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ASSAULT RIFLES
- M4A1 - Start
- FAMAS - Start
- SCAR-H - Lvl 8
- TAR-21 - Lvl 20
- FAL - Lvl 28
- M16A4 - Lvl 40
- ACR - Lvl 48
- F2000 - Lvl 60
- AK47 - Lvl 70
SUB MACHINE GUNS
- MP5K - Start
- UMP45 - Start
- Vector - Lvl 12
- P90 - Lvl 24
- Mini Uzi - Lvl 44
LIGHT MACHINE GUNS
- L86 LSW - Start
- RPD - Start
- MG4 - Lvl 16
- AUG HBAR - Lvl 32
- M240 - Lvl 52
SNIPER RIFLES
- Intervention - Start
- Barret .50cal - Start
- WA2000 - Lvl 36
- M21 EBR - Lvl 56
MACHINE PISTOLS
- PP2000 - Start
- G18 - Lvl 22
- M93 Raffica - Lvl 38
- TMP - Lvl 58
SHOTGUNS
- SPAS-12 - Start
- AA-12 - Lvl 18
- Striker - Lvl 34
- Ranger - Lvl 42
- M1014 - Lvl 54
- Model 1887 Lvl 67
HANDGUNS
- USP .45 - Start
- .44 Magnum - Lvl 26
- M9 - Lvl 46
- Desert Eagle- Lvl 62
LAUNCHERS
- AT4-HS - Start
- Thumper x2 - Lvl 14
- Stinger - Lvl 30
- Javelin - Lvl 50
- RPG x2 - Lvl 65
EQUIPMENT
- Frag - Start
- Semtex - Start
- Throwing Knife - Lvl 7
- Tactical Insertion - Lvl 11
- Blast Shield - Lvl 19
- Claymore - Lvl 31
- C4 - Lvl 43
SPECIAL GRENADES
- Stun x2 - Start
- Flash x2 - Start
- Smoke - Start
RIOT SHIELD
Shield - Start
ASSAULT RIFLE ATTACHMENTS
- No Attachment
- Grenade Launcher
- Red Dot Sight
- Silencer
- ACOG Scope
- FMJ ( Full Metal Jacket )
- Shotgun
- Holographic Sight
- Heartbeat Sensor
- Thermal
- Extended Mags
SNIPER RIFLE ATTACHMENTS
- No Attachment
- Silencer
- ACOG Scope
- FMJ ( Full Metal Jacket )
- Heartbeat Sensor
- Thermal
- Extended Mags
LIGHT MACHINE GUN ATTACHMENTS
- No Attachment
- Grip
- Red Dot Sight
- Silencer
- ACOG Scope
- FMJ ( Full Metal Jacket )
- Holographic Sight
- Heartbeat Sensor
- Thermal
- Extended Mags
CAMOUFLAGES
- None
- Desert
- Arctic
- Woodland
- Digital
- Urban
- Blue Tiger
- Red Tiger
- Fall
Perks
Perk Slot 1
Marathon - Unlimited Sprint
PRO: + Climb obstacles faster.
Sleight of Hand - Faster Reloading
PRO: + Faster Aim-Down-Sight
Scavenger - Full resupply from dead bodies
PRO: + Extra Mags
Scavenger pro perk
Bling - 2 primary weapon attachments.
PRO: + 2 Secondary weapon attachments
One Man Army - Swap classes while alive
PRO: + Swap classes faster
Perk Slot 2
Stopping Power - Increased Bullet Damage
PRO: + Extra damage vs. enemy vehicles.
Lightweight - Move Faster
PRO: + Quick aim after sprinting
Hardline - Killstreaks require 1 less kill
PRO: + Deathstreaks require 1 less death
Cold-Blooded - Undetectable by UAV, air support, sentries and thermal
PRO: + No red crosshair or name when targeted
Danger Close - Increases explosive weapons damage.
PRO: Extra air support damage
Perk Slot 3
Commando - Increased Melee Distance
PRO: + No Falling Damage
SitRep - Detects enemy explosives and tactical insertions.
PRO: + Make enemy footsteps louder
Ninja - Invisible to heartbeat sensors.
PRO: + Your footsteps are silent
Steady Aim - Increased hip-fire accuracy
PRO: + Hold your breath longer (snipers)
Scrambler - Scrambles (jams) the enemy radar in a small radius
PRO: + Delays the explosion of enemy claymores (3 seconds)
Last-stand - Pull out your pistol before dying.
PRO: + Use equipment in last stand.
Maps
Afghan
Derail
Estate
Favela
Highrise
Invasion
Karachi
Quarry
Rundown
Rust
Scrapyard
Skidrow
Sub-Base
Terminal
Underpass
Wasteland
Killstreaks
UAV - 3 Kills
Shows enemies on the minimap
Deploys a UAV to scan the map and reveal enemy locations. enemies with coldblooded perk will not be revealed
Care Package - 4 kills
Airdrop a random killstreak or ammo
Deploys by throwing a red smoke grenade. The care package can be picked up by anyone once it hits the ground, including the enemy team.
Counter UAV - 4 kills
Temporarily disables enemy radar
Blocks an enemy UAV
Sentry Gun - 5 kills
Airdrop a placeable Sentry gun
The Sentry Gun automatically fires at enemies in its line of sight, but it can be destroyed by enemy fire.
Predator Missile - 5 kills
Remote control missile
Fires a controllable missile via laptop at a designated target area, can be boosted by holding RT. However, the user is defenseless while controlling the missile.
Precision Air Strike - 6 kills
Call in a directional air strike
Initiates an air strike on a targeted area the user can now control the direction the air strike comes from.
Harrier Strike - 7 kills
Air strike with a hovering Harrier.
Two harriers will fly over to drop a small carpet of bombs. The third harrier will fly over and hover the area. It will kill with a board cannon (no bombs or missiles).
Attack Helicopter - 7 kills
Call in a support helicopter
Deploys a helicopter to attack enemy players
Emergency Airdrop - 8 kills
Airdrop 4 random killstreaks or ammo
An airplane will drop 4 "care packages" with a higher chance of dropping better killstreaks. It's complete random though.
Pave Low - 9 kills
Heavy armored assault helicopter
Deploys a more heavily armored attack helicopter that can deply two anti-missile flares.
Stealth Bomber - 9 kills
Air strike undetectable on enemy maps
A B2 bomber plane with a very large carpet of bombs
Chopper Gunner - 11 kills
Be the gunner of a chopper
Deploys an chopper that the player controls via laptop. However, the user is defenseless while commanding the chopper.
AC-130 - 11 kills
Be the gunner of an AC-130
Deploys an AC-130 plane. You can control the 105mm, 40mm and 25mm cannon. However, you're defenseless while commanding the plane.
EMP - 15 kills
Temporarily disables enemy electronics.
Call in a Electromagnetic pulse bomb to disable all electronics. Crashing helicopters and airplanes, disabling sentry guns and red dot or holographic sights.
Tactical Nuke - 25 kills
End the game with a bang.
Call in a tactical nuke to end the game (and win it, even if you were losing).
Care package
* 14.78% - UAV
* 14.78% - Ammo
* 13.04% - Counter-UAV
* 10.43% - Sentry Gun
* 10.43% - Predator Missile
* 9.57% - Precision Airstrike
* 6.09% - Harrier Airstrike
* 6.09% - Attack Helicopter
* 4.35% - Pave Low
* 4.35% - Stealth Bomber
* 2.61% - Chopper Gunner
* 2.61% - AC-130
* 0.87% - EMP
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