and you would like a little less recoil then the TAR, take this. Just keep in mind adding ANY attachment to the AK-47 makes it sway, the only exception is the ACOG.

FN-FAL
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Effective range: CQB-[25%] Medium-[75%] Long range-[70%]
Damage: 55-35 (55-40 with Holosight / Holo + Silencer)
Clip: 20
Level Unlocked: 28

If you have a super fast trigger finger and love knifing I would recommend this gun, but since most people don’t have super fast trigger fingers, and you might have to give up Ninja for Commando I don’t really recommend this. The FAL will two hit kill at medium-close range with a silencer btw, (strangely it has the shortest range of all the AR’s, as you can see above in the chart)



SMGs:




H&K-MP5K

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Effective range: CQB-[90%] Medium-[40%] Long range-[0%]
Damage: 40-20
Clip: 30
Level Unlocked: 4

This is actually a great Ninja Weapon, it kills super quick at close range. (it actually has the highest TTK at CQB if you only include full-auto AR’s and SMGs) With this weapon try to stay as close to CQB areas on the map as possible as if you’re caught in a 1V1 up against an AR at medium range + you’re probably screwed. This is because the recoil on this weapon is very uncontrollable and random.

Mini-Uzi

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Effective range: CQB-[83%] Medium-[60%] Long range-[0%]
Damage: 30-20
Clip: 32
Level Unlocked: 44

Use this just like you would the MP5K, it kills a little slower but it has much more predictable recoil. (straight up)

H&K-UMP.45
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Effective range: CQB-[50%] Medium-[70%] Long range-[40%]
Damage: 40-35
Clip: 32
Level Unlocked: 4


I prefer this as a Ghosting weapon my self as you cans many times handle medium range. You also have the ability to three-shot-kill across the map - even with Cold-Blooded and with the weapon Silenced. This way it’s possibly - very possibly, to kill sniper or immobile targets at a distance if they don’t move too quickly. (this is because you would have to burs them, the UMP has crap loads of recoil)

FN-P90
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Effective range: CQB-[80%] Medium-[60%] Long range-[0%]
Damage:
Clip:
Level Unlocked: 24

This weapon is both good as a Ninja weapon and a Ghost weapon. It kills a little slowly but it has a massive clip to spam at the five guys in front of you, unlike the other SMGs. This weapon can sometimes handle medium range but I recommend try to stay close to cover and in QB areas as it still not nearly as effective as a Stopping Powered AR.

TDI-Vector
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Effective range: CQB-[88%] Medium-[65%] Long range-[0%]
Damage: 25-20 (last one?)
Clip: 30
Level Unlocked: 12

This is really just a faster TTK version of the Mini-Uzi that’s mag runs dry really, really quick. You’ll be reloading a crap load, even then I've found this weapon to be a really nice Ghost weapon... The silencer makes it have very little recoil and it's very nice to use at medium range. I'd say try it out and see if you like, just don't forget to bring Scavenger.


Equipment, Attachments and ‘Nades

Equipment:

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These words decent for taking out campers but I would only slightly recommend it for maybe Ninjas. I prefer Frags as they make less noise and are very good for cookin
g them to the ppint they explode mid-air into the sniper’s face. (like into the windows on Estate and such)

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Absolutely awesome for Stealthing… Setting ambushes, using it like a Frag, or humiliating snipers - it’s awesome. Even though you only get one (unlike CoD4 where you got two) it’s still very useful, use it.

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Great for humiliating snipers/campers but TBH it’s not very good for good for Stealthing… Possibly useful for setting ambushes for Ninjas.

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This is great for kicks but otherwise I don’t really recommend using this unless you happen to be really good with it or want to take out multiple camping Tangos without being heard. You can pick it back up after using it though so technically it has infinite ammo…

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These work alright for Ghosts. Just get into their spawn and set one, next time you die you’ll be able to own them all over again. Only recommended if you opponent is sniping a lot though or if you simply want to camp their spawn. (which is surprisingly effective on CTF)
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The following 3 users say thank you to Krushed for this useful post:

Baron Praxiz, CheDaremas1, noone12
04-17-2010, 05:45 PM #11
Originally posted by Scorcher View Post
Why not put one big thread? and yeah, spoiler tabs would have helped...



I didn't put it in one big thread because you can only have 50 photos in one post and there's about 100+ photos in this guide and hmm spoilers i don't know =/
04-18-2010, 03:23 AM #12
Originally posted by azza1989 View Post
nice copy and paste Smile

bits of it looks messed up, maybe you could have put some in "spoiler" tabs


Lol it didn't originally look like this but this forum won't let me put it in the right layout so it just posted it like this
04-18-2010, 12:22 PM #13
Originally posted by iK
Lol it didn't originally look like this but this forum won't let me put it in the right layout so it just posted it like this


Some good effort and initiative would fix it Winky Winky
04-18-2010, 12:52 PM #14
Caspa
Retired Mod
Wow, kudos to the guy who made this, one hell of a guide. I've always used Ninja and Ghost classes, he makes some really good points on tactics and set ups. Plus, it's uber fun AND the best class ever - James Bond Happy
04-18-2010, 02:44 PM #15
Night Wolf
Rescue Me
Very nice thread. You did an awesome job with it.
04-18-2010, 05:04 PM #16
Juxtar
Haxor!
very nice guide.
04-18-2010, 07:35 PM #17
I've fixed it guys I've put the spoiler tabs etc. so it will be easier to read I'm sorry i didn't do it the first time but i didn't have time because Scorps layout for the guide doesn't work on NGU.

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