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1. Assault Rifles
Assault Rifles are the most well rounded weapons in the game. The combination of various accuracies, damage, fire rates, and ranges make them very versatile for all players.
The most common use for them is for efficient damage output on medium to large sized maps. The range is better than a Submachine Gun and the accuracy is better than a Light Machine Gun. If you are likely to see your enemy coming, and aren’t an accomplished sniper, try these guns out.
If you are a beginner to multiplayer, I strongly recommend you stick with an Assault Rifle of some kind until you are comfortable aiming for headshots.
The most uncommon usage for an Assault Rifle I’ve seen is probably what I use the FAL for. I don’t like to use Sniper Rifles. If I want to shoot over a distance I will equip a scope or Red Dot sight on my FAL for kills. This also allows me to keep moving and I won’t have to worry about the horrific hip-fire accuracy of a Sniper Rifle.
2. Submachine Guns
Submachine Guns are essential to close quarters combat. Although an Assault Rifle can be used most of the time, the SMG is clearly superior. SMG have a high rate of fire, can be dual-wielded, are very light so require less time to aim, and have much better hip-fire accuracy than other weapons.
I’ve seen a few people attempt to shoot me over a distance with these, but it has yet to work out for them. The only way I can see that happening is if I’m sitting still. The recoil is just too excessive.
3. Light Machine Guns
LMGs can work wonders for a new player on large maps. These weapons have huge magazines, superior bullet penetration, and a generally high rate of fire. The most common usage for them I’ve seen is on a Free For All and Hardcore setting. Free For All because you will turn a corner and find someone right in your face before you know it. This is a good time to start spraying your weapon. Hardcore because it only takes 1 or 2 bullets from a LMG to kill you.
I’ve frequently used LMGs with the Grip and Red Dot sight attachments for headshots across even large levels. Just be careful if you try this because chances are they have a much more accurate weapon. Remember to use small bursts.
4. Sniper Rifles
I am not a fan of Sniper Rifles. I almost never use them and when I do it is with little success. If you have the patience to sit and wait you can make good use of the range, accuracy and power of these weapons. Try not to miss though because the rate of fire is abhorrent on all of them.
They will be used the most on the Derail, Wasteland, Estate, Afghan, and Underpass maps. There is a lot of cover and these levels are sniper havens. If you do plan on become a sniper for a while, make sure you try to get all of the ghillie suits available. They add a little extra camouflage to some levels. This is always good for a sniper.
The most uncommon use for a SR I’ve seen was a video that showed a guy routinely getting headshots while hip-firing a Barett .50 cal. I can’t imagine the patience and dedication needed to become that good with a SR.
5. Riot Shield
Riot Shields are the most intriguing weapon addition in my opinion. They have to be held by both of your hands, thus leaving you with no other weapon. A weapon made for defense, with limited offensive capabilities.
When using the Riot Shield the bullets that strike it are actually deflected and can cause damage to other players. As far as I know, they are also indestructible. The more they are shot, the more cracks they’ll get, making it impossible to see through it. As I stated before, it can be used to melee in close quarters. Be aware that it isn’t that difficult to be knifed when doing so.
I’ve played against people who have used the RS for back protection while trying to level their handguns, people who use it just to frustrated their opponents, and I’ve even seen it used in an almost phalanx-like formation during Team Deathmatch.
6. Machine Pistols
One of the new secondary weapon types in Modern Warfare 2. Basically just how it sounds. Pistols with a high rate of fire. Only one of them has a three-round burst.
There are just too many uses to list them all here. I’ve used them in emergencies, when I’ve run out of ammo on my primary, just to get some kills for attachments, for dual-wielding mayhem, etc. The list goes on and on.
7. Handguns
If you played any previous Call of Duty game you’ll know that you always have a backup Handgun. Nothing new here, really, except for some weapon attachments.
8. Shotguns
One of the best moves for multiplayer was making Shotguns a secondary weapon instead of a primary.
The most obvious use for a Shotgun is close quarters combat. That hasn’t changed a bit in any first person shooter ever made. It is the only thing that makes sense.
On the other hand, these weapons are now being used with the dual-wielding attachment Akimbo and even with silencers for snipers that have been exposed. Experiment with these weapons. Just don’t try to shoot someone from across the map. It won’t happen.
9. Launchers
Launchers were used by beginners a lot in the first Modern Warfare. That hasn’t changed dramatically in Modern Warfare 2, especially if you include the Grenade Launcher attachment for Assault Rifles.
What has changed the most about Launchers is their importance in multiplayer matches for taking down enemy helicopters and harriers. When these Killstreak rewards are called in they can wreak havoc on your entire team, quickly stealing or solidifying their lead.
If you find that you or your team are always getting pummeled by Pave Lows, make sure you always have a class with a Stinger as secondary. Bring that tank back to the ground and earn XP and Callsigns while you’re at it.
Special thanks to JC! Also I will add links later.