Originally posted by greenwolfe7
Why is it when someone knifes me in the toe I die instantly yet if you ads a shotgun point blank at someone you get a hit marker? How "realistic" is that? I mean knifing even bypasses laststand and painkiller. This maybe slightly hypocritical as I knife alot but im just wondering why this is also could someone explain how I mange to get at least 2-4 assist while knifing only in a game not even using flashbangs or stun nades? I used to think that was impossible and sometimes I get knifed and killed by the same person that I am knifing at the same time. I also thought the laws of the game prevented this and he who knifes first wins?
This is referred to as lag my friend.

The game unforunately is setup as a peer to peer network connection rather than having dedicated servers. This sort of system is just condusive to lag. Not to say dedicated servers don't have their share of lag, but in my experience it's a lot less than P2P.
You may be asking why then a P2P network setup? Well the only reasonable answer I can come up with is cost to the company. While Activision (who owns IW and Treyarch) is a public company who is FOR PROFIT they're looking at keep expenses and costs to a minimum to increase profits from their revenues. As a result I presume they've taken the cheaper route to their matchmaking/sever side.
Go ahead and have a search around NGU and you'll see many other people with the same complaints/issues. Here is a game I was recording that had some serious lag... take a look. We all experience it.
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