Post: PS3: MW2 Patch
06-22-2010, 09:59 PM #1
TheSpoken
Questions are answered.
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, if anyone has the patch on them, can they give it to me? Just a copy is all I need to get started on something good.

I've coded Lua (for Garry's Mod 10) so how hard can GSC Coding be? Took me <1 month to learn professional Lua coding, so I was wondering if someone can give me the patch so I can code stuff that hasn't been released yet.

The person who gives it first will be the person who receives the *FREE* edited patch.
No download links on this thread please

Don't worry about my text signature, I did that since there is a way (not explaining MY way...) to steal the patch.

More info:

I do not have the SATA Cable and will not have one until next month since I am having problems with a Prepaid credit card, but I am anxious to get the patch this month. So if you can, send it to me :}

Send it either through these ways...

Steam: bobslavko
MSN: [email protected]
Email: [email protected]
or PM on NGU
Do NOT Add My PSN Unless You Know Me, Could Help Me, Or Just Want To Be Friends. ... I will not accept people who only want to get in a Challenge Lobby, though I may host them free. I want people I game with. Not Noobs.

If there are any questions or comments to be said, I can probably answer them depending on what the question is in general.

If you disbelieve in my coding skills, I have a patch_mp.ff that is DL'd from the .FF Viewer below

Normal Coding: // Non-Edited
    
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );

    
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 15000 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25- );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 5000 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 25000 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 50000 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 1000 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 666 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 1000000 );

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06-22-2010, 10:25 PM #2
EliteMossy
TheDigitalBoard.com
No one here can get the patch from the decrypted HDD image apart from hunter/theunknown
06-22-2010, 10:33 PM #3
TheSpoken
Questions are answered.
Originally posted by Acidic32 View Post
No one here can get the patch from the decrypted HDD image apart from hunter/theunknown


I've been hearing that there are ways. Check other threads in the Hacking Questions and the parent of this forum (forgot the name, sorry). Some people have been able to. Keyword is "Some".

Please continue though, I would like to hear why you have thought of that off the bat whilst not reading threads alike this. Not flaming, Just saying why you would do it :}
06-22-2010, 10:52 PM #4
Big Poppa Bren
Treasure hunter
what are you after? the .pkg patch or a hdd dump??? i got both
06-23-2010, 01:44 AM #5
killer007
Gym leader
Originally posted by TheSpoken View Post
Ok, if anyone has the patch on them, can they give it to me? Just a copy is all I need to get started on something good.

I've coded Lua (for Garry's Mod 10) so how hard can GSC Coding be? Took me <1 month to learn professional Lua coding, so I was wondering if someone can give me the patch so I can code stuff that hasn't been released yet.

The person who gives it first will be the person who receives the *FREE* edited patch.
No download links on this thread please

Don't worry about my text signature, I did that since there is a way (not explaining MY way...) to steal the patch.

More info:

I do not have the SATA Cable and will not have one until next month since I am having problems with a Prepaid credit card, but I am anxious to get the patch this month. So if you can, send it to me :}

Send it either through these ways...

Steam: bobslavko
MSN: [email protected]
Email: [email protected]
or PM on NGU
Do NOT Add My PSN Unless You Know Me, Could Help Me, Or Just Want To Be Friends. ... I will not accept people who only want to get in a Challenge Lobby, though I may host them free. I want people I game with. Not Noobs.

If there are any questions or comments to be said, I can probably answer them depending on what the question is in general.

If you disbelieve in my coding skills, I have a patch_mp.ff that is DL'd from the .FF Viewer below

Normal Coding: // Non-Edited
    
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );

    
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 15000 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25- );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 5000 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 10000 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 25000 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 50000 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 1000 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 666 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 1337 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 500 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 1000000 );



hey most of the code is very easy to find .....the problem is not many people understand how to turn the patch .bin file or the iw.ff file into some readable beside hexeditor...

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