Post: New Codes
07-28-2010, 07:56 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); This is not mine, I found this while browsing the internet, not sure if it has any importance, but I am sure you guys will mess around with it:

Here is some more codes and dvar's I found that are interesting. If you too are interested in some of these please feel free to test it. Since I am on vacation right now and have no jtag I cannot test it myself.
I noticed last time I posted things like this somebody did this: [Release] Gold Vision. If you are going to take my finds and make them work please give me credit.

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );


//Here is a code i've been seeing alot lately in the common_mp.ff. I have not seen it anywhere on 7s so I would like to show everyone it. If someone does turn this code into a new text or something and release's it, please say my name somewhere.
//It also seems this is the code for when you kill someone and +50 pops up.

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );


(getdvar("mapname") == "mp_background") //It seems like there may be another map... Someone test please.


//IT seems like this is the loading bar with text when capturing a flag or something.
//The reason why it say's capturing nuke is because I found this in _GTNW.gsc.
Once again if someone turns this into something cool and releases it please give me credit.
useBarText setText( &"MP_CAPTURING_NUKE" );

useBar.useTime = 100;
player.useBar = useBar;
player.useBar hideElem();
player.useBarText = useBarText;
player.useBarText hideElem();


//These dvar's seemed interesting, so I'm just throwing them in there.

player setClientDvar( "ui_promotion", 0 );

setDvar( "ui_danger_team", "contested" );


//If precacheItem's are usless please tell me. But otherwise it looks like models to me.

precacheItem( "scavenger_bag_mp" );
precacheItem( "frag_grenade_short_mp" );
precacheItem( "destructible_car" );



//This is exacly how I found it in common_mp.ff not edited at all!
//This is a theory but instead of that big walking ac130 code you can just give someone these weapons. Btw that's how I found it in the gsc I did not add player _giveweapon.

player _giveWeapon("ac130_105mm_mp");
player _giveWeapon("ac130_40mm_mp");
player _giveWeapon("ac130_25mm_mp");
player SwitchToWeapon("ac130_105mm_mp");


//Right when I saw this I was like wtf. If someone could aim me and explain this that would be great aim: [email][email protected][/email]

ufo_mode()
{
level.player openpopupmenu( "painter_mp" );// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
level.player closepopupmenu( "painter_mp" );
}



//I know people say that this is a server side patch and cannot be bypassed but I saw this and was just wondering.

getDvar( overrideDvar ) != "" )

//My edited version of it:

getDvar( overrideDvar ) != "aimbot dvar's here" )
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07-28-2010, 08:02 AM #2
Very nice finds but some may turn out not to be useful.
07-28-2010, 08:04 AM #3
NeedaMilfSoon
In my man cave
Originally posted by Macdaddy4sure View Post
Very nice finds but some may turn out not to be useful.


thank you, hopefully something in there is useful Smile

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