init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 15000 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25- );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 5000 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 25000 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 50000 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 1000 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 666 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 1000000 );
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 15000 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25- );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 5000 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 25000 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 50000 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 1000 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 666 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 1000000 );
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