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This is the Ultimate guide of ground war! Please Comment and give feedback. +rep would be grateful
Colour Key:
Blue=
Ground War
Orange=
Analysis
Green=
Perks
Useful Information=
Pink
[multipage=What is Ground war]
Ground war is a type of game on the mw2 playlist which includes Domination and Team-Death Match. There Are 9 players on each team fighting for capturing 3 Flags Or killing each other untill one team wins! The main feature of this game type is for a big party of players with over 6 players. Also 9v9 makes it easier to get kills with an ac-130/Chopper Gunner.
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[multipage=Reasons Why You should Play Ground War]
Ground war is a great game type. It is already about 3rd in the most played game type on the mw2 ps3 at the moment. I play
ground war myself and i love it. There is always something to do,either capture a flag or run around prone shooting people. If you are playing with your mates you can be very tactical. Becasue there is 9 players on each team it is very good for getting kills with killstreaks. Multi Kills is always easy because people seem to go around in groups. Here is a link to my old guide on how to get kill streaks realy fast...[url]www.nextgenupdate.com/forums/call-duty-modern-warfare-2-discussion/155684-getting-ac-130-chopper-gunner-guide.html[/url]
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[multipage=Class Setups]
Ground War is a very fast style of play. Because there is 9 players on each team it makes it less easy to camp. Rushing is a more of a technique in
ground war. Here are some class setups to help you rape.
Class setup 1:
Ump45 Silencer
M93 Raffica Akimbo/ G18 Akimbo
Semtex
SmokeMarathon
Lightweight/Stopping power
Ninja
Class Analysis.This Class is good for "Rushing". Ump45 is very quick and has alot of power for a submachine gun. The m93 akimbo's are useful if you run out of ammo plus
marathon and
lightweight gives you unlimted sprint and very fast.
Ninja is useful if you want to become silent for a little while. If your in need of cover up just chuck down your smoke. A very useful class and is good fun to mess around with!
Class setup 2:
Tar 21-Silencer
PP2000
Claymore
Stun/FlashScavenger
Hardline
Steady aim/Ninja
Class Analysis.This class is abit more on the "Camping" Side. The Tar is extreamly powerful and is good for close range and long range. The claymore is useful for covering your back and
scavenger can give you unlimted ammo.
Hardline is good because you only need 4 kills for a predator and there is no need for
stopping power as it is already powerful. With this class it is easier to get your desired killstreaks.
Class Setup 3:
Barret-Thermal
PP2000
Claymore
Stun/FlashSleight Of Hand "PRO"
Stopping power
Steady aim
Class Analysis. Good Sniping Class. Normally one shot kill and thermal hels you to see your enimies. Same thing as class 2 the claymore covers your back. Very good class and a very good gun!
[multipage=Rushing]
Rushing Take's Practice. Dont just think rushing is running about getting shot in the head, then repeating the process. Well Rushing takes alot of skill. When rushing you should always use Maraton and lightweight.
One of the advantges of rushing is been able to do prone shots. This is where the player quickly lies down while shooting at the the enimie. The easiest way to do this is put your stick layout on tactical! Then when shooting at someone just hold down
R3 and bang There DEAD! Try to practice this with some of your mates and this will be a real help in playing
ground war
[multipage=Thanks!]
Thanks for reading hope you liked it please +rep as this took me over an hour

This is my second guide so please be nice

Thankyou.