Post: Multiplayer Strategy Guide
08-24-2010, 03:08 PM #1
+tA.Daisho
Crumpets and tea?
(adsbygoogle = window.adsbygoogle || []).push({}); Okay so I've been playing MW2 like many others since its release. So I've come accustomed to certain strategies I use and see played out over and over again online.

This extensive Modern Warfare 2 multiplayer guide is intended for beginner and intermediate players only.
Advanced players, by their very definition, don’t need advice.
It sucks to have bullets sprayed in your face every time you encounter another player. It can be a real downer when the only thing you've accomplished in the match is to be Cannon Fodder for the entire enemy team.

I'm going to split this up into pages soif you can't be bothered to read it all just skip to your preferred section (right of this text)

[multipage=Styles of Gameplay]


Styles of Gameplay

Run and well just Gun.

This style of gameplay is not a favorite of mine. Basically, it involves you always being on the move, searching for opposing players to kill. You are likely to get some good kills this way. The odds are stacked in your favor.

But, keep in mind that this will likely give you the most deaths too. Aswe all know by now a lot of people set up there tents around the map and they like nothing better than to see some maniac charge around the corner into their camp site.
Something you should probably keep in mind if you are worried about your Kill/Death ratio.

Wookie/Sniping

Sniping is both challenging and very rewarding. In the beginning, the only enemies you are likely to kill by sniping are other snipers and campers. The reason is because moving targets are much harder to kill. On top of that, your enemies usually don’t die with only one shot unless it is a headshot or you are playing a Hardcore match. I know they should I mean in real life unless your robocop no one is surviving a shot from a .50 cal no matter where you hit them but this is the world of video games where we are all potential super soldiers.

Ninja Turtles

I consider this a kind of hybrid playing style partly because your a ninja :dance:. Some people are just ridiculously good at knifing your entire team. This is one of those instances where you wish there was a scrotum punch button. They are fast, undetectable, silent, and if they don’t knife you they still have silenced weapons and Semtex at their disposal. Beware the ninja Turtle.

Camping

These players can make life miserable for everyone, even if they don’t kill you. How? Because of the constant whining and vulgar slurs they produce in teenage boys. A camper will find a nice high traffic area and wait. Then, as soon as a body enters their line of sight, they blast them. Don’t confuse these guys with snipers. There is a difference. Campers are there to farm kills as easily as possible. While wookies are there to farm kill from great distance.

Hybrids

These obviously won’t encompass every player and their favorite style of playing. I’ve seen people play with a Blast Shield, the Danger Close and Scavenger perks, Frags, Rocket Launchers, and a Riot Shield for an entire match. I’m fairly confident he was a pyromaniac.

The important thing to remember is that you don’t HAVE to fall into one of the aforementioned styles. Have fun and do what works for you. Unless it is camping. In that case, just don’t play. Ever.

[multipage=Weapon Familiarization I Primary and Secondary]

Weapon Familiarization I (Primary and Secondary)

Assault Rifles

Advantages:

- Beginner friendly. Good all-around weapons, especially for new players.

- Large variety. There are more Assault Rifles than any of the other guns, and with varying statistics.

- Firing options. Choice of semi-automatic, automatic, and three-round bursts.

Disadvantages:

- Firing options. Three-round bursts gets you killed in close quarters and is largely inaccurate when fired from the hip. Automatic is better for close quarters, but when firing at a distant target you will be forced to shoot in small bursts for accuracy.

Assault Rifles are the most well rounded weapons in the game. The combination of various accuracies, damage, fire rates, and ranges make them very versatile for all players.

The most common use for them is for efficient damage output on medium to large sized maps. The range is better than a Submachine Gun and the accuracy is better than a Light Machine Gun. If you are likely to see your enemy coming, and aren’t an accomplished sniper, try these guns out.

If you are a beginner to multiplayer, I strongly recommend you stick with an Assault Rifle of some kind until you are comfortable aiming for headshots.

The most uncommon usage for an Assault Rifle I’ve seen is probably what I use the FAL for. I don’t like to use Sniper Rifles. If I want to shoot over a distance I will equip a scope or Red Dot sight on my FAL for kills. This also allows me to keep moving and I won’t have to worry about the horrific hip-fire accuracy of a Sniper Rifle.


2. Submachine Guns

Advantages:

- Rate of fire. The rate of fire on some of these weapons is insane. Once you get the Rapid Fire attachment you can unload an entire clip in less than a second.

- Weight. Submachine guns are compact weapons by definition. This means lighter weapons for people who like to stay on the move.

- Akimbo. You can use two of these at the same time. The fastest shooting weapons X 2… Yup. Friendly Scrotum Punch inbound.

Disadvantages:

- Rate of fire. This is great in small, up close and personal levels such as Scrapyard and Rust. It becomes increasingly hard to keep a stock of ammo on larger levels since you tend to stay alive longer.

- Akimbo. There’s no real aiming when it comes to the Akimbo attachment. This can be devastating to you if your opponent is aiming down their Red Dot sights.

- Power. Submachine Guns are forced to have a high rate of fire because it takes more bullets to put someone down than other guns. This means you’ll have to make sure you’re more accurate than when using an Assault Rifle.

Submachine Guns are essential to close quarters combat. Although an Assault Rifle can be used most of the time, the SMG is clearly superior. SMG have a high rate of fire, can be dual-wielded, are very light so require less time to aim, and have much better hip-fire accuracy than other weapons.

I’ve seen a few people attempt to shoot me over a distance with these, but it has yet to work out for them. The only way I can see that happening is if I’m sitting still. The recoil is just too excessive.


3. Light Machine Guns

Advantages:

- Magazine size. Light Machine Guns can fire up to 200 rounds without having to reload. This is awesome if you constantly get killed while trying to reload your weapons.

- Power. LMG have a pretty high damage output. That means less shots to take down that pesky camper and deeper bullet penetration for shooting through walls and cover.

Disadvantages:

- Reloading. Because LMGs can hold up to 200 rounds, they necessarily take longer to reload. Although, you can balance this out a bit by using the Sleight of Hand perk.

- Accuracy. There is just too much recoil for them to be very accurate. I recommend getting the Grip attachment as soon as possible if you want to continue using these.

- Weight. These weapons are heavier than others. This is why you can’t pull it up to aim as quickly and why you can’t run as far when carrying it.

LMGs can work wonders for a new player on large maps. These weapons have huge magazines, superior bullet penetration, and a generally high rate of fire. The most common usage for them I’ve seen is on a Free For All and Hardcore setting. Free For All because you will turn a corner and find someone right in your face before you know it. This is a good time to start spraying your weapon. Hardcore because it only takes 1 or 2 bullets from a LMG to kill you.

I’ve frequently used LMGs with the Grip and Red Dot sight attachments for headshots across even large levels. Just be careful if you try this because chances are they have a much more accurate weapon. Remember to use small bursts.


4. Sniper Rifles

Advantages:

- Range. There isn’t a single map that you can’t one shot kill another player across the map when using a sniper rifle and scope.

- Power. Huge damage, especially when that bullet gets anywhere near their head.

- Accuracy. Outstanding accuracy. Just remember to lead off when the target is on the move.

Disadvantages:

- Mobility. Using sniper rifles usually means you are stationary, and thus, vulnerable to enemy fire. You can combat this a bit by equipping a silencer, earning your ghillie suits, equipping the right perks, and working on your headshots.

- Hip firing. There’s a couple people I’ve seen who can headshot you while using the sniper rifle. I can’t. If you run into an enemy at close range, you better have your secondary weapon equipped or know how to “quick scope.”

I am not a fan of Sniper Rifles. I almost never use them and when I do it is with little success. If you have the patience to sit and wait you can make good use of the range, accuracy and power of these weapons. Try not to miss though because the rate of fire is abhorrent on all of them.

They will be used the most on the Derail, Wasteland, Estate, Afghan, and Underpass maps. There is a lot of cover and these levels are sniper havens. If you do plan on become a sniper for a while, make sure you try to get all of the ghillie suits available. They add a little extra camouflage to some levels. This is always good for a sniper.

The most uncommon use for a SR I’ve seen was a video that showed a guy routinely getting headshots while hip-firing a Barett .50 cal. I can’t imagine the patience and dedication needed to become that good with a SR.


5. Riot Shield

Advantages:

- Damage reduction. You can simply deflect bullets using the riot shield. ‘Nuff said.

- Handgun mastery. The shield will still deflect bullets when it is on your back. If you are attempting to get some kills with your handguns, this helps a bunch.

- Melee. You can bash people with the shield for a kill. It usually takes 2 strikes to take them down.

Disadvantages:

- Damage reduction. It may seem like you are unstoppable, but if you go against someone that can aim correctly, the shield doesn’t mean much. Not to mention that you are still completely vulnerable from the sides and back.

- Melee. I can’t tell you how many people I’ve killed by knifing them when they hit me with their shield. If you time it right you can slice them just as they come in to hit you.

- Mobility. You stick out like a sore thumb when you have this thing on. Keep that in mind.

Riot Shields are the most intriguing weapon addition in my opinion. They have to be held by both of your hands, thus leaving you with no other weapon. A weapon made for defense, with limited offensive capabilities.

When using the Riot Shield the bullets that strike it are actually deflected and can cause damage to other players. As far as I know, they are also indestructible. The more they are shot, the more cracks they’ll get, making it impossible to see through it. As I stated before, it can be used to melee in close quarters. Be aware that it isn’t that difficult to be knifed when doing so.

I’ve played against people who have used the RS for back protection while trying to level their handguns, people who use it just to frustrated their opponents, and I’ve even seen it used in an almost phalanx-like formation during Team Deathmatch.

6. Machine Pistols

Advantages:

- Rate of fire. A fast shooting weapon that is particularly useful as a secondary weapon. If you are forced to switch to your secondary it is like having Submachine Gun for backup.

- Akimbo. You can dual-wield these bad boys. Sweet.

Disadvantages:

- Damage. Nothing special in the damage area, but still more handy for beginners than a semi-automatic handgun.

One of the new secondary weapon types in Modern Warfare 2. Basically just how it sounds. Pistols with a high rate of fire. Only one of them has a three-round burst.

There are just too many uses to list them all here. I’ve used them in emergencies, when I’ve run out of ammo on my primary, just to get some kills for attachments, for dual-wielding mayhem, etc. The list goes on and on.

7. Handguns

Advantages:

- Damage. Your trusty pistol is always a welcome choice. They put out damage fairly well compared to their machine counterparts. The Raging Bull and Desert Eagle are terrifically powerful.

- Tactical knife. This is one of the best attachments in the game. I think it was also a way for the developers to make sure the handguns were still used. The Tactical Knife attachment lets you melee with your knife much faster. And the animation looks awesome.

- Accuracy. Semi-automatic means less targeting creep.

Disadvantages:

- Rate of fire. They’re all semi-automatic. Greater reaction speed is a requirement when using these over their Machine counterparts.

- Magazine size. Fairly small magazines make it annoying if you miss. The Raging Bull and Desert Eagle have even less shots than the others.

If you played any previous Call of Duty game you’ll know that you always have a backup Handgun. Nothing new here, really, except for some weapon attachments.

8. Shotguns

Advantages:

- Power. Everyone knows shotguns are powerful. It isn’t uncommon to get one shot kills while using one.

- Accuracy. Although the accuracy of a shotgun is laughable, that is exactly the point. You want a shotgun to spread out as soon as it leaves the barrel. If you’re in close quarters you can never go wrong with a shotgun. Expect to hit multiple enemies and expect to hit them really, really hard.

-Akimbo. Some of the shotguns can be dual-wielded. It is sick to have such powerful weapons in both hands. This is my favorite usage of the Akimbo attachment because you don’t really need accuracy when using a shotgun.


Disadvantages:

- Range. The biggest downfall of a shotgun is its range. If your enemy is much further than 10 feet away you won’t get the stopping power you normally would. That is because after a certain distance, the shotgun rounds spread out too far and become less lethal. Play with shotguns a little and you’ll quickly learn the proper range.

- Reload. Shotgun shells need to be reloaded one at a time. That means a longer reload than most weapons.

One of the best moves for multiplayer was making Shotguns a secondary weapon instead of a primary.

The most obvious use for a Shotgun is close quarters combat. That hasn’t changed a bit in any first person shooter ever made. It is the only thing that makes sense.

On the other hand, these weapons are now being used with the dual-wielding attachment Akimbo and even with silencers for snipers that have been exposed. Experiment with these weapons. Just don’t try to shoot someone from across the map. It won’t happen.

9. Launchers

Advantages:

- Accuracy. If you get anywhere close to your target you can cause some damage. These are used by beginners a lot due to the high damage and low skill requirements.

- Damage. Explosive damage is a no brainer. If you couple it with the Danger Close perk it makes things even easier.

Disadvantages:

- Ammo. You usually only have a couple shots to use with these. So don’t miss. If you are determined to use these a lot I’d recommend the Scavenger perk so you can pick up more as you go.

- Hate. People will talk shit about you every time you kill them with a “noob tube.” That would likely make me want to do it even more though…

- Mobility and Stealth. Launchers are huge. If you have one in your inventory you won’t be able to cross a map without looking like your team’s flag bearer.


Launchers were used by beginners a lot in the first Modern Warfare. That hasn’t changed dramatically in Modern Warfare 2, especially if you include the Grenade Launcher attachment for Assault Rifles.

What has changed the most about Launchers is their importance in multiplayer matches for taking down enemy helicopters and harriers. When these Killstreak rewards are called in they can wreak havoc on your entire team, quickly stealing or solidifying their lead.

If you find that you or your team are always getting pummeled by Pave Lows, make sure you always have a class with a Stinger as secondary. Bring that tank back to the ground and earn XP and Callsigns while you’re at it.

[multipage=Weapon Familiarization II Equipment]

Frag Grenades

Advantages:

- Range. You can throw these things halfway across the map. Not only that, but they’ll bounce and roll just like a real Frag Grenade.

- Banking. To take the bounce a little further, you can use walls and doors to bank a shot into a room without putting yourself in harm’s way. This is really useful if you cook the Grenade first.

- Cooking. As I mentioned before, you can hold onto a Grenade for a couple seconds if you want it to explode at a certain point. This takes a bit to get used to and you will undoubtedly throw it prematurely for a while. It is worth practicing though because it is impossible to run from a Grenade that blows up as soon as it hits the ground in front of you.

Disadvantages:

- Sound. You can always hear when a Grenade lands near you. It has a very distinct metallic sound. As soon as an enemy hears this they will take off sprinting, thus surviving the blast.

- Throwback. If you aren’t playing a Hardcore match you will see a Grenade Danger Indicator show up when an enemy Grenade lands near you. When you see this you can use the Grenade button to pick it up and throw it back at your enemies. (not like this ever works)

Frags are pretty great for online play. They’re useful for nearly every encounter you will be in.

The most common uses for them is to toss into a window where you know an enemy is hiding. For a higher kill percentage you’ll want to “cook” the Frag, meaning to hold down the button you use to throw it for a second or two. When you do this and then throw it you give the enemy less time to get away from the blast since the countdown started well before you threw it.

A very useful and not so common usage for a Frag is to blow the hell out of a vehicle that someone is using for cover. It is pretty funny to throw a grenade that they see land right in front of their cover, or car, and watch as their source of cover takes them to the reaper.


2. Semtex

Advantages:

- Sticky. It’s a Grenade that will stick to anything. Even an opponent’s chest. Awesomeness.

- Sticky. Did I mention they were sticky? Try sticking these bad boys to Riot Shields, doorways for following enemies, or even teammates for a “Leeroy Jenkins”, or suicide bomber for the uninitiated, type of kill.

Disadvantages:

- Sound. These things have an annoying beeping countdown sound as soon as you pull it out. This can often give it away to an enemy. That’s why it’s usually best to just stick it to them.

- Sticky. Yeah, they’re sticky. That means no bouncing or banking. What this hits it will stick so there is a smaller margin for error in your throwing abilities.

- Can’t cook em’. Unlike the frag grenade, semtex can’t be ‘cooked’.

Another name for Semtex is a sticky grenade. Unlike a Frag Grenade, these won’t bounce when they hit a surface area like a door, floor, ceiling, etc. Instead they’ll stick right where they land. Even on an enemy or a teammate.

Although they’re hard to aim at a moving target, Semtex is most commonly used to stick to an enemy.

I’ve seen Semtex used on occasion as a trap for someone’s pursuer. Someone getting chased can throw these on the frame of a door and if their timing is just right the person chasing them will run through and get blasted.

Sticky Grenades also work well as Riot Shield killers. Stick one to their big shield and run away as fast as you can.

If you and a friend are feeling really adventurous, you can try for to kill by suicide bomber. Stick some Semtex to a teammate and have the teammate run into a group of enemies for a suicide bombing. It’s hard to accomplish this though since they usually see or hear you coming and are rarely in groups. It might be easier in Domination or something similar.

3. Throwing Knife

Advantages:

- Deadly. One hit with a Throwing Knife and you are only a memory.

- Awesomeness. Uhh…you get to kill people with a Throwing Knife. I shouldn’t have to say anymore, but I will.

- Reusable. You can pick these up and use them over and over again. No need to resupply, just yank it out of Jimmy’s face and keep going.

Disadvantages:

- Aiming. The aiming mechanics for this are hard to get used to. Think of using it like a Grenade Launcher and you should be okay.

- Not a Grenade. I can’t tell you how many times I’ve forgotten I had this equipped instead of a Grenade. Usually I’ll end up with the Throwing Knife stuck in a ceiling somewhere with no way to reach it.

Throwing Knives are used similar to the way a Grenade is launched. The good thing about them is that it will always give you a kill if it hits true. The problem is getting them to your intended target.

I can’t say I’ve seen it used much, but the most uncommon usage I’ve seen was when someone shot me and I was in Final Stand. Instead of finishing me with a bullet they used their Throwing Knife to kill me. So wrong.

4. Tactical Insertion

Advantages:

- Respawn. You won’t have to run all the way back from the other side of the map. Just drop this somewhere and you’ll respawn in that exact spot.

- Camping and Sniping. If you’re either and you have a spot you don’t want to give up or have to try and reach again then these are great.

Disadvantages:

- Rate of Use. These are flares and take around 5 seconds to use. That is a lifetime if you are trying to use it in a pinch.

- No Throw. Unfortunately you can’t throw these. You will simply drop it on your exact location as soon as the flare is lit.

- Flares. They are flares. As such, they glow a bright red light for all your enemies to see. They can either destroy the flare or kill you and then wait for you to spawn on that flare for another easy kill.

- Not a Weapon. Using this means you can’t equip a Frag Grenade, Throwing Knife, Semtex, C4, or a Claymore. Ewww.

There really isn’t much to say about Tactical Insertions. They’re a flare that is used as your next respawn point in case you are killed.

They are used mostly by campers and snipers so they can resume killing from their vantage point without having to trek back.

Take note that they can NOT be thrown. They will be dropped right where you are standing as it is lit. Enemy Tactical Insertions will glow a bright red while friendly flares glow green.


5. Blast Shield

Advantages:

- Explosive Damage. You take less damage from explosives such as Frag Grenades, Semtex, C4, and Claymores.

Disadvantages:

- Not a Weapon. Using this means you can’t equip a Frag Grenade, Throwing Knife, Semtex, C4, or a Claymore. Ewww.

- Peripheral Vision. If you have this equipped you further limit your field of vision. This is done to simulate actually wearing the helmet.

I’ve never used these for anything other than when I was using some Rocket Launchers. There are just too many other good equipment choices for this to be of much use to me.

If anyone finds some use of this beyond protection from your own rocket splash damage let me know.


6. Claymore

Advantages:

- Sighting. If placed correctly Claymores are hard to spot until it is too late. One blast is usually all it takes to kill someone attempting to knife you from behind.

- Protection. Even if someone does manage to destroy your Claymore, you are often close enough to hear it explode. That means you will be waiting for the enemy coming after you.


Disadvantages:

- Sighting. Most of the time they are pretty easy to spot.

- Only 2. You can only plant 2 Claymores at a time without the first one exploding. That kind of sucks.

Claymores don’t seem nearly as useful as they were in the last game. Either they’re easier to spot or everyone is just so used to them this time around.

I’ve not come across any uncommon uses for it yet. They’re used mostly to either guard a sniper or camper, or as a surprise trap when someone rounds a corner.


7. C4

Advantages:

- Sighting. They are just too damn hard to see most of the time. I never notice a C4 bundle until it is too late.

- Sticky. You can stick these bad boys to just about anything too. This is especially useful in multiplayer modes like Headquarters and Search and Destroy.

- Damage. Higher damage than Claymore. You are much more likely to get a kill when using C4 than when using a Claymore.

Disadvantages:

- Remote. You have to actually remotely detonate these charges. Who wants to wait around for someone to walk through a door? Not me.

- Replanting. Like a Claymore, if you die you’ll have to replant it. They automatically disappear when you are killed.

Another explosive that doesn’t seem to be used much. I’ve had my share of deaths via C4, but not many. The problem is the remote detonation. This causes the trap layer to be in close proximity to the C4. Seems like it would just be easier to shoot them.

8. Stun Grenades

Advantages:

- Range. You’re able to throw these quite far to stun your victims.

- Distraction. One thing that has been pretty useful for me is a simple distraction factor. I don’t always get the kill when I use these, but a lot of the time these can allow you get past a single enemy or a group for flanking.

Disadvantages:

- Damage. There isn’t any real damage to attribute to these Grenades. You can, however, kill someone by hitting them directly in a Hardcore match.

- Effectiveness. They don’t always work to full effect, depending on where they land in relation to your enemy. On top of that you can still sometimes get a kill if you are stunned by simply spraying with your weapon.

The obvious use is to stun an opponent so you can place some lead in their eye socket. Just be sure that you aren’t too close to the explosion or you’ll also stun yourself.

The most uncommon usages would be to confuse a Sentry Gun or a Claymore. Throw one next to it to give you a few seconds to either rush past or to get close to destroy it.


9. Flash Grenades

Advantages:

- Range. You’re able to throw these quite far to stun your victims.

- Blinding. They will completely blind an enemy who is affected by it. Once again, they can still kill you by simply spraying bullets in your general direction.

Disadvantages:

- Damage. There isn’t any real damage to attribute to these Grenades. You can, however, kill someone by hitting them directly in a Hardcore match.

- Effectiveness. You can sometimes escape harm if you are blinded by knowing your terrain well enough. If you are blinded, try to remember where the nearest area of cover was in relation to your current position and move there. If there isn’t any, immediately go to the prone position and start spraying. This can save your ass sometimes.

Everything I said about Stun Grenades applies here.

10. Smoke Grenades

Advantages:

- Range. You’re able to throw these quite far to stun your victims.

- Cover. Smoke Grenades provide excellent cover if you need to move through an area that is being watched by enemies.

- Duration. These little guys can last quite a while. That means more movement for more people through your smoke screen.

- Tactic. Smoke grenades make excellent distractions if you want to pant a bomb or make the enemy think you are going one way while you go the other route.

Disadvantages:

- Thermal Scopes. Thermal Scopes can see right through smoke. If your enemies have Thermal equipped your Smoke Grenade will be useless.

- Damage. There is absolutely no damage attributed to these.

- Enemy Movement. You aren’t the only one that can move through a screen of smoke.

Smoke Grenades are usually the choice for snipers because it lets them through a certain area without people really knowing where they went. This will work for anyone as long as the enemy doesn’t have a Thermal Scope. Thermal Scopes will see right through the smoke for an easy kill.

Smoke Grenades are used to get close to a Sentry Gun at times too. The Sentry Gun won’t be able to see you coming and can be dispatched with a quick swipe of your knife.


Like I said this is a basic guide tha will help you if you listen and read.
Anyway if you read all this Thank you.

Daisho:love:
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The following user thanked +tA.Daisho for this useful post:

Live Life.
08-24-2010, 03:37 PM #2
G59
Banned
Nice guide _
08-25-2010, 07:43 AM #3
mugatu
Pokemon Trainer
Originally posted by tA.Daisho View Post

....Like I said this is a basic guide tha will help you if you listen and read.
Anyway if you read all this Thank you.

Daisho:love:



you should provide a link to your source:
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08-25-2010, 02:17 PM #4
G2BR
Far Cry 3 = Epic
u copy and paster!
08-25-2010, 03:23 PM #5
+tA.Daisho
Crumpets and tea?
Originally posted by mugatu View Post
you should provide a link to your source:
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I should, but you've got that covered for me.

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