Do you mean codes like these? (I copy pasted)
doDvars()
{
ADD ANY OF THE BELOW HERE
}
DVAR's:
setDvar( "jump_height", 999 ); //Jump height, 999 max
setDvar( "player_sprintSpeedScale", 3.0 ); //Sprint Speed
setDvar( "player_sprintUnlimited", 1 ); //Unlimited sprint
setDvar( "bg_fallDamageMaxHeight", 999 ); //Fall damage
setDvar( "bg_fallDamageMinHeight", 999 ); //Fall damage
self setClientDvar( "laserForceOn", 1 ); //Laser Sight:
self setClientDvar( "bg_forceExplosiveBullets", 1 ); //Explosive Bullets
self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
self setClientDvar("cg_drawFPS", 1); //FPS
self setClientDvar("party_hostmigration", "0"); //Force Host
self setClientDvar("party_connectToOthers" , "0"); //Force Host
self setClientDvar( "r_zfar", "0" ); //Thin Walls
self setClientDvar( "r_zFeather", "4" ); //Thin Walls
self setClientDvar( "r_znear", "57" ); //Thin Walls
self setClientDvar( "r_znear_depthhack", "2" ); //Thin Walls
self setClientDvar( "cg_everyoneHearsEveryone", "1" ); //Hear everyone
self setClientDvar( "cg_chatWithOtherTeams", "1" ); //Chat With Other Teams
self setClientDvar( "cg_drawShellshock", "0" ); //No Stun Damage
self setClientDvar( "scr_maxPerPlayerExplosives", "999" ); //Max Explosives
self setClientDvar( "scr_airdrop_nuke", 999 ); //Nuke In Care Packages
self setClientDvar( "scr_nukeTimer", 99 ); //Nuke Timer
self setClientDvar( "g_knockback", "99999" ); //Knockback
self setClientDvar( "player_burstFireCooldown", "0" ); //Auto Famas/ M16
self setClientDvar( "player_deathinvulnerabletomelee", "1" ); //Can't die via knife
self setClientDvar( "player_meleeRange", "999" ); //Melee Range
//Aim Bot:
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
//UAV
self setClientDvar( "compassSize", "1.5" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "scr_game_forceuav", "1" );
//Glowing Names
self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
self setClientDvar( "cg_overheadNamesFarDist", "9999" );
self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
//Perk Multiplierss
self setClientDvar( "perk_armorPiercingDamage", "999" );
self setClientDvar( "perk_blastShield", "99" );
self setClientDvar( "perk_bulletPenetrationMultiplier" , "4" );
self setClientDvar( "perk_extendedMagsMGAmmo" , "999" );
self setClientDvar( "perk_extendedMagsPistolAmmo", "999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMeleeRange", "999" );
self setClientDvar( "perk_extraBreath", "60" );
self setClientDvar( "perk_fastSnipeScale", "4" );
self setClientDvar( "perk_footstepVolumeAlly", "0.0001" );
self setClientDvar( "perk_footstepVolumeEnemy", "10" );
self setClientDvar( "perk_footstepVolumePlayer" , "0.0001" );
self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );
self setClientDvar( "perk_quickDrawSpeedScale", "4" );
self setClientDvar( "perk_sprintMultiplier", "99" );
self setClientDvar( "perk_weapRateMultiplier", ".001" );
self setClientDvar( "perk_weapReloadMultiplier", ".001" );
self setClientDvar( "perk_weapSpreadMultiplier", ".001" );
15 Second Challenges, With Progress Bar:
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
God Mode:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Unlimited Ammo:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
Ac130 Red Square (Add to onPlayerSpawned()):
self ThermalVisionFOFOverlayOn();
Golden Desert Eagle And Default Weapon:
self giveWeapon( "defaultweapon_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
Give Any Killstreak At Spawn:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Bleeding Money (Make It Rain):
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
Teleport:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
Ufo Mode:
doUfo()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for(;
{
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
10th Prestige Emblem Unlocked:
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Write Text On Screen (Small, Bold):
self iPrintlnBold("Text here");
Write Text On Screen (Left Hand Side):
self iPrintln("Text Here");
Writing In Type Writer Text:
self thread maps\mp\gametypes\_hud_message::hintMessage("Text Here");