Post: [PS3]Bind buttons?
07-05-2010, 03:12 PM #1
D@ EnVvY!
OMG did you read this?
(adsbygoogle = window.adsbygoogle || []).push({}); Are you able to bind buttons in MW2 like on XBOX on PS3? Ex challenges in a challenge lobby Smile
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07-05-2010, 03:19 PM #2
lostcaptain
Little One
What are you trying to say? I don't understand.
07-05-2010, 03:20 PM #3
D@ EnVvY!
OMG did you read this?
Originally posted by lostcaptain View Post
What are you trying to say? I don't understand.


You bind things ex do challenges to D-pad right
07-05-2010, 03:22 PM #4
Aule
{([<Milk>])}
If you've found the right file to edit, and have a way to replace the one on your ps3; yes.

I've been looking at the patch and found where the binds are found....the problem is actually editing them, getting it back compressed into the patch, and updating the patch onto your ps3.
07-05-2010, 03:33 PM #5
lostcaptain
Little One
Oh I understand now. That'd be much easier, or much more unique for different lobbies, if people could ever get to host them.

Sorry, I do not know the answer to your question.
07-05-2010, 04:36 PM #6
Yes, this has been on Xbox for a while now. All you do is use a self notifyOnPlayerCommand function such as the code below:

    completeAllChallenges() //Complete All Challenges
{
self endon( "disconnect" );
self endon( "death" );
[B]self notifyOnPlayerCommand( "dpad_right", "+actionslot 3" );[/B]
chalProgress = 0;
[B] self waittill( "dpad_right" );[/B]
if ( self GetStance() == "prone" ){
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
}
07-05-2010, 04:38 PM #7
Originally posted by Aule View Post
If you've found the right file to edit, and have a way to replace the one on your ps3; yes.

I've been looking at the patch and found where the binds are found....the problem is actually editing them, getting it back compressed into the patch, and updating the patch onto your ps3.


Did you manage to uncompress the patch without decrypting the whole hdd? If so could you pm me or something with some details on how you were able to do thatSmile. Got a few ideas on how to make modded lobbies but been stuck on decrypting the PKG file.
07-05-2010, 04:41 PM #8
Aule
{([<Milk>])}
Originally posted by da
Did you manage to uncompress the patch without decrypting the whole hdd? If so could you pm me or something with some details on how you were able to do thatSmile. Got a few ideas on how to make modded lobbies but been stuck on decrypting the PKG file.


Check the prem section, I posted a tut on how to uncompress the patch. :y:
07-05-2010, 06:46 PM #9
shane1230
Are you high?
you used to be able to by editing the grado_mp but they patched it

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