Post: List of Guns/If They're Stopping Power Friendly
06-20-2010, 04:25 AM #1
Saint Jimmy
And don't wear it out.
(adsbygoogle = window.adsbygoogle || []).push({}); To start off, if a gun is Stopping Power Friendly then that means that using Stopping Power will kill your enemy with (one) less bullet(s) then usual.

I made a list of all of the guns in MW2, their known damages, and then did some math and got their new damages with stopping power. Please note that these are the commonly excepted gun damages, but they might not all be exact.

Also note, these damages are based on normal game modes where the player has 100 damage to start with. It does not take into account Painkiller, damage bonuses for Head Shots, or Hardcore game modes.

For the hardcore modes (where you start with 30 health), most guns are a one hit kill normally, so they are not Stopping Power Friendly. If a gun is not usually a one hit kill, then it will be Stopping Power friendly in Hardcore. Pretty simple there Smile

The list is in this format:

M4A1 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)

Gun Weapon (Close Range, Distance) (Close Range w/ SP, Distance w/ SP) (Difference at Close Range?, Difference at Distance?)

So for this example the gun is (obviously) the M4A1.
It normally does 30 Damage at Close Range, and 20 Damage at a Distance. With stopping power, however, it does 42 Damage Close and 28 Far.

So at Close Range, it takes 3 Bullets to kill w/ SP and 4 w/o it.
Therefore, it is Stopping Power friendly at Close Range.

At a Distance, it takes 4 bullets to kill w/ SP and 5 to kill w/o. So at a Distance, it is also Stopping Power Friendly.

In the end, it comes down to how you will use the gun. If you're planning on sniping with the M4A1 (good luck!) then go for stopping power. If you're not, then use some other 2nd-Tier Perk.

If you didn't read any of that, a quick summary:
If a weapon has (Yes, Yes) after it, then it is Stopping Power Friendly everywhere.
If a weapon has (Yes, No) or (No, Yes) Then it is Half-Stopping Power Friendly. You can decide whether or not to use SP based off of if you'll use the weapon at close or long range.
If a weapon has (No, No) then you should not use Stopping Power with that gun. It won't make an impact.

List:

M4A1 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
FAMAS (40-30) (56-42) (Yes, No)
SCAR-H (40-30) (56-42) (Yes, No)
TAR-21 (40-30) (56-42) (Yes, No)
FAL (55-35) (77-49) (No, No)
M16A4 (40-30) (56-42) (Yes, No)
ACR (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
F2000 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
AK-47 (40-30) (56-42) (Yes, No)

MP5K (40-20) (56-2Cool Man (aka Tustin) (Yes, Yes)
UMP45 (40-30) (56-42) (Yes, No)
VECTOR (25-20) (35-2Cool Man (aka Tustin) (Yes, Yes)
P90 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
MINI-UZI (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)

L86 LSW (40-40) (56-56) (Yes, Yes)
RPD (40-40) (56-56) (Yes, Yes)
MG4 (30-30) (42-42) (Yes, Yes)
AUG HBAR (40-40) (56-56) (Yes, Yes)
M240 (30-30) (42-42) (Yes, Yes)

INTERVENTION (70-70) (98-9Cool Man (aka Tustin) (No, No)
BARRETT .50 CAL (70-70) (98-9Cool Man (aka Tustin) (No, No)
WA2000 (70-70) (98-9Cool Man (aka Tustin) (No, No)
M21 EBR (70-70) (98-9Cool Man (aka Tustin) (No, No)
*There are a lot of factors affecting a sniper rifle's damage. Although statistically SP shouldn't help them, using it is usually a good idea.
[EDIT]: There have been a lot of people concerned with the fact that sniper rifles aren't shown here to be affected by SP. I figured out why, and I'm sorry it took me so long to do so.
Sniper rifles get bonuses for hitting people in certain parts. With a headshot, the damage is 1.5x greater, with a bodyshot, 1.1.
70 is the damage you get without one of these multipliers.
So take a look at what happens when you were to get, say, a bodyshot.
(A bodyshot is a hit anywhere besides the head, chest, and limbs)
INTERVENTION (77-77) (107.8-107.Cool Man (aka Tustin) (Yes, Yes)
Therefore sniper rifles are Stopping Power friendly if you hit the enemy in the body. Anywhere else, they will be either a one shot kill (head, chest) or two shot kill (limbs) with or without SP.

Well that's it, hopefully this should help some people out in the game (after making this list I've already taken SP off of four of my ten classes)
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The following 9 users say thank you to Saint Jimmy for this useful post:

AgentBearJew, atreyu9a7x, I_BULLET_I, Mateen, Siimply Dank, ski900, Spartan_89, whackmymeat, XitsBooX
06-22-2010, 02:44 AM #11
This thread gives the impression that the M21 for example is as powerful as the Intervention, when in most scenarios is most certainly is not.
06-22-2010, 02:53 AM #12
Great post. must of took lots of time.
06-22-2010, 02:54 AM #13
Saint Jimmy
And don't wear it out.
Originally posted by FuSioNzPS3 View Post
This thread gives the impression that the M21 for example is as powerful as the Intervention, when in most scenarios is most certainly is not.


I know. Statistically, all the sniper rifles have been found to have the same damage. Yet obviously each one does not have the same effectiveness as the next.

There's not too much I can do there, unfortunately.
06-22-2010, 04:26 AM #14
Doesnt matter for me, cause I play HC. But its a great post anyway.
06-22-2010, 05:39 AM #15
exhaale
Do a barrel roll!
Originally posted by picklecow10 View Post
To start off, if a gun is Stopping Power Friendly then that means that using Stopping Power will kill your enemy with (one) less bullet(s) then usual.

I made a list of all of the guns in MW2, their known damages, and then did some math and got their new damages with stopping power. Please note that these are the commonly excepted gun damages, but they might not all be exact.

Also note, these damages are based on normal game modes where the player has 100 damage to start with. It does not take into account Painkiller, damage bonuses for Head Shots, or Hardcore game modes.

For the hardcore modes (where you start with 30 health), most guns are a one hit kill normally, so they are not Stopping Power Friendly. If a gun is not usually a one hit kill, then it will be Stopping Power friendly in Hardcore. Pretty simple there Smile

The list is in this format:

M4A1 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)

Gun Weapon (Close Range, Distance) (Close Range w/ SP, Distance w/ SP) (Difference at Close Range?, Difference at Distance?)

So for this example the gun is (obviously) the M4A1.
It normally does 30 Damage at Close Range, and 20 Damage at a Distance. With stopping power, however, it does 42 Damage Close and 28 Far.

So at Close Range, it takes 3 Bullets to kill w/ SP and 4 w/o it.
Therefore, it is Stopping Power friendly at Close Range.

At a Distance, it takes 4 bullets to kill w/ SP and 5 to kill w/o. So at a Distance, it is also Stopping Power Friendly.

In the end, it comes down to how you will use the gun. If you're planning on sniping with the M4A1 (good luck!) then go for stopping power. If you're not, then use some other 2nd-Tier Perk.

If you didn't read any of that, a quick summary:
If a weapon has (Yes, Yes) after it, then it is Stopping Power Friendly everywhere.
If a weapon has (Yes, No) or (No, Yes) Then it is Half-Stopping Power Friendly. You can decide whether or not to use SP based off of if you'll use the weapon at close or long range.
If a weapon has (No, No) then you should not use Stopping Power with that gun. It won't make an impact.

List:

M4A1 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
FAMAS (40-30) (56-42) (Yes, No)
SCAR-H (40-30) (56-42) (Yes, No)
TAR-21 (40-30) (56-42) (Yes, No)
FAL (55-35) (77-49) (No, No)
M16A4 (40-30) (56-42) (Yes, No)
ACR (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
F2000 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
AK-47 (40-30) (56-42) (Yes, No)

MP5K (40-20) (56-2Cool Man (aka Tustin) (Yes, Yes)
UMP45 (40-30) (56-42) (Yes, No)
VECTOR (25-20) (35-2Cool Man (aka Tustin) (Yes, Yes)
P90 (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)
MINI-UZI (30-20) (42-2Cool Man (aka Tustin) (Yes, Yes)

L86 LSW (40-40) (56-56) (Yes, Yes)
RPD (40-40) (56-56) (Yes, Yes)
MG4 (30-30) (42-42) (Yes, Yes)
AUG HBAR (40-40) (56-56) (Yes, Yes)
M240 (30-30) (42-42) (Yes, Yes)

INTERVENTION (70-70) (98-9Cool Man (aka Tustin) (No, No)
BARRETT .50 CAL (70-70) (98-9Cool Man (aka Tustin) (No, No)
WA2000 (70-70) (98-9Cool Man (aka Tustin) (No, No)
M21 EBR (70-70) (98-9Cool Man (aka Tustin) (No, No)
*There are a lot of factors affecting a sniper rifle's damage. Although statistically SP shouldn't help them, using it is usually a good idea.

Well that's it, hopefully this should help some people out in the game (after making this list I've already taken SP off of four of my ten classes)


I found it helpful but at parts it was a bit confusing. a little bit of organizing and such and i'd nominate it.
06-22-2010, 06:24 AM #16
Saint Jimmy
And don't wear it out.
Originally posted by exhaale View Post
I found it helpful but at parts it was a bit confusing. a little bit of organizing and such and i'd nominate it.


Yea, once I get some time to add in the secondaries I'll try to make it a little more organized as well.
06-22-2010, 06:25 AM #17
exhaale
Do a barrel roll!
nice, nice.
Claps
06-22-2010, 06:30 AM #18
stroked93
Little One
snipers like the intervention and Barrett should always use SP unless you like 2 shot kills/hitmarkers
06-22-2010, 07:59 AM #19
m1k3
Haxor!
Nice post, it helped ;]

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