
self thread doVision();
doVision()
{
self notifyOnPlayerCommand( "button_lshldr", "+smoke" );
for ( ;; )
{
self waittill( "button_lshldr" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Vmodz Tbag Disco");
self iPrintlnBold("^1www.tmwm360.com!!!");
self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "icbm_sunrise4", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "grayscale", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "sepia", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_chaplinnight", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "armada_water", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert_contrast", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cobra_sunset3", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "contingency_thermal_inverted", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cliffhanger_heavy", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "mpnuke_aftermath", 0.5 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "missilecam", 0.5 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_contrast", 0.1 );
self setstance( "stand" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "cheat_invert", 0.1 );
self setstance( "crouch" );
wait ( 0.4 );
self VisionSetNakedForPlayer( "default", 10 );
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Tbagging Successful!");
}
}
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