Post: Mp5k Guide To Success.
04-21-2010, 11:27 PM #1
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( I am not going too bore you with the details of the real life MP5K such as bullet caliber etc as to be honest, they have no real impact in the actual game ).

Firstly, the MP5K is a variant of the sub-machine gun, the MP5.

We all remember this wonderful SMG from the CoD4 days.
its devastating stopping power, terrific fire rate and somewhat dubious lack of recoil.

The MP5K, with its lighter bolt led too a faster fire rate than its predecessor, which of course would mean a more devastating damage rating yes?

you would be forgiven on thinking so.

In MW2, the HEALTH has been has been reduced. The weapons have not became stronger. This was done purposefully so that you no longer needed too rely on stopping power too get quick kills, with an MP5K you can burst fire across any map and get a guaranteed 3 burst kill, with, or without stopping power, just like the ump .45.

In MW2, the MP5K is somewhat snubbed for the seemingly more powerful ump.45 , but this is not recommended by this experianced COD player.

i will give you some background on myself as a player and my relationship with this feisty smg.

I started using the MP5k during the first weeks of the games release, of course, i was basically out-casted or ridiculed for using it as it was viewed as a noobier version of the ump.45, even though the ump was essentially a glitched gun like the model 1887s. I soon found out that the MP5k always came out on top in CQC situations against other SMGs, its the fact that even when spraying, it does keep a good tight spread unlike the UMP, P90,Vector and the rest of the SMG tier.

lets get too the attachments.

firstly, RAPID FIRE:
Rapid fire is MW2s' version of double tap, however, in attachment form. it increases the rate of fire by 1.66 rpm. ( do not quote me on that, it is a statistic i have seen ) With the MP5Ks' high cluster vertical recoil, it is NOT recommended too use this attachment as you would soon see your bullets flying above there head, but there is a way too counteract this, you may dropshot too counter the vertical recoil and manage too hit them in the torso which would result in a quick kill regardless of the 2nd perk.
Emptying of the clip without Rapid fire : 2.1 seconds.
With rapid fire : 1.6 seconds.

Secondly, Red dot sight (RDS):
The good old RDS, it does not block your peripheral view so you can easily switch targets since you can easily see them, unlike the holographic, in which i will come too later. The RDS does allow quick ADS and doesnt reduce range or damage. It is merely a superficial attachment which even though, does not improve the weapon statistically ( and we all know the COD stats lie, it does reduce recoil quick drastically).

Holographic sight:
Awful, its huge bulky metallic frame blocks your view, and with the diffirent Dot in the sight, it does mess up the accuracy of a decent burst.

Silencer:
Its a must, the silencer on this weapon is my personal favorite, people who have played with me will no im not the stealthiest of players, im usually the spawn trapping M16er of the team. However, when i ever equiped this weapon, it brings a whole new dimension too my game, i can rush, sneek and support with the MP5K silenced. I may also point out that even with a silencer, most weapons are still easily heard, like the M16 silenced for example, its pretty darn loud. But with the MP5K, it is very quiet indeed, infact, its very hard too hear.

ACOG and thermal are negligible.

Best Class setup (IMO) for offensive play:
MP5K with RDS.
USP.45 tactical knife.
2x Stuns
Marathon/Scavanger
Stopping power/Cold blooded/lightweight
Ninja/Steady Aim/Commando( even though i think its entirely nooby )

Best class setup (IMO) for defensive play:
MP5K with silencer.
USP.45 tactical knife.
2x Stuns
Marathon.
Cold Blooded/lightweight/Hardline? (2 kills for a UAV in search and destroy is a good offer IMO)
Ninja.

I dont write guides very often, but there will be more too come.

Please Rep If It Was Good
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The following 11 users say thank you to I Need $ for this useful post:

AndrewPS3, FailRae, Jamesyy, Measton, Mocro Lmfao, prosindragon, Risingsunn, Shepleklet, Thristle, Weehuntz, ZoneHD
04-22-2010, 03:09 PM #11
ZoneHD
Shiver do you lift?
I use it with silencer marathon lightweight and steady aim Smile

Good tut btw.
04-22-2010, 03:59 PM #12
its easily the best CQC SMG but anything over medium range the UMP beats it

its amazing for SnD rushing or HQ because of the location often being in tight spaces
04-22-2010, 06:59 PM #13
i dont mind the gun its pretty good
04-22-2010, 07:01 PM #14
AgentBearJew
そしてそれで剣は再び落ちます
MP5K/UMP/TAR>any other gun in the game
04-22-2010, 11:48 PM #15
tk2001
Keeper
This gun is AMAZING once you get used to it. It took me a while to get used to it's recoil. ( But then again I might just be terrible :P )
04-22-2010, 11:52 PM #16
Shepleklet
u mad cuz ur ***git
FINALLY, a thread in this section that wasn't describing why you think that Modern Warfare 2 sucks balls, it's actually quite a good thread. Nice job Happy

The following user thanked Shepleklet for this useful post:

xXM@DM@RCXx
04-23-2010, 07:40 AM #17
Try it with extended mags and scavenger, it's amazing!
04-23-2010, 08:08 AM #18
cfi86
Haxor!
Nice little guide there Smile
04-23-2010, 03:30 PM #19
i just might put some other guns

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