Post: ☀☀N_E_W☀☀ Flyable Harrier on Modern Warfare 2!
05-29-2010, 07:13 PM #1
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This id JTAG only, the video is it being tested on PC but this works on XBOX

[ame=https://www.youtube.com/watch?v=tqphlH2bqe8]YouTube - Flyable Harrier on Modern Warfare 2![/ame]

Only Add The Thread DeathHarrier()To Onplayerspawned

    

Code:
DeathHarrier()
{
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self endon ( "death" );
for(;Winky Winky
{
self waittill("dpad_down");
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_mig29_desert" );
Location = self thread GetCursorPos();
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze playLoopSound( "veh_b2_dist_loop" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
wait( 0.15 );
playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
Kamikaze moveto(Location, 3.9);
wait 3.8;
Kamikaze playsound( "nuke_explosion" );
wait .2;
level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
Kamikaze playSound( "harrier_jet_crash" );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, 800, 500, 1, self );
Kamikaze delete();
}
}

GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}



Credits To Lost4468


Thank/Rate/Nominate! Please!
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The following 5 users say thank you to NextGenTactics for this useful post:

andrewman18, effect11, Fionn, HSx9, IW_JOSH
06-07-2010, 11:13 PM #38
LilGrim504
Save Point
Sooner Then Latter its going to be on ~PS3~
lololololololololSmile
06-07-2010, 11:20 PM #39
that is some 1337 crap
06-07-2010, 11:56 PM #40
KluTcHxMoDz
This User Has Been Hacked
Wow, very impressing, and as -Fionn- said, these aren't like the other mods that just change the model of your character to a kill streaks model, these can actually be used as they would be in a real game Happy
06-07-2010, 11:59 PM #41
s2Exposed-
Pokemon Trainer
Kool , too bad it's not for PS3 .
06-08-2010, 12:35 AM #42
this is so beast
06-08-2010, 01:46 AM #43
CamelToaster
₪ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ♣ ₪
Dang this looks super sick. Wish I had a jtagged xbox.

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