Post: ** The Best SnD Class Setups For All Types of Players (Rush, Camp, etc.) **
06-16-2010, 05:45 AM #1
bb_25
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); These classes that I am about to show you are probably the best setups to have in a SnD match.

Rusher:

Primary: UMP-45 w/ Silencer
Secondary: Ranger Akimbo

Equipment: Semtex
Special Grenade: Stuns

Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Ninja

Tactical Player:

Primary: ACR w/ Red Dot Sight
Secondary: G18 Akimbo

Equipment: Claymore
Special Grenade: Stuns

Perk 1: Sleight Of Hand
Perk 2: Stopping Power
Perk 3: Ninja

Camper:

Primary: SCAR-H w/ Silencer
Secondary: Spas-12 w/ Grip

Equipment: Claymore
Special Grenade: Stuns

Perk 1: Scavenger
Perk 2: Stopping Power
Perk 3: Ninja

Hope you do good with my class recommendations :rolleyes:
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The following user thanked bb_25 for this useful post:

rokkafella-3
06-19-2010, 10:47 PM #11
i agree with the runner class
06-25-2010, 05:59 PM #12
Thank you,
i will try it this evening
06-27-2010, 05:16 PM #13
JustTheAzn
Save Point
For your Tactical Class, Instead of Red Dot Sight, I would use Holographic Sight.

Also on the ACR, Stopping Power is not usually needed because it overpowers the gun and the gun is already overpowed because of no recoil. Hardline would be easier to use because in SnD most of the kills goes to the rushers and if you needed a UAV (example) 2 Kills instead of 3 make your life easier.
06-27-2010, 05:31 PM #14
iStabbz
Do a barrel roll!
tactial more m16 or famas Happy id say anyway
06-27-2010, 06:48 PM #15
Tactical i would use m16 silencer fmj with claymore and stuns. Stopping power and ninja also. M93 raffica silencer fmj.
06-27-2010, 08:29 PM #16
Raven309
Do a barrel roll!
I always rock the cold blooded in all of my SnD classes
06-27-2010, 08:38 PM #17
Cyber Altair
League Champion
I use Sitrep Pro but that's because I rarely meet heartbeat sensor noobs on SnD.
06-27-2010, 09:05 PM #18
Hadenkin
< ^ > < ^ >
2 Awsome classes:
1) TAR-21 W/SIL (GL)
SPAS-12 W/SIL (GRIP)
CLAY (IF DEFEND) - SEMTEX (IF ATTACK)
STUNS
SLEIGHT OF HAND/(BLING)
DANGER CLOSE (IF THEY ARE PLANTING...GL...AND NEXT ROUND)
NINJA

2) UMP-45 W/SIL
AKIMBO RANGERS OR MAGNUM TACTICAL KNIFE
SEMTEX
FLASH
MARATHON
LIGHTWEIGHT
COMMANDO
06-27-2010, 09:30 PM #19
Shadow_Company
Do a barrel roll!
Stuns and flashes both fall below the smoke grenade in Search and Destroy. They work as a very effective distraction. Throw a smoke grenade at one bomb site so the enemy team thinks you're gonna plant it there, and then plant at the other bomb site. It's science. It also works as a great distraction if you want an easy flank.

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