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This is not mine, I found this while browsing the internet, not sure if it has any importance, but I am sure you guys will mess around with it:
Here is some more codes and dvar's I found that are interesting. If you too are interested in some of these please feel free to test it. Since I am on vacation right now and have no jtag I cannot test it myself.
I noticed last time I posted things like this somebody did this: [Release] Gold Vision. If you are going to take my finds and make them work please give me credit.
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
//Here is a code i've been seeing alot lately in the common_mp.ff. I have not seen it anywhere on 7s so I would like to show everyone it. If someone does turn this code into a new text or something and release's it, please say my name somewhere.
//It also seems this is the code for when you kill someone and +50 pops up.
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
(getdvar("mapname") == "mp_background") //It seems like there may be another map... Someone test please.
//IT seems like this is the loading bar with text when capturing a flag or something.
//The reason why it say's capturing nuke is because I found this in _GTNW.gsc.
Once again if someone turns this into something cool and releases it please give me credit.
useBarText setText( &"MP_CAPTURING_NUKE" );
useBar.useTime = 100;
player.useBar = useBar;
player.useBar hideElem();
player.useBarText = useBarText;
player.useBarText hideElem();
//These dvar's seemed interesting, so I'm just throwing them in there.
player setClientDvar( "ui_promotion", 0 );
setDvar( "ui_danger_team", "contested" );
//If precacheItem's are usless please tell me. But otherwise it looks like models to me.
precacheItem( "scavenger_bag_mp" );
precacheItem( "frag_grenade_short_mp" );
precacheItem( "destructible_car" );
//This is exacly how I found it in common_mp.ff not edited at all!
//This is a theory but instead of that big walking ac130 code you can just give someone these weapons. Btw that's how I found it in the gsc I did not add player _giveweapon.
player _giveWeapon("ac130_105mm_mp");
player _giveWeapon("ac130_40mm_mp");
player _giveWeapon("ac130_25mm_mp");
player SwitchToWeapon("ac130_105mm_mp");
//Right when I saw this I was like wtf. If someone could aim me and explain this that would be great aim: [email]
[email protected][/email]
ufo_mode()
{
level.player openpopupmenu( "painter_mp" );// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
level.player closepopupmenu( "painter_mp" );
}
//I know people say that this is a server side patch and cannot be bypassed but I saw this and was just wondering.
getDvar( overrideDvar ) != "" )
//My edited version of it:
getDvar( overrideDvar ) != "aimbot dvar's here" )