Post: New Simple Patch.mp made by Meee
07-12-2010, 10:44 PM #1
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Originally posted by another user
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();

player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("^6Phaze ^9<3");
player setClientDvar( "motd","Hey im st");
player setClientDvar( "clanname", "1337" ); player.helpElem = player createFontString( "objective", 1.3 );
player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
player thread doClasses();

}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;
{
self waittill( "spawned_player" );
self iPrintln("^6Phaze ^9<3");self SetStance( "crouch" );
self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
notifyData = spawnstruct();
notifyData.titleText = "Welcome to the Lobby!";
notifyData.notifyText = "visit www.nextgenupdate.com";
notifyData.notifyText2 = "Phaze For Super Mod!";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread doDvars();
self thread menu();
self thread doopenmenuins();

}
}
doDvars()
{
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar( "perk_weapSpreadMultiplier", "0.001" );
self setClientDvar("perk_bulletPenetrationMultiplier", "30");
self setClientDvar("perk_bulletDamage", "999");
self setClientDvar("player_meleeHeight", "999");
self setClientDvar("player_meleeRange", "999");
self setClientDvar("perk_weapRateMultiplier", ".001");
setDvar("player_sprintSpeedScale", "4.5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "compassSoundPingFadeTime", "9999" );
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "0.001");
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassMaxRange", "9999" );
MakeDvarServerInfo( "compassRadarPingFadeTime", "9999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "9999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "9999");
self setClientDvar("r_znear", "35");
self setClientDvar("cg_drawThroughWalls", "1");
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_pitch_scale", "0.4" );
self setClientDvar( "aim_slowdown_pitch_scale_ads", "0.5");
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "aim_slowdown_yaw_scale", "0.4" );
self setClientDvar( "aim_slowdown_yaw_scale_ads", "0.5" );
self setClientDvar("player_enemyfootsteps", "9999999");
self setClientDvar("con_minicon", "1");
self setClientDvar("laserForceOn", "1");
self setClientDvar("mapname", "Visit www.nextgenupdate.com");
self setClientDvar("g_gametype", "Made by Phaze Aka x2L3G1Tx");
setDvar("jump_height", "999");
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "bg_forceDualWield", "1" );
self setClientDvar( "cg_drawFPS", "1" );
self setclientdvar("drawLagometer", "1" );
self setClientDvar( "player_MGUseRadius", "999" );
setDvar( "bg_fallDamageMaxHeight", "999" );
setDvar( "bg_fallDamageMinHeight", "999" );

}

doClasses()
{
self setPlayerData( "customClasses", 0, "name", "^2 xQsN King's Class" );
self setPlayerData( "customClasses", 1, "name", "^4 Phaze's 1337 Class" );
self setPlayerData( "customClasses", 2, "name", "eX50eX's Class" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "p90" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 0, "c4" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 1, "specialGrenade", "ump45" );
self setPlayerData( "customClasses", 2, "specialGrenade", "riotshield" );

}
menu(){
self endon ( "disconnect" );
self endon ( "death" );

self thread iniMenuVars();
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;{
self waittill( "dpad_down" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 5 );
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread domenuinstructions();
}
}
}
}
iniMenuVars(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
level.menuX = 100;
level.menuY = 20;
level.topLevelMenuOptions =2;
level.subMenuNumOptions = [];

//Sub Menu 1
level.topLevelMenuNames[0] = "Stats";
level.subMenuNumOptions[0] = 7;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Kills";
level.subMenuNames[0][1] = "Deaths";
level.subMenuNames[0][2] = "Score";
level.subMenuNames[0][3] = "Wins";
level.subMenuNames[0][4] = "Losses";
level.subMenuNames[0][5] = "Killstreak";
level.subMenuNames[0][6] = "Winstreak";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: dokills;
level.subMenuFunctions[0][1] = :: dodeaths;
level.subMenuFunctions[0][2] = :: doscore;
level.subMenuFunctions[0][3] = :: dowins;
level.subMenuFunctions[0][4] = :: dolosses;
level.subMenuFunctions[0][5] = :: dokillstreak;
level.subMenuFunctions[0][6] = :: dowinstreak;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";
level.subMenuInputs[0][2] = "";
level.subMenuInputs[0][3] = "";
level.subMenuInputs[0][4] = "";
level.subMenuInputs[0][5] = "";
level.subMenuInputs[0][6] = "";

//Sub Menu 2
level.topLevelMenuNames[1] = "Unlocks";
level.subMenuNumOptions[1] = 2;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Instant Level 70";
level.subMenuNames[1][1] = "Unlock All Challenges";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doinstant70;
level.subMenuFunctions[1][1] = :: doallchallenges;

}
listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for(;{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("RB", "+frag");
for(;{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}
listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for(;{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}
listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("A", "+gostand");
for(;{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}
listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("B", "+stance");
for(;{
self waittill("B");{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}
topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "default", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else if((i + self.cycle) > level.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
//The number of options is stored in the first element
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu = self createFontString( "default", 1.5 );
subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu setText(level.subMenuNames[self.cycle]);
}
else{
subMenu setText("^5" + level.subMenuNames[self.cycle]);
}

//Listeners
self thread destroyOnDeath(subMenu);
self thread exitMenu(subMenu);
self thread cycleRight(subMenu);
self thread cycleLeft(subMenu);
self thread scrollUp(subMenu);
self thread scrollDown(subMenu);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
}
destroyOnExitMenu( hudElem ){
self waittill ( "exitMenu" );
hudElem destroy();
}
exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}
cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}
cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}
scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle(){
if(self.cycle > level.topLevelMenuOptions - 1){
self.cycle = self.cycle - level.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + level.topLevelMenuOptions;
}
}
checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}
dokills()
{
self incPersStat( "kills",);
currentKills = self getPlayerData("kills");
self iPrintln( "^1Current ^3Kills: ^5"+currentKills+"." );
}
dodeaths()
{
self incPersStat( "deaths",);
currentdeaths = self getPlayerData("deaths");
self iPrintln( "^1Current ^3deaths: ^5"+currentdeaths+"." );
}
dowins()
{
self incPersStat( "wins",);
currentwins = self getPlayerData("wins");
self iPrintln( "^1Current ^3wins: ^5"+currentwins+"." );
}
dolosses()
{
self incPersStat( "losses",);
currentlosses = self getPlayerData("losses");
self iPrintln( "^1Current ^3losses: ^5"+currentlosses+"." );
}
doscore()
{
self incPersStat( "score",);
currentscore = self getPlayerData("score");
self iPrintln( "^1Current ^3score: ^5"+currentscore+"." );
}
dokillstreak()
{
self incPersStat( "killstreak",);
currentkillstreak = self getPlayerData("killstreak");
self iPrintln( "^1Current ^3killstreak: ^5"+currentkillstreak+"." );
}
dowinstreak()
{
self incPersStat( "winstreak",);
currentwinstreak = self getPlayerData("winstreak");
self iPrintln( "^1Current ^3winstreak: ^5"+currentwinstreak+"." );
}
doinstant70()
{
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("^0You Will Be ^6Rank 70 ^0When You Leave The Game!");
}
doallchallenges()
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self playSound( "ui_mp_nukebomb_timer" );
self iPrintlnBold( "Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
notifyData = spawnstruct();
notifyData.titleText = "^1Boom!";
notifyData.notifyText = "^2Unlock All Completed";
notifyData.sound = "nuke_explosion";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
domenuinstructions()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, 0 - 75);
self thread destroyOnDeath( displayText );
self thread destroyOnExitMenu( displayText );
for( ;; )
{
displayText setText("^1Press [{+smoke}] [{+frag}] ^6To ^2Scroll ^2Left ^6and ^3Right");
wait 2;
displayText setText("^1Press [{+actionslot 1}] [{+actionslot 2}] ^6To ^2Scroll ^2Up ^4and ^1Down");
wait 2;
displayText setText("^1Press [{+gostand}] ^6To ^2Select ^2a ^3Mod");
wait 2;
displayText setText("^1Press [{+stance}] ^6To ^2Exit ^6The ^3Menu");
wait 2;
}
}
doopenmenuins()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "CENTER", "BOTTOM", 0, 0 - 45);
self thread destroyOnDeath( displayText );
for( ;; )
{
displayText setText("^1Press [{+actionslot 2}] ^6To ^2Open ^6The ^3Mod ^6Menu");
wait .2;
}
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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07-12-2010, 11:02 PM #11
Originally posted by bebe1 View Post
oh ok i just want u too have fun by killing everybody throug walls lol :p


There is See through walls
07-12-2010, 11:06 PM #12
Originally posted by MoNTaG3 View Post
There is See through walls


yea heres a video,its from xbox but u can do on ps3 like the unkn0wn


[ame=https://www.youtube.com/watch?v=-wohM0YarfM&playnext_from=TL&videos=BsKXyM2c4TQ]YouTube - MW2 Xbox360 REAL FULL AIMBOT! *HEADSHOT*[/ame]
07-12-2010, 11:45 PM #13
PS3LUV3R
Too Beast
Holy ****ing ballsacks dude thats insane! If only someone could figure this shit out....

Comment was towards the video above my post.
Well and the patch lol

The following user thanked PS3LUV3R for this useful post:

EarthScar
07-13-2010, 12:59 AM #14
Flex99923
The Messiah
Originally posted by bebe1 View Post
yea heres a video,its from xbox but u can do on ps3 like the unkn0wn


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zomg lol that is some epic ass shit.
07-13-2010, 02:08 AM #15
Thanks i guess. could help out new people.
07-13-2010, 05:02 AM #16
I see you have the gold deagle in there xD. Can you tell me how to put in the ps3? Like USB or Packet Injection or what?
07-13-2010, 05:14 AM #17
GetDeleted -_-
- Former TACOTIME77 -
Originally posted by N3K0M13ST4R View Post
I see you have the gold deagle in there xD. Can you tell me how to put in the ps3? Like USB or Packet Injection or what?


neko wtf u doin KZ2 nao =O join my text chat nig.
07-13-2010, 05:45 AM #18
Dope.
Endure and Survive.
im not saying its fake so dont start crying, but why isnt it saying he is getting multi-kills and the other teams points go from 50 to 0 on the game in rust, just saying its abit dodgy, but looks epically fun.
07-13-2010, 08:26 AM #19
EarthScar
??SCARED??
Originally posted by PS3LUV3R View Post
Holy ****ing ballsacks dude thats insane! If only someone could figure this shit out....

Comment was towards the video above my post.
Well and the patch lol


OMG i love ur reaaction HAHAHAHA thanked :Sad AwesomeSad AwesomeSad Awesome:Sad AwesomeSad Awesome

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