Post: *Amended* Working MW2 DVAR/CVAR with Explanations
08-10-2010, 09:32 PM #1
*SCHAOS*
ILLUMINATUS
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The following user thanked *SCHAOS* for this useful post:

DARNY
08-10-2010, 09:41 PM #2
*SCHAOS*
ILLUMINATUS

C mantle_check_angle "60" ?
C mantle_check_radius "0.1" ?
C mantle_check_range "20" ?
C mantle_debug "0" ?
C mantle_enable "1" ?
C mantle_max_vertical_end_velocity "0" ?
C mantle_view_yawcap "60" ?
R mapcrc "0" ?
S R mapname "" ?
C masterPort "20810" ?
C masterServerName "cod4master.activision.com" ?
matchmaking_debug "1" ?
maxVoicePacketsPerSec "100" Max voice packets per second
maxVoicePacketsPerSecForServer "20" Max voice packets per second (server)
migration_blocksperframe "0" ?
C migration_dvarErrors "1" ?
migration_limit "5" ?Allowed times to migrate host in 1 game?
migration_msgtimeout "500" Host migration time-out time
migration_timeBetween "30000" Time between host migration
migration_verboseBroadcastTime "100" ?
migrationPingTime "10" ?
C missileRemoteFOV "15" Predator field of view
C missileRemoteSteerPitchRange "1 87" Predator turn limit
C missileRemoteSteerPitchRate "35" Predator turn limit
C missileRemoteSteerYawRate "35" ?
A monkey toy "0" ?Lol sounds cool?
motd "Welcome to Modern Warfare 2 multiplayer" Text at bottom while in a lobby
C motionTrackerBlurDuration "0.2" ?
motionTrackerCenterX "0" Heartbeat center (X)
motionTrackerCenterY "-0.37" Heartbeat center (Y)
C motionTrackerPingFadeTime "3" Dot fade away time
motionTrackerPingPitchAddPerEnemy "0" Sound for far enemy
motionTrackerPingPitchBase "1" Sound for enemy
motionTrackerPingPitchNearby "2" Sound for close enemy
motionTrackerPingSize "0.2" Heartbeat dot size
C motionTrackerRange "1600" Heartbeat range
C motionTrackerSweepAngle "90" Heartbeat angle
C motionTrackerSweepInterval "3" Heartbeat update time
C motionTrackerSweepSpeed "2000" Heartbeat update speed
C mp_paused "0" ?
msg_dumpEnts "0" ?
msg_hudelemspew "0" ?
msg_printEntityNums "0" ?
U A name "" ?
L net_ip "localhost" ?
net_lanauthorize "0" ?Might have something to do with How a pc server checks the Cd key?
AL net_noipx "0" ?
AL net_noudp "0" ?
L net_port "28960" ?
net_profile "0" ?
net_showprofile "0" ?
AL net_socksEnabled "0" ?
AL net_socksPassword "" ?
AL net_socksPort "1080" ?
AL net_socksServer "" ?
AL net_socksUsername "" ?
nextdemo "" ?
nextmap "" ?Might be how you select next map when hosting?
nightVisionDisableEffects "0" Night vision On/Off
nightVisionFadeInOutTime "0.1" Night vision turnoff time
nightVisionPowerOnTime "0.3" Night vision turnon time
C objectiveFadeTimeGoingOff "0.5" ?
C objectiveFadeTimeGoingOn "1" ?
C objectiveFadeTimeWaitOff "2" ?
C objectiveFadeTimeWaitOn "2" ?
C objectiveFadeTooClose "0.1" ?
C objectiveFadeTooFar "25" ?
C objectiveFontSize "0.6" Objective font size
C objectiveHide "0" Show objective On/Off
C objectiveTextOffsetY "-5.33" Objective text offset
C onlinegame "0" Make privatematch count as online On/Off
onlinegameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
onlineunrankedgameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
overrideNVGModelWithKnife "0" ?
packetDebug "0" ?
C painReverbDryLevel "0.5" ?
C painReverbRoomType "underwater" ?
C painReverbWetLevel "0.4" ?
C painVisionLerpOutRate "0.3" ?
C painVisionTriggerHealth "0.55" Health to activate 'pain vision'
C party_autoteams "1" Autoselect teams On/Off
party_connectTimeout "1000" ?
party_connectToOthers "1" Allow party to connect to others On/Off
party_currentSearchTier "2" ?
party_debug "0" ?
party_defaultSearchTier "2" ?
party_editingsettings "0" ?
party_firstSubpartyIndex "0" ?
R party_gamesize "" ?
party_gameStartTimerLength "10" Time at beginning of game where you wait
R party_gametype "" ?
R party_host "0" Party host On/Off
party_hostmigration "1" Party host migration On/Off
R party_hostname "" Party host (enter gamertag in "")
R party_IAmSelected "0" ?Another Force host Dvar?
R party_kickplayerquestion "" Allow to kick players On/Off
party_listFocus "0" ?
R party_lobbyPlayerCount "" ?
R party_mapname "" ?Will Show map in the lobby but wont be the right map when it starts?
R party_mappacks "" ?
party_matchedPlayerCount "4" ?
party_maxplayers "16" Max number of players in an online game
party_maxPrivatePartyPlayers "18" Max number of players in a pvt. match
party_maxSearchTier "6" ?
party_maxTeamDiff "1" Max number of different team members
R party_membersMissingMapPack "0" ?
party_minLobbyTime "60" ?
party_minplayers "2" Min. players for a game
party_msPerTier "50" ?
R party_partyPlayerCount "" ?
R party_playervisible "0" Visibility On/Off
party_pregameStartTimerLength "5" Pregame count down
party_searchPauseTime "2000" ?
party_searchRandomDelay "500" ?
party_searchResultsLifetime "45000" ?
party_searchResultsMin "2000" ?
R party_selectedIndex "0" ?
R party_selectedIndexChangedTime "0" ?
party_statusString "" ?
party_teambased "1" ?
party_teamsVisible "0" ?Team visibility On/Off?
party_timer "0" ?
party_vetoButtonVisible "0" Veto button On/Off
party_vetoDelayTime "4" How long it takes for the map to Switch
party_vetoPassed "0" This will place the first vote on the map Skip Automatically
party_vetoPercentRequired "0.501" Veto percent required(% divided by .001) This will make it so if your host you can skip the map with 1 Vote
party_vetoStatus "" Setting This to 1 will mark the First map when your host as "Vote Passed"
partymigrate_broadcast_interval "200" ?
partymigrate_cpuBonusPing "25" ?
partymigrate_cpuBonusThreshold "0.5" ?
partymigrate_pingtest_retry "100" ?
partymigrate_pingtest_timeout "600" ?
partymigrate_selectiontime "1800" ?
partymigrate_timeout "8000" ?
partymigrate_timeoutmax "15000" ?
U password "" Password (???)
perk_armorPiercingDamage "40" Stopping power additional damage
perk_blastShield "65" Blast shield damage protection
C perk_bulletPenetrationMultiplier "2" FMJ penetration multiplier
C perk_diveDistanceCheck "64" ?
C perk_diveGravityScale "0.75" ?
C perk_diveVelocity "250" ?
C perk_diveViewRollResetSpeed "4" ?
C perk_diveViewRollSpeed "0.5" ?
C perk_diveViewRollTarget "45" ?
C perk_extendedMagsMGAmmo "10" Extended mag (LMG) extra ammo
C perk_extendedMagsPistolAmmo "5" Extended mag (pistol) extra ammo
C perk_extendedMagsRifleAmmo "10" Extended mag (rifle) extra ammo
C perk_extendedMagsSMGAmmo "10" Extended mag (SMG) extra ammo
C perk_extendedMagsSpreadAmmo "5" ?
C perk_extendedMeleeRange "176" Commando range increase
C perk_extraBreath "5" Steady Aim Pro extra hold breath time
C perk_fastSnipeScale "2" ?
C perk_footstepVolumeAlly "0.25" Ninja Pro footstep volume (team)
C perk_footstepVolumeEnemy "4" Ninja Pro footstep volume (enemy)
C perk_footstepVolumePlayer "0.25" Ninja Pro footstep volume (player)
C perk_grenadeDeath "frag_grenade_short_mp" ?
C perk_improvedExtraBreath "5" ?
C perk_lightWeightViewBobScale "0.75" ?
C perk_parabolicAngle "180" ?
C perk_parabolicIcon "specialty_parabolic" ?
C perk_parabolicRadius "400" ?
C perk_quickDrawSpeedScale "1.5" How fast you draw your gun with Light weight pro. Setting this to 6.5 Will make it instant.
perk_scavengerMode "0" Scavenger On/Off
C perk_sprintMultiplier "2" Sprint multiplier (Lightweight)
C perk_sprintRecoveryMultiplierActual "0.6" This is the Time it Takes to recover from running.
C perk_sprintRecoveryMultiplierVisual "0.6" This is the Time it Takes to recover from running.(With Debug on you can see a meter)
C perk_weapRateMultiplier "0.75" Rapid fire gun rof multiplier
C perk_weapReloadMultiplier "0.5" Sleight of Hand reload speed "Instant reload" Is more like you skip the animation of the reload if you are not host. With host you reload Faster.
C perk_weapSpreadMultiplier "0.65" Steady Aim spread multiplier
C phys_autoDisableAngular "57" ?
C phys_autoDisableFastAngular "270" ?
C phys_autoDisableFastLinear "40" ?
C phys_autoDisableFastTime "0.5" ?
C phys_autoDisableLinear "20" ?
C phys_autoDisableTime "0.9" ?
C phys_bulletSpinScale "3" ?Bullet rotation?
C phys_bulletUpBias "0.5" ?
phys_cfm "0.0001" ?
C phys_collUseEntities "0" ?
phys_contact_cfm "1e-005" ?
phys_contact_cfm_ragdoll "0.001" ?
C phys_contact_cfm_vehicle "0.001" ?
C phys_contact_cfm_vehicleSoft "0.05" ?
phys_contact_erp "0.8" ?
phys_contact_erp_ragdoll "0.3" ?
C phys_contact_erp_vehicle "0.5" ?
C phys_contact_erp_vehicleSoft "0.05" ?
C phys_csl "0.3" ?
C phys_dragAngular "0.5" ?
C phys_dragLinear "0.03" ?
phys_drawAwake "0" ?
phys_drawCollisionObj "0" ?
phys_drawCollisionWorld "0" ?
phys_drawcontacts "0" ?
phys_drawDebugInfo "0" ?
phys_dumpcontacts "0" ?
phys_erp "0.8" ?
C phys_frictionScale "1" Friction scale
C phys_gravity "-800" This will make all the objects float if set to -10. also will make Care packages a lot slower or Faster to Fall. This includes guns.
C phys_gravity_ragdoll "-800" Gravity for Dead bodys setting this to -10 will do some matrix stuff
phys_gravityChangeWakeupRadius "120" ?
phys_jitterMaxMass "200" ?
phys_joint_cfm "0.0001" ?
phys_joint_stop_cfm "0.0001" ?
phys_joint_stop_erp "0.8" ?
C phys_jointPullThreshold "4" ?
phys_mcv "20" ?
phys_mcv_ragdoll "1000" ?
C phys_mcv_vehicle "300" ?
phys_minImpactMomentum "250" ?
C phys_narrowObjMaxLength "4" ?
C phys_noIslands "0" ?
C phys_qsi "15" ?
C phys_reorderConst "1" ?
C physVeh_collideWithClipOnly "0" ?
C physVeh_explodeForce "800" Explosion force of blown-up vehicles
C physVeh_explodeSpinScale "3" ?
C physVeh_jump "0" ?
C physVeh_minImpactMomentum "17.6" ?
C physVeh_pathConstraintCfm "1e-006" ?
C physVeh_pathConstraintErp "0.8" ?
C physVeh_slideReductionForHighSpeed "0" ?
C physVeh_StepsPerFrame "3" ?
C player_adsExitDelay "0" ?
C player_backSpeedScale "0.7" ?
C player_breath_fire_delay "0" ?
C player_breath_gasp_lerp "6" ?
C player_breath_gasp_scale "4.5" ?
C player_breath_gasp_time "1" ?
C player_breath_hold_lerp "1" ?
C player_breath_hold_time "4.5" ?
C player_breath_snd_delay "1" ?
C player_breath_snd_lerp "2" ?
C player_burstFireCooldown "0.2" Time in between bursts "AUTOMATIC M16" (This only Really Works when your host. if you use the m16 when your not host your shots kind of lag.)
C player_debugHealth "0" Health meter
C player_dmgtimer_flinchTime "500" ?
C player_dmgtimer_maxTime "750" ?
C player_dmgtimer_minScale "0" ?
C player_dmgtimer_stumbleTime "500" ?
C player_dmgtimer_timePerPoint "100" ?
R C player_footstepsThreshhold "0" ?
C player_lastStandCrawlSpeedScale "0.2" Last stand crawl speed
C player_lastStandDebug "0" ?
C player_lean_rotate_crouch_left "0.8" ?
C player_lean_rotate_crouch_right "0.3" ?
C player_lean_rotate_left "0.8" ?
C player_lean_rotate_right "0.4" ?
C player_lean_shift_crouch_left "4" ?
C player_lean_shift_crouch_right "15" ?
C player_lean_shift_left "5" ?
C player_lean_shift_right "9" ?
C player_meleeHeight "10" Knife vertical Range
C player_meleeRange "64" Knife range. Setting this to 999 Will let you stab from Very Far.
C player_meleeWidth "10" Knife horizontal range
C player_move_factor_on_torso "0" ?
R C player_moveThreshhold "10" ?
C player_runThreshhold "110" ?
C player_scopeExitOnDamage "0" Leave scoped view after a hit On/Off
C player_spectateSpeedScale "1" ?
C player_sprintCameraBob "0.5" ?
player_sprintForwardMinimum "105" ?
C player_sprintMinTime "1" ?
C player_sprintRechargePause "0" Time in between sprints On/Off
C player_sprintSpeedScale "1.5" Sprint speed
C player_sprintStrafeSpeedScale "0.667" Speed setting for how fast you go side to side.
C player_sprintTime "4" Sprint time
C player_sprintUnlimited "0" Unlimited sprint On/Off
C player_strafeAnimCosAngle "0.5" ?
C player_strafeSpeedScale "0.8" Speed setting for how fast you go side to side.
C player_sustainAmmo "0" Unlimited ammo (Does NOT carry Over with system link)
C player_turnAnims "0" ?
C player_view_pitch_down "85" ?
C player_view_pitch_up "85" ?
playlist "0" ?
playlistFilename "playlists.info" ?
privateMatch_joinPassword "" Password to join server. Most likely Pc version from mini Console.
privateMatch_serverPassword "" This sets The password on the pc Server. ??
C profileMenuOption_blacklevel "0" ?
C profileMenuOption_gamma "0.8" ?
C profileMenuOption_safeAreaHorz "0.85" ?
C profileMenuOption_safeAreaVert "0.85" ?
C profileMenuOption_volume "0.8" ?
S R protocol "134" ?
A r_aaAlpha "dither (fast)" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
AL r_aaMaxQuality "0" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
AL r_aaSamples "2" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
AL r_altModelLightingUpdate "0" ?
AL r_aspectRatio "auto" PC COMMAND
C r_atlasAnimFPS "15" ?
A r_autopriority "0" ?
A r_blacklevel "0" Set the black levels for the video. Great if you like Tweaking your HDMI connection to your Tv. (Read more on Black levels. HDMI)
C r_blur "0" Enables the Motion blur when Moving around.
C r_brightness "0" This sets the Brightness on the maps to HIGH. (less shadows)
r_cacheModelLighting "1" ?
r_cacheSModelLighting "1" ?
r_clear "never" ?
r_clearColor "0 0 0 0" ?
r_clearColor2 "0 0 0 0" ?
C r_colorMap "Unchanged" ?
C r_contrast "1" ?
AL r_customMode "" ?Custom mode?
A r_debugLineWidth "1" ?
C r_debugShader "none" ?
A r_depthPrepass "None" ?
C r_desaturation "1" ?
r_detail "1" ?
C r_detailMap "Unchanged" ?
C r_diffuseColorScale "1" ?
AL r_displayRefresh "60 Hz" Tv refresh rate. WARNING SETTING A REFRESH RATE YOUR TV CAN NOT HANDLE CAN DAMAGE IT. CAREFUL PC COMMAND. or 120mhz tv?
A r_distortion "1" ?
A r_dlightLimit "4" ?
C r_dof_bias "0.5" ?
A r_dof_enable "1" ?
C r_dof_farBlur "1.8" ?
C r_dof_farEnd "7000" ?
C r_dof_farStart "1000" ?
C r_dof_nearBlur "6" ?
C r_dof_nearEnd "60" ?
C r_dof_nearStart "10" ?
C r_dof_tweak "0" ?
C r_dof_viewModelEnd "8" ?
C r_dof_viewModelStart "2" ?
C r_dpvsFilterDebug "0" ?
C r_drawDecals "1" ?
A r_drawSun "1" ?
A r_drawWater "1" ?
r_envMapExponent "5" ?
r_envMapMaxIntensity "0.5" ?
r_envMapMinIntensity "0.2" ?
r_envMapOverride "0" ?
r_envMapSunIntensity "2" Sun brightness
A r_fastSkin "0" ?
C r_filmAltShader "1" ?
r_filmTweakBrightness "0" ?
r_filmTweakContrast "1.4" ?
r_filmTweakDarkTint "0.7 0.85 1" ?
r_filmTweakDesaturation "0.2" ?
r_filmTweakDesaturationDark "0.2" ?
r_filmTweakEnable "0" This causes the Colors to have more pop.
r_filmTweakInvert "0" ?Invert video colors?
r_filmTweakLightTint "1.1 1.05 0.85" ?
r_filmTweakMediumTint "0.9 1 0.9" ?
C r_filmUseTweaks "0" ?
L r_floatz "1" ?
C r_fog "1" ?
C r_forceLod "none" ?
C r_fullbright "0" ?
AL r_fullscreen "0" PC COMMAND
A r_gamma "0.8" ?
C r_glow "1" Enable Bloom Effect?
A r_glow_allowed "1" ?
r_glow_allowed_script_forced "0" ?
C r_glowTweakBloomCutoff "0.5" ?
C r_glowTweakBloomDesaturation "0" ?
C r_glowTweakBloomIntensity0 "1" ?
C r_glowTweakEnable "0" ?
C r_glowTweakRadius0 "5" ?
C r_glowUseTweaks "0" ?
r_gpuSync "off" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
r_heroLighting "1" ?
C r_highLodDist "-1" ?
r_ignore "0" ?
AL r_ignorehwgamma "0" ?
A r_inGameVideo "1" ?
r_lightCacheLessFrequentMaxDistance "64" ?
r_lightCacheLessFrequentPeriod "10" ?
r_lightGridContrast "0" ?
r_lightGridEnableTweaks "0" ?
r_lightGridIntensity "1" ?
r_lightGridUseTweakedValues "1" ?
C r_lightMap "Unchanged" ?
L r_loadForRenderer "1" ?
C r_lockPvs "0" ?
A r_lodBiasRigid "0" ?
A r_lodBiasSkinned "0" ?
A r_lodScaleRigid "1" ?
A r_lodScaleSkinned "1" ?
C r_lowestLodDist "-1" ?
C r_lowLodDist "-1" ?
C r_mediumLodDist "-1" ?
AL r_mode "1024x768" ?
LC r_modelVertColor "1" ?
AL r_monitor "0" ?
A r_multiGpu "0" ?
r_normal "1" ?
C r_normalMap "Unchanged" ?
r_outdoor "1" ?
r_outdoorFeather "8" ?
A r_picmip "0" ?
A r_picmip_bump "0" ?
A r_picmip_manual "0" ?
A r_picmip_spec "0" ?
AL r_picmip_water "0" ?
A r_polygonOffsetBias "-1" ?
A r_polygonOffsetScale "-1" ?
A r_portalBevels "0.7" ?
r_portalBevelsOnly "0" ?
r_portalMinClipArea "0.02" ?
C r_portalMinRecurseDepth "2" ?
C r_portalWalkLimit "0" ?
AL r_preloadShaders "0" ?
r_pretess "1" ?
C r_primaryLightTweakDiffuseStrength "1" ?
C r_primaryLightTweakSpecularStrength "1" ?
C r_primaryLightUseTweaks "0" ?
r_reflectionProbeGenerate "0" ?
r_reflectionProbeGenerateExit "0" ?
r_reflectionProbeRegenerateAll "0" ?
R r_rendererInUse "Shader model 3.0" ?
AL r_rendererPreference "Default" ?
C r_resampleScene "1" ?
C r_scaleViewport "1" ?
C r_showFbColorDebug "None" ?
C r_showFloatZDebug "0" ?
C r_showLightGrid "0" ?
C r_showMissingLightGrid "0" ?
C r_showPortals "0" ?
C r_showPortalsOverview "0" ?
C r_singleCell "0" ?
C r_skipPvs "0" ?
r_smc_enable "1" ?
r_smc_optimize "1" ?
r_smp_backend "1" ?
r_smp_worker "1" ?
r_smp_worker_thread0 "1" ?
r_smp_worker_thread1 "1" ?
A r_specular "1" ?
C r_specularColorScale "2.5" ?
C r_specularMap "Unchanged" ?
C r_spotLightBrightness "14" ?
C r_spotLightEndRadius "196" ?
C r_spotLightEntityShadows "1" ?
C r_spotLightExponent "2" ?
C r_spotLightFovInnerFraction "0.5" ?
C r_spotLightMaxLength "5000" ?
C r_spotLightShadows "1" ?
C r_spotLightSModelShadows "1" ?
C r_spotLightStartRadius "36" ?
r_sse_skinning "1" ?
C r_subwindow "0 1 0 1" ?
C r_sun_from_dvars "0" ?
r_sun_fx_position "0 0 0" ?
r_sunblind_fadein "0.5" ?
r_sunblind_fadeout "3" ?
r_sunblind_max_angle "5" ?
r_sunblind_max_darken "0.75" ?
r_sunblind_min_angle "30" ?
r_sunflare_fadein "1" ?
r_sunflare_fadeout "1" ?
r_sunflare_max_alpha "1" ?
r_sunflare_max_angle "2" ?
r_sunflare_max_size "2500" ?
r_sunflare_min_angle "45" ?
r_sunflare_min_size "0" ?
r_sunflare_shader "sun_flare" ?
r_sunglare_fadein "0.5" ?
r_sunglare_fadeout "3" ?
r_sunglare_max_angle "5" ?
r_sunglare_max_lighten "0.75" ?
r_sunglare_min_angle "30" ?
r_sunsprite_shader "sun" ?
r_sunsprite_size "16" ?
A r_texFilterAnisoMax "4" ?
A r_texFilterAnisoMin "1" ?
C r_texFilterDisable "0" ?
C r_texFilterMipBias "0" ?
A r_texFilterMipMode "Unchanged" ?
L r_useLayeredMaterials "0" ?
L r_vc_makelog "0" ?
r_vc_showlog "0" ?
AL r_vsync "0" ?
r_warningRepeatDelay "5" ?
C r_zfar "0" ?
A r_zFeather "1" ?
C r_znear "4" ?
C r_znear_depthhack "0.1" ?
C radarjamDistMax "800" Scrambler max dist.
C radarjamDistMin "350" ?
C radarjamSinCurve "0" ?
C ragdoll_baselerp_time "1000" ?
C ragdoll_bullet_force "500" The amount of force needed to move a ragdoll (Dead body)
C ragdoll_bullet_upbias "0.5" ?
C ragdoll_debug "0" ?
ragdoll_dump_anims "0" ?
A ragdoll_enable "1" Enable ragdoll On/Off
C ragdoll_explode_force "18000" Explosion Force needed to move ragdoll
C ragdoll_explode_upbias "0.8" ?
C ragdoll_exploding_bullet_force "5000" ?
C ragdoll_exploding_bullet_upbias "0.8" ?
C ragdoll_fps "20" FPS for Ragdoll. Setting this to 60 with ragdoll gravity on low. Makes for great times.
ragdoll_idle_min_velsq "2" ?
C ragdoll_jitter_scale "1" ?
C ragdoll_jointlerp_time "3000" ?
C ragdoll_max_life "4500" ?
A ragdoll_max_simulating "16" ?
ragdoll_max_stretch_pct "10" ?
C ragdoll_rotvel_scale "1" ?
C ragdoll_self_collision_scale "1.2" ?
ragdoll_stretch_iters "10" ?
U A rate "25000" ?
reliableResendTime "300" ?
reliableTimeoutTime "20000" ?
C RemoteCameraSounds_DryLevel "0.1" ?
C RemoteCameraSounds_RoomType "underwater" ?
C RemoteCameraSounds_WetLevel "0.5" ?
requireOpenNat "1" Require an open NAT to play On/Off
R safeArea_adjusted_horizontal "1" ?
R safeArea_adjusted_vertical "1" ?
C safeArea_horizontal "0.85" ?
C safeArea_vertical "0.85" ?
scr_airdrop_ac130 "3" % chance of AC130 (CP)
scr_airdrop_ammo "17" % chance of ammo (CP)
scr_airdrop_counter_uav "15" % chance of Counter UAV (CP)
scr_airdrop_emp "1" % chance of EMP (CP)
scr_airdrop_harrier_airstrike "7" % chance of Harriers (CP)
scr_airdrop_helicopter "7" % chance of Attack Heli (CP)
scr_airdrop_helicopter_flares "5" % chance of Pavelow (CP)
scr_airdrop_helicopter_minigun "3" % chance of Chopper Gunner (CP)
scr_airdrop_mega_ac130 "2" % chance of AC130 (EA)
scr_airdrop_mega_ammo "12" % chance of ammo (EA)
scr_airdrop_mega_counter_uav "16" % chance of Counter UAV (EA)
scr_airdrop_mega_emp "0" % chance of EMP (EA)
scr_airdrop_mega_harrier_airstrike "5" % chance of Harriers (EA)
scr_airdrop_mega_helicopter "5" % chance of Attack Heli (EA)
scr_airdrop_mega_helicopter_flares "3" % chance of Pavelow (EA)
scr_airdrop_mega_helicopter_minigun "2" % chance of Chopper Gunner
scr_airdrop_mega_nuke "0" % chance of Nuke (EA)
scr_airdrop_mega_precision_airstrike "10" % chance of Precision Airstrike (EA)
scr_airdrop_mega_predator_missile "14" % chance of Predator Missile (EA)
scr_airdrop_mega_sentry "16" % chance of Sentry Gun (EA)
scr_airdrop_mega_stealth_airstrike "3" % chance of Stealth Bomber (EA)
scr_airdrop_mega_uav "12" % chance of UAV (EA)
scr_airdrop_nuke "0" % chance of Nuke (CP)
scr_airdrop_precision_airstrike "11" % chance of Precision Airstrike (CP)
scr_airdrop_predator_missile "12" % chance of Predator Missile (CP)
scr_airdrop_sentry "12" % chance of Sentry Gun (CP)
scr_airdrop_stealth_airstrike "5" % chance of Stealth Bomber (CP)
scr_airdrop_uav "17" % chance of UAV (CP)
scr_arena_numlives "1" Number of lives in Arena
scr_arena_promode "0" Enable 'Pro' mode in Arena On/Off
scr_arena_roundlimit "0" Arena round limit
scr_arena_roundswitch "3" Arena round switch rate
scr_arena_scorelimit "1" Arena score limit
scr_arena_timelimit "2.5" Arena time limit
scr_arena_winlimit "4" Arena win limit
scr_ctf_halftime "1" CTF halftime
scr_ctf_numlives "0" CTF # of lives
scr_ctf_playerrespawndelay "0" CTF respawn delay
scr_ctf_promode "0" Enable 'Pro' mode in CTF On/Off
scr_ctf_returntime "30" ?
scr_ctf_roundlimit "1" CTF round limit
scr_ctf_scorelimit "0" CTF win limit
scr_ctf_timelimit "10" CTF time limit
scr_ctf_waverespawndelay "10" CTF wave spawn time
scr_ctf_winlimit "1" CTF win limit
scr_dd_addtime "2.5" Demolition bomb add time
scr_dd_bombtimer "45" Demolition bomb timer
scr_dd_defusetime "5" Demolition bomb defuse time
scr_dd_numlives "0" Demolition number of lives
scr_dd_planttime "5" Demolition bomb plant time
scr_dd_playerrespawndelay "0" Demolition spawn delay On/Off
scr_dd_promode "0" Enable 'Pro' mode in Demo. On/Off
scr_dd_roundlimit "3" Demolition round limit
scr_dd_roundswitch "1" Demolition switch rate
scr_dd_scorelimit "1" Demolition score limit
scr_dd_timelimit "2.5" Demolition time limit
scr_dd_waverespawndelay "0" Demolition wave spawn On/Off
scr_dd_winlimit "2" Demolition win limit
scr_diehard "0" ?
scr_dm_numlives "0" Deathmatch # of lives
scr_dm_playerrespawndelay "0" Deathmatch spawn delay
scr_dm_promode "0" Enable 'Pro' mode in deathmatch
scr_dm_roundlimit "1" Deathmatch round limit
scr_dm_scorelimit "1500" Deathmatch score limit
scr_dm_timelimit "10" Deathmatch time limit
scr_dm_waverespawndelay "0" Deathmatch wave spawn On/Off
scr_dm_winlimit "1" Deathmatch win limit
scr_dom_numlives "0" Domination # of lives
scr_dom_playerrespawndelay "0" Domination spawn delay
scr_dom_promode "0" Enable 'Pro' mode in Domination
scr_dom_roundlimit "1" Domination round limit
scr_dom_scorelimit "200" Domination score limit
scr_dom_timelimit "0" Domination timelimit
scr_dom_waverespawndelay "0" Domination wave spawn On/Off
scr_dom_winlimit "1" Domination win limit
scr_explBulletMod "1" ?
scr_game_allowkillcam "1" Killcam On/Off
scr_game_deathpointloss "0" Points lost from death
scr_game_forceuav "0" Force UAV on
scr_game_graceperiod "0" ?
scr_game_hardpoints "1" ?
scr_game_killstreakdelay "0" Killstreak delay
scr_game_onlyheadshots "0" Headshots only On/Off
scr_game_perks "1" Perks On/Off
scr_game_spectatetype "1" Free spectate On/Off
scr_game_suicidepointloss "0" Points lost from suicide
scr_gtnw_numlives "0" GTNW # of lives
scr_gtnw_playerrespawndelay "0" GTNW respawn delay On/Off
scr_gtnw_promode "0" Enable 'Pro' mode for GTNW
scr_gtnw_roundlimit "1" GTNW round limit
scr_gtnw_roundswitch "0" GTNW switch rate
scr_gtnw_scorelimit "101" GTNW score limit
scr_gtnw_timelimit "10" GTNW time limit
scr_gtnw_waverespawndelay "0" GTNW wave spawn On/Off
scr_gtnw_winlimit "1" GTNW win limit
scr_hardcore "0" Enable hardcore On/Off
scr_hardpoint_allowartillery "1" ?
scr_hardpoint_allowhelicopter "1" ?
scr_hardpoint_allowuav "1" ?
scr_koth_numlives "0" HQ # of lives
scr_koth_playerrespawndelay "0" HQ spawn delay On/Off
scr_koth_promode "0" Enable 'Pro' mode in HQ
scr_koth_roundlimit "1" HQ round limit
scr_koth_roundswitch "1" HQ switch rate
scr_koth_scorelimit "250" HQ score limit
scr_koth_timelimit "15" HQ time limit
scr_koth_waverespawndelay "0" HQ wave spawn On/Off
scr_koth_winlimit "1" HQ win limit
scr_maxPerPlayerExplosives "2" Max # of claymores/C4 out at one time
scr_nukeCancelMode "0" ?Cancel out Nuke?
scr_nukeTimer "10" Nuke timer
scr_oldschool "0" ?Oldschool mode On/Off?
scr_oneflag_numlives "0" One flag(dont know name) # of lives
scr_oneflag_playerrespawndelay "0" One flag spawn delay
scr_oneflag_promode "0" Enable 'Pro' mode in One flag
scr_oneflag_roundlimit "0" One flag round limit
scr_oneflag_roundswitch "3" One flag switch rate
scr_oneflag_scorelimit "1" One flag score limit
scr_oneflag_timelimit "3" One flag time limit
scr_oneflag_waverespawndelay "0" One flag wave spawn On/Off
scr_oneflag_winlimit "4" One flag win limit
scr_patientZero "" ?
scr_player_forcerespawn "1" Force player spawn On/Off
scr_player_healthregentime "5" Health regen time
scr_player_maxhealth "100" Max health
scr_player_numlives "0" Number of lives
scr_player_respawndelay "0" Respawn delay
scr_player_sprinttime "4" Sprint duration
scr_player_suicidespawndelay "0" Suicide spawn penalty
scr_RequiredMapAspectratio "1" ?
scr_restxp_cap "0.5" ?
scr_restxp_enable "0" ?
scr_restxp_levelsPerDay "0.5" ?
scr_restxp_minRestTime "4" ?
scr_restxp_restedAwardScale "0.5" ?
scr_restxp_timescale "1" ?
scr_riotShieldXPBullets "15" Xp per bullet deflected (Riot Shield)
scr_sab_bombtimer "30" Sabotage (?) bomb timer
scr_sab_defusetime "5" Sabotage bomb defuse time
scr_sab_hotpotato "0" ?
scr_sab_numlives "0" Sabotage # of lives
scr_sab_planttime "2.5" Sabotage plant time
scr_sab_playerrespawndelay "7.5" Sabotage spawn delay
scr_sab_promode "0" Enable 'Pro' mode in Sabotage
scr_sab_roundlimit "1" Sabotage round limit
scr_sab_roundswitch "1" Sabotage switch rate
scr_sab_scorelimit "0" Sabotage score limit
scr_sab_timelimit "20" Sabotage time limit
scr_sab_waverespawndelay "0" Sabotage wave spawn On/Off
scr_sab_winlimit "1" Sabotage win limit
scr_sd_bombtimer "45" S&Awesome face bomb timer
scr_sd_defusetime "5" S&Awesome face bomb defuse time
scr_sd_multibomb "0" Enable S&Awesome face multi-bomb
scr_sd_numlives "1" S&Awesome face # of lives
scr_sd_planttime "5" S&Awesome face bomb plant time
scr_sd_playerrespawndelay "0" S&Awesome face spawn delay On/Off
scr_sd_promode "0" Enable 'Pro' mode in S&Awesome face
scr_sd_roundlimit "0" S&Awesome face round limit
scr_sd_roundswitch "3" S&Awesome face switch rate
scr_sd_scorelimit "1" S&Awesome face score limit
scr_sd_timelimit "2.5" S&Awesome face time limit
scr_sd_waverespawndelay "0" S&Awesome face wave spawn On/Off
scr_sd_winlimit "4" S&Awesome face win limit
scr_team_fftype "0" friendly fire type. (reflected,shared, off and so on)
scr_team_kickteamkillers "0" Kick teamkillers On/Off
scr_team_respawntime "0" Team respawn delay (time)
scr_team_teamkillpointloss "1" Pointloss for teamkills
scr_team_teamkillspawndelay "20" Teamkill spawn delay
scr_thirdPerson "0" Force third person On/Off
scr_tispawndelay "0" TI spawn delay Tactical insertion spawn delay
scr_vip_numlives "0" VIP # of lives
scr_vip_promode "0" Enable 'Pro' mode in VIP
scr_vip_roundlimit "3" VIP round limit
scr_vip_roundswitch "1" VIP switch rate
scr_vip_scorelimit "1" VIP score limit
scr_vip_timelimit "2.5" VIP time limit
scr_vip_winlimit "2" VIP win limit
scr_war_numlives "0" War # of lives
scr_war_playerrespawndelay "0" War spawn delay
scr_war_promode "0" Enable 'Pro' mode in War
scr_war_roundlimit "1" War round limit
scr_war_scorelimit "7500" War score limit
scr_war_timelimit "10" War time limit
scr_war_waverespawndelay "0" War wave spawn On/Off
scr_war_winlimit "1" War win limit
scr_xpscale "1" XP scale (multiplier)
A sensitivity "5" Force sensitivity (max of 10?)
sentry_placement_debug "0" ?
sentry_placement_feet_offset "17 20 10" Sentry offset (when deploying)
sentry_placement_feet_trace_dist_z "20" ?
sentry_placement_trace_dist "42" ?
sentry_placement_trace_min_normal "0.7" ?
sentry_placement_trace_pitch "20" ?
sentry_placement_trace_radius "30" ?
sentry_placement_trace_radius_canon_safety "5" ?Time between bursts?
A server1 "" ?
A server10 "" ?
A server11 "" ?
A server12 "" ?
A server13 "" ?
A server14 "" ?
A server15 "" ?
A server16 "" ?
A server2 "" ?
A server3 "" ?
A server4 "" ?
A server5 "" ?
A server6 "" ?
A server7 "" ?
A server8 "" ?
A server9 "" ?
session_immediateDeleteTinySessions "0" ?
R session_nonblocking "1" ?
C shieldImpactBulletShakeDuration "500" Duration of shield shake (bullet)
C shieldImpactBulletShakeScale "0.35" Severity of shield shake (bullet)
C shieldImpactExplosionHighShakeDuration "1250" Duration of shield shake(high explosive)
C shieldImpactExplosionHighShakeScale "0.5" Severity of shield shake(high explosive)
C shieldImpactExplosionLowShakeDuration "800" Duration of shield shake(low explosive)
C shieldImpactExplosionLowShakeScale "0.4" Severity of shield shake(low explosive)
C shieldImpactExplosionThreshold "85" Shield
C shieldImpactMissileShakeDuration "1500" ?
C shieldImpactMissileShakeScale "0.5" ?
S R shortversion "1.0" ?
showdrop "0" ?
showpackets "0" Show packets On/Off
A sm_enable "1" ?
C sm_fastSunShadow "1" ?
sm_lightScore_eyeProjectDist "64" ?
sm_lightScore_spotProjectFrac "0.125" ?
A sm_maxLights "4" ?
sm_minSpotLightScore "0.5" ?
sm_polygonOffsetBias "0.125" ?
sm_polygonOffsetScale "2" ?
C sm_qualitySpotShadow "1" ?
C sm_spotDistCull "1" ?
C sm_spotEnable "1" ?
C sm_spotLimit "4" ?
sm_spotShadowFadeTime "1" ?
C sm_strictCull "1" ?
C sm_sunEnable "1" ?Sun Show/Hide
C sm_sunSampleSizeNear "0.25" ?
C sm_sunShadowCenter "0 0 0" ?
C sm_sunShadowScale "1" ?
A sm_sunShadowScaleLocked "1" ?
U A snaps "20" ?
A snd_cinematicVolumeScale "0.5" ?
C snd_draw3D "Off" ?
snd_drawInfo "None" ?
C snd_enable2D "1" ?
C snd_enable3D "1" ?
A snd_enableEq "1" ?
C snd_enableReverb "1" Enable reverb on sound output.
C snd_enableStream "1" ?
A snd_errorOnMissing "0" ?
AL snd_khz "44" ?
C snd_levelFadeTime "250" ?
AL snd_outputConfiguration "Windows default" ?
C snd_slaveFadeTime "500" ?
A snd_touchStreamFilesonload "0" ?
A snd_volume "0.8" ?
R splitscreen "0" ?Enable splitscreen?
stat_version "10" ?
C stopspeed "100" ?
stringtable_debug "0" ?
S sv_allowAnonymous "0" ?
S sv_allowClientConsole "1" Pc command to enable clients to use Console.
A sv_allowDownload "1" Pc command to Enable clients to download from Server.
sv_allowedClan1 "" ?PC command for clan matchs?
sv_allowedClan2 "" ?PC command for clan matchs?
I sv_cheats "0" Enable cheats such as god mode and so on ? Like the old days ? (Def not working ha)
sv_clientArchive "1" ?
sv_clientSideBullets "1" Bullet hits shown on client Screen
sv_connectTimeout "120" Connection timeout time
sv_debugRate "0" ?
sv_debugReliableCmds "0" ?
S A sv_floodProtect "1" Pc command for flood protection against message spammers
S A sv_hostname "CoD4Host" ?
sv_hugeSnapshotDelay "200" Screenshot mode for pc and Dev
sv_hugeSnapshotSize "4000" Screenshot mode for pc and Dev
R sv_iwdNames "" ?
R sv_iwds "" ?
sv_kickBanTime "300" Time that client is kicked/banned for. most likely Pc commands.
sv_mapRotation "" Server command for map rotations
sv_mapRotationCurrent "" ?
S AL sv_maxclients "18" Max amount of players
S A sv_maxPing "0" Max ping
S A sv_maxRate "25000" Max baud Rate
S A sv_minPing "0" Min. ping
C sv_network_fps "50" Network FPS
sv_packet_info "0" ?
sv_padPackets "0" ?
R sv_paused "0" Console Command for Pausing server/Game
S sv_privateClients "0" ?
S sv_privateClientsForClients "0" ?
sv_privatePassword "" Password for Private clients
S sv_pure "1" ?
A sv_reconnectlimit "3" Reconnect limit
R sv_referencedFFCheckSums "" Referenced Check Sums
R sv_referencedFFNames "" Referenced FF names
R sv_referencedIwdNames "" ?
R sv_referencedIwds "" ?
sv_rejoinTimeout "5" Rejoin timeout
R sv_running "0" ?
sv_showAverageBPS "0" ?
sv_timeout "20" Timeout after ____
sv_voiceQuality "3" Voice quality
sv_zombietime "2" Zombie time (weird)
IA sys_configSum "230111639" PC command
IA sys_configureGHz "18.5691" PC command
R sys_cpuGHz "2.67277" PC command
R sys_cpuName "Intel(R) Core(TM) i7 CPU PC command
IA sys_gpu "ATI Radeon HD 4800 Series" PC command


---------- Post added at 05:41 PM ---------- Previous post was at 05:39 PM ----------

sys_lockThreads "none" PC command
sys_quitMigrateTime "15000" Host migration timeout
I sys_smp_allowed "1" PC command
R sys_SSE "1" PC command
IA sys_sysMB "2048" PC command
R systemlink "0" Enable sys. link On/Off
testClients_doAttack "1" ?Allow shooting? {FORCE CLIENTS TO PREFORM THIS ACTION??}
testClients_doCrouch "0" ?Allow crouching? {FORCE CLIENTS TO PREFORM THIS ACTION??}
testClients_doMove "1" ?Allow moving? {FORCE CLIENTS TO PREFORM THIS ACTION??}
testClients_doReload "1" ?Allow reloading? {FORCE CLIENTS TO PREFORM THIS ACTION??}
testClients_watchKillcam "1" ?Allow to watch killcam? {FORCE CLIENTS TO PREFORM THIS ACTION??}
thermal_playerModel "" ?Thermal vision? (model that players see when they have thermal on?)
C thermalBlurFactorNoScope "250" Blur Effect on Thermal Filter.
C thermalBlurFactorScope "250" Blur effect on thermal filter when looking through a scope.
C timescale "1" Game speed multiplier
tracer_debugDraw "0" ?
tracer_explosiveColor1 "1 0.75 0.75 0" ?
tracer_explosiveColor2 "1 0.75 0.75 1" ?
tracer_explosiveColor3 "1 0.75 0.75 1" ?
tracer_explosiveColor4 "1 0.75 0.75 1" ?
tracer_explosiveColor5 "1 0.75 0.75 1" ?
tracer_explosiveColor6 "1 0.75 0.75 0" ?
tracer_explosiveOverride "1" ?
tracer_explosiveWidth "15" ?
tracer_firstPersonMaxWidth "4" ?
tracer_stoppingPowerColor1 "0 0 0 0" ?
tracer_stoppingPowerColor2 "1 1 1 1" ?
tracer_stoppingPowerColor3 "1 0 0 1" ?
tracer_stoppingPowerColor4 "1 0 0 1" ?
tracer_stoppingPowerColor5 "1 1 0 1" ?
tracer_stoppingPowerColor6 "1 1 1 1" ?
tracer_stoppingPowerOverride "0" ?
tracer_stoppingPowerWidth "6" ?
tracer_thermalWidthMult "2" ?
C turret_adsEnabled "1" Allow aim down sight (LT) on turrets
C turret_adsFov "35" Aim down sights field of view
C turret_adsTime "250" Time before turret over heats.
C turret_fov "55" Turret field of view
C ui_allow_classchange "0" Allow class change On/Off
ui_allow_controlschange "1" Allow button layout change On/Off
C ui_allow_teamchange "0" Allow team change On/Off
A ui_bigFont "0.4" Big font size
ui_borderLowLightScale "0.35" ?
A ui_browserFriendlyfire "-1" ?
A ui_browserKillcam "-1" ?
A ui_browserMod "0" ?
A ui_browserShowDedicated "0" ?
A ui_browserShowEmpty "1" ?
A ui_browserShowFull "1" ?
A ui_browserShowPassword "-1" ?
A ui_browserShowPure "1" ?
ui_buildLocation "-60 460" ?
ui_buildSize "0.2" ?Scale of all objects?
ui_cinematicsTimestamp "0" ?Timestamp for would-be theater mode?
ui_connectScreenTextGlowColor "0.3 0.6 0.3 1" ?
A ui_currentFeederMapIndex "0" ?
A ui_currentMap "0" ?
ui_customClassName "" ?Force custom class name?
ui_customModeEditName "" ?
ui_customModeName "" ?Custom gametype?
C ui_debugMode "0" ?
A ui_drawCrosshair "1" Show crosshairs On/Off
A ui_extraBigFont "0.55" Extra big font size
ui_gametype "war" ?
C ui_hud_hardcore "0" Use hardcore HUD
ui_hud_obituaries "1" Show kills at bottom left
ui_hud_showobjicons "1" Show objective waypoints
A ui_joinGametype "0" ?Allow joining?
ui_mapname "mp_afghan" ?
AL ui_maxclients "18" Max # of people in a playlist
ui_mousePitch "0" ?
R ui_multiplayer "1" Multiplayer On/Off
A ui_netGametype "0" ?
A ui_netGametypeName "dm" ?
A ui_netSource "1" ?
ui_partyFull "0" Force party full
ui_playerPartyColor "1 0.8 0.4 1" Your names color in party
A ui_serverStatusTimeOut "7000" Sever timeout
ui_showEndOfGame "0" Show game-winning killcam On/Off
C ui_showList "0" ?
ui_showmap "1" Show map (pregame lobby)
ui_showMenuOnly "" ?
C ui_sliderSteps "40" These are the sliders for brightness in options. the steps are how much it moves.
A ui_smallFont "0.25" Small font size
C ui_textScrollFadeTime "0.2" Fade time of scrolling text
C ui_textScrollPauseEnd "3" End wait time of scrolling text
C ui_textScrollPauseStart "1" Wait time before scrolling text
C ui_textScrollSpeed "30" Scrolling text speed
uiscript_debug "0" ?
upnp_maxAttempts "4" Max attempts to join game
I useFastFile "1" ?
A useMapPreloading "1" ?
useonlinestats "0" Use XBox LIVE stats
useRelativeTeamColors "0" ?
A useSvMapPreloading "1" ?
C useTagFlashSilenced "1" ?Silent flash-bangs?
C veh_boneControllerLodDist "2000" ?
C vehAudio_inAirPitchDownLerp "1.2" ?
C vehAudio_inAirPitchUpLerp "0.75" ?
C vehAudio_spawnVolumeTime "2" ?
C vehCam_angles "0 0 0" ?
C vehCam_editMode "0" ?
C vehCam_freeLook "0" ?
C vehCam_offset "0 0 0" ?
C vehCam_pitchClamp "45" ?
C vehCam_pitchTurnRate "90" ?
C vehCam_radius "0" ?
C vehCam_speedInfluence "0" ?
C vehCam_yawClamp "45" ?
C vehCam_yawTurnRate "260" ?
C vehCam_zOffsetMode "World" ?
R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86" ?MP version?
A vid_xpos "22" ?
A vid_ypos "53" ?
C viewModelDebugNotetracks "0" ?
C viewModelHacks "1" ?
R viewposNow "0 0 0" ?
voiceDebug "0" ?
voiceDegrade "0" ?
waypointDebugDraw "0" ?
waypointDistScaleRangeMax "3000" ?
waypointDistScaleRangeMin "1000" ?
waypointDistScaleSmallest "0.8" ?
waypointIconHeight "36" Waypoint Icon height
waypointIconWidth "36" Waypoint Icon width
waypointOffscreenCornerRadius "105" ?
waypointOffscreenDistanceThresholdAlpha "30" ?
waypointOffscreenPadBottom "30" ?
waypointOffscreenPadLeft "103" ?
waypointOffscreenPadRight "0" ?
waypointOffscreenPadTop "0" ?
waypointOffscreenPointerDistance "20" ?
waypointOffscreenPointerHeight "12" ?
waypointOffscreenPointerWidth "25" ?
waypointOffscreenRoundedCorners "1" ?
waypointOffscreenScaleLength "500" ?
waypointOffscreenScaleSmallest "1" ?
C waypointPlayerOffsetCrouch "56" ?
C waypointPlayerOffsetProne "30" ?
C waypointPlayerOffsetStand "66" ?
waypointSplitscreenScale "1.8" ?
waypointTweakY "-17" ?
R wideScreen "0" Widescreen On/Off
winvoice_loopback "0" ?
A winvoice_mic_mute "1" Mute mic.
A winvoice_mic_reclevel "65535" ?
A winvoice_mic_scaler "1" ?
A winvoice_save_voice "0" ?
xblive_hostingprivateparty "0" ?Allow XBox LIVE parties?
xblive_loggedin "0" Force logged-into/out-of XBL allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (maybe no ping limit?)
R xblive_playEvenIfDown "0" ?Allow play if XBL is down? allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (Cant start a match though)
xblive_privatematch "0" Pvt. match On/Off (On Jtag this
08-10-2010, 09:49 PM #3
Hacker 3.0
Little One
so these are just working dvars rite?no explanation on how to get them on the ps3?

---------- Post added at 05:49 PM ---------- Previous post was at 05:47 PM ----------

And when you say offline play what do you mean split screen and if so,would these work if you bypass the patch?or did you mean offline as singleplayer?
08-10-2010, 09:56 PM #4
DARNY
Big Boy
Dude nice post but use the tags as its to long to scroll

The following user thanked DARNY for this useful post:

*SCHAOS*
08-10-2010, 10:03 PM #5
phantons
Little One
Originally posted by Hacker
so these are just working dvars rite?no explanation on how to get them on the ps3?

---------- Post added at 05:49 PM ---------- Previous post was at 05:47 PM ----------

And when you say offline play what do you mean split screen and if so,would these work if you bypass the patch?or did you mean offline as singleplayer?


I would like to know this to Smile Would be fun on split screen, better online possibly.

Originally posted by DARNY View Post
Dude nice post but use the tags as its to long to scroll


Tags would be very much appreciated Smile /agree

Haha, Spoiler works to :P
08-10-2010, 10:03 PM #6
Spartan Gunney
Who dares, wins.
I added spoilers.

The following 3 users say thank you to Spartan Gunney for this useful post:

*SCHAOS*, DARNY, Drake
08-10-2010, 10:17 PM #7
*SCHAOS*
ILLUMINATUS
Originally posted by Hacker
so these are just working dvars rite?no explanation on how to get them on the ps3?

---------- Post added at 05:49 PM ---------- Previous post was at 05:47 PM ----------

And when you say offline play what do you mean split screen and if so,would these work if you bypass the patch?or did you mean offline as singleplayer?



Sorry for the small explanation. As of now, these will work using the unkn0wns MW2 cvar tool, along with the tutorial on how to use them. Found here: ( You must login or register to view this content. ) -> Credit to theunkn0wn

You can use them in single player campaign mode or multiplayer spec ops. There is no requirment for bypassing, (as of today 8-10-2010) NOTE: If you alter your SAVEGAME.SVG for use in mulitplayer spec ops, your friend must also have the exact same dvars enabled!!! If not it will cause the game to freeze.
I do not currently know how to implement these CVAR/DVAR's for online multiplayer use with the PS3, However, they can be used for a JTAG''d xbox or PC.
08-10-2010, 10:40 PM #8
Flokko-RCD
Bounty hunter
Nice post i +rep you ,keep the good work
08-11-2010, 04:31 AM #9
i thought these were cvars not dvars...
08-11-2010, 07:32 AM #10
*SCHAOS*
ILLUMINATUS
Maybe we could get a mod to stick this thread?

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