Originally posted by juggalo
i think juggernaut would be somthin different to try
What's that? sorry >.<
and if my idea is any different than that... how about the Halo 1 gametype (Oddball) where you had to hold onto a "skull" for a period of time.. which would add up the top 3 people's times for the team's time. Your time adds up when you have the "skull", and you can drop it with one of the D-pad buttons. You drop it when you die, but you respawn. The team to reach 10 minutes first for holding the "skull" wins

.. +10 Points are awarded every 3 seconds of holding the "skull", and killing awards +50 points, with +100 points for killing the "skull" holder. You can't shoot while holding the "skull", but you can melee (Commando doesn't do anything at all :evil: ), and use equipment (and special nades) .... Variations of the gametype can include multiple "skulls"!! ..... Riot Shield classes are banned >_>
And another gametype from Halo 1 (that's where I first played it!!) .... King of the Hill... but it moves every minute. You need to be on the floor of the building for it to count, and if the enemy is in the boundary, then you don't get time added. The top 3 people's times in the hill add together to get the team's time. First team to 30 minutes wins the game (since everyone in the hill gets time added). +10 points are awarded every 3 seconds in the hill (consecutive). +50 points for killing, with a bonus of +50 per soldier killed who was in the hill.