Post: BruteCRC32
08-05-2010, 11:20 PM #1
bonbonbon
dead babies in a tree
(adsbygoogle = window.adsbygoogle || []).push({}); :dance: Use this on modified patches, just load CRC from untouched and apply it to the modded one. If you haven't curropted it then it should install fine.

begin Chaos()
{
if corrupted
{
try_again=true;
return 0;
}
return 1;
}


Download it from Google all you need is the name
(adsbygoogle = window.adsbygoogle || []).push({});
08-06-2010, 08:59 PM #11
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by IDontbreak View Post
I feel like a Total leech but What in the fkn world Is this?


Signs the pkg file but doesn't work :mudkip:
08-06-2010, 09:03 PM #12
IDontbreak
Cake is a lie
Originally posted by juddylovespizza View Post
Signs the pkg file but doesn't work :mudkip:


Its already signed, Didnt everybody know this Eek
08-06-2010, 09:07 PM #13
thanks for this thread

---------- Post added at 04:07 PM ---------- Previous post was at 04:04 PM ----------

can som1 help me with a mw2 ps3 superjump on bypass
08-06-2010, 09:23 PM #14
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by IDontbreak View Post
Its already signed, Didnt everybody know this Eek


Not when its been decompressed and then compressed again
08-06-2010, 11:18 PM #15
KingKj52
The New Kid
Originally posted by juddylovespizza View Post
Not when its been decompressed and then compressed again


Just wondering, if its the decompression and compression that unsigns it...then why not find a way to add or merge the files without decompression. I'm sure a little C++ or C# coding could accomplish this. For example, make 2 copies of it, decompress the first, learn where you need to place your modded files, then for the second one, use a program (custom made, obviously) that loads it into that directory without decompression? If you know the directories, you don't need to decompress.

That, or [just wondering if this will work] find a way to force merging on Windows when copying over [though I doubt this will work].

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