Post: [RELEASE] [PS3] patch_mp.ff's (COD4, COD5, MW2)
07-01-2010, 09:47 PM #1
IW_JOSH
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PS3 patch_mp.ff's COD4, COD5, MW2


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Guys i've been working on this for such a long time and to be honest am a little bit fed up with working on it by myself so im going to release all the knowledge i've gained over the past 6 weeks with regard to modding the COD4, COD5 and MW2 PS3 patch and will try my best to answer your questions. This is not anything to do with decrypting the HDD, this is about the decompressing and recompressing of the actual patch itself.

Firstly these are all PS3 patches which belong to myself, they are generic meaning they will work on all PS3's, so if a modded patch was produced and shared with the community, it could be re-encrypted individually and replaced onto the original patch.

Each patch is compressed with ZLIB and providing the correct headers are found, each individual GSC can be decompressed and compressed. From what i understand the patches are compressed with a window bit value of 15 (maximum compression). The ZLIB headers on XBOX 360 patches start with the bytes '38 DA'

Offzip can be used to decompress PS3 patches which is what i have used on all of the patches to get them decompessed. This then allows me to view the patches in FF viewer (Providing the correct file convention is used) and can allow me to edit them. Unfortunately because FF viewer is designed to work with PC and XBOX 360 patches, it will not save PS3 fast files with the correct compression format as PS3 FF's headers change from each block.

So basically the problem i have is that i cannot get the patches compressed correctly which is what i understand a lot of members have a similar problem. Ideally what we need to find is the ZLIB headers for the PS3 patches, then if we find the correct header relating to the correct GSC (for example the _missions.gsc - the one which contains "onPlayerSpawned" used for entering dvars into) then edit that file with some dvars, get it recompressed with the correct compression ration (Pretty sure its a window bits value of 15) then we would have a working modded patch, which then leads us onto the next problem......

From what TheUnk0wn has said is that the PS3 HDD is checksummed, i have been unable to check this out as i have been really busy lately, anyway if this is the case we will need to find an alternate method of getting the patch onto the HDD through bypassing this checksum. For those who are unsure of what a checksum is, it is a digit which checks the integrity of a file to make sure any errors or changes havent occurred. Anyway, i have a couple of ideas on how to get around this checksum, firstly you could actually work out the checksum which was done on the XBOX 360 version of COD4 but to be honest, this isn't going to happen. My second method is a much more realistic idea which could actually work, anyway when you download a patch from PSN it is encrypted as a .PKG and actually contains the patch itself (obviously) along with several other files (such as the eboot.bin etc). If the locations of the patch could be found in the .PKG it will load onto the PS3 correctly and has the potential to bypass the checksum. I have tried this method myself and looked through the .PKG but cannot find any similar data to the patch_mp.ff, i have also tried decrypting the .pkg using the PS3's HDD decryption method but had no luck. I have however managed to add the patch_mp.ff to the .PKG and manage to get it to download and install half-way before giving an error so i think it is the right route to go down, also since having hunter as a friend (doubt for much longer though but understand my reasons for posting this) when he loads up games, he will go offline, then online when loading every single game up (which is what happens when you download a patch to your ps3, you will go offline, download the patch, then come back online again). Anyway i think thats just about everything, as mentioned this is not a 'OmG hOw D0 u DeCyPt DA HaRdDrIv3?' thread, this is for those who have already reached that stage and are stuck on the next part.

Here are the PS3 Patches:

1.10 Patch MW2: You must login or register to view this content.
COD5: You must login or register to view this content.
COD4: You must login or register to view this content.

Advice:The COD4 and MW2 patches CAN be opened in FF viewer providing you dont change the file names, but as explained earlier, they cannot be saved correctly.

Credits to:
Prasoc - From S7, Creator of the FF Viewer helped me understand the patches a lot more and how they worked.
Hunter - Helped me hugely but lost contact with him when i decrypted the patch. Fantastic guy and don't hate him for not releasing his hacks.

I would appreciate some +REP for all my hard work and time that i've put into this and thank Hunter as well for finding out this exploit, if it wasn't for him, i can guarantee we wouldn't be here now, we would still be talking about some packet injection crap.

DONT POST ASKING TO GET IN A LOBBY, I HAVENT EVEN GOT IT WORKING! I AM ASKING FOR ASSISTANCE
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The following 18 users say thank you to IW_JOSH for this useful post:

3RIC, Alfa, AtlasK, Aule, BSLICER25, Carbon0x, chris2k7sears, dAs_sHMu, DEREKTROTTER, KluTcHxMoDz, ProTnx, Redfield, shotkillah55, WhiteGuyOnline, x_DaftVader_x, xxbabykickerxx, XxprokillahxX
07-02-2010, 04:46 PM #20
I belive that the ZLIB Headers for the PS3 patch is 78 DA or 7A D8 (not 100% sure what one it is)
07-02-2010, 05:22 PM #21
AtlasK
Eyes don't lie
I think the only method to make mod lobby on mw2 is very hard /without hddstudio/ need to use 2 ps3 :
- an old ps3 with otheros with linux distrib installed
- an other with 3.30 or 3.40 firmware now
First ,download mw2 on your 3.40 ps3 ,install it ,play a match .
2*transfert data from 3.40 to the old ps3.
3*Launch linux on otheros and access to hdd ,u need to know how to access ps3's partition .
4*Modify the mw2 patch with a compiler or other from linux ,save ,quit and test it on the old ps3.
5*if it works well ,you can transfert it to the 3.40 fw ps3 .

With this method ,you can access directly to hdd and modify files without any checksum ,because i think data files will be uncrypted and you wont export files .
If someone can test it ...
07-02-2010, 06:07 PM #22
DEREKTROTTER
You're Goddamn Right
Here is a quote from PS3 News:

Originally posted by another user
Ihatecompvir

And Ihatecompvir comes in for the kill. I edited WAWPAtch.ff and then compressed it.

Contains jump_height 999, DPAD_UP says "Ihatecompvir is god", and godmode.

I'm not sure how you're going to get these back on the HDD though, I believe in you bro. Also can you get the MW2 patch files?
The header is this.

IWff0100

These would be better. In case you want to continue this, PM me. I don't want this to get out before it's ready.

The file - You must login or register to view this content.


So maybe he knows how to compress
07-02-2010, 06:14 PM #23
Craig1690x
Stupid is Stupid does
Originally posted by BSLICER25 View Post
HEY FOR THIS WILL YOU BE HOSTING A CHALLENGE LOBBY? AND IF SO ADD BSLICER25+ I LIKE YOUR THREAD! Nice job + rep and 1st posts!


he just said dont ask him you ****ing dipshit
07-02-2010, 09:30 PM #24
I'm not sure if this is helpful, but if you check the files properties it says Compressed Method: CRC-32 Deflated: 47BA288D

I believe this refers to the checksummed Zlib compression method..

---------- Post added at 04:30 PM ---------- Previous post was at 04:11 PM ----------

Originally posted by Derek
Here is a quote from PS3 News:



So maybe he knows how to compress


I doubt he will tell you, he is in Hunters lobbies on youtube.....
07-02-2010, 09:34 PM #25
ilikeitindabutt
Who fukmi who the fukru
well i dl you patches and i cannot open any of them in ffviewer or patch editor they come up as not a .ff file
07-02-2010, 09:45 PM #26
Originally posted by ilikeitindabutt View Post
well i dl you patches and i cannot open any of them in ffviewer or patch editor they come up as not a .ff file


You're doing something wrong then. They opened fine for me....
07-02-2010, 09:49 PM #27
ilikeitindabutt
Who fukmi who the fukru
Originally posted by x View Post
You're doing something wrong then. They opened fine for me....


can you post links to ffviewer and patch_editor ? in this thread but i try the cod4 and nothing i open it in hex read some areas all i see is xboxlive all over the place. I have them but just wanna make sure they are not corrupted if they are not opening these files.
Nevermind i seen what i was doing wrong my bad got it to open them up but still everything is xbox settings. But atleast you know where the offets are lol for the locations of the nomad where it starts and ends.
07-02-2010, 09:50 PM #28
henno
I am error
can someone please tell me were you fond the patch.

it is in the *.pkg ubdate witch i can get over proxy right?!

i tryed to find something in there i tryed a lot of 78da and 38da but simplyzip (zlib) always says error.

can someone please tell me the offset and the file were you fond it?!

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