Post: Intervention Guide
08-25-2010, 05:17 AM #1
S10
TROLLN 1337
(adsbygoogle = window.adsbygoogle || []).push({}); Just a quick guide for when your using the Intervention
Pros when using the Intervention:
Has great accuracy
Has low recoil compared to the .50 cal
Good amount of damge
Good with long distance shots
Fast reloading
Only bolt action in the game
Great for quickscoping and noscoping
Plus its sexy as hell with Red tiger or Fall

Cons when using the Intervention
None

Perks to use with Intervention
1st Perks:
Sleight of Hand Pro
Marathon Pro
2nd Perks:
Stoping Power Pro
Cold Blooded Pro
3rd Perks:
Steady Aim Pro
Commando Pro
Ninja Pro
Sit Rep Pro

What killstreaks to use and why:
UAV-Shows where your enimies are so you can kill them quicker
Care Package-You never know what you will get, It might help you out!
Preatdor-Usually always get a kill
Harrier-Kills your enemy's fast

Attachment's: pros and cons
None-When using no attachments, the gun is still really good
Acog-Used for mobile sniping
Thermal-Is great for for any type of sniping, Really good for long range sniping
FMJ-Just about everyone uses it,increases damage just a bit,helps you get less hitmarkers
Extended Mags-Also great for just about everything,Great for noscoping/quickscoping

Best Intervention classes:

Mobile Sniping:
Intervention w/Acog,Thermal or Extended Mags
M9 akimbo
Semtex
Stun
Sleight of Hand Pro or Marathon Pro
Stoping Power Pro
Steady Aim Pro,Commando Pro or Sit Rep Pro

Quick/No Scoping:
Intervention w/Themal,FMJ or Extended Mags
.44 Magnum akimbo
Throwing Knife
Flash
Sleight of Hand Pro or Marathon Pro
Stoping Power Pro
Steady Aim Pro,Ninja Pro or Sit Rep Pro

Normal Sniping:
Intervention w/Anything except Acog
AA12 w/Grip,FMJ or Extended Mags
Claymore
Smoke
Sleight of Hand Pro or Scavenger Pro
Stoping Power Pro or Cold Blooded Pro
Ninja Pro or Sit Rep Pro

If you guys post your own classes below in this format:


Originally posted by another user
Intervention w/
Seconday:
Equipment
Special Grenade
Perk 1
Perk 2
Perk 3


Just about time to wrap it up.
Thanks
~Revo VXL
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The following user thanked S10 for this useful post:

Mocro Lmfao
08-25-2010, 05:19 AM #2
NeedaMilfSoon
In my man cave
Nice guide man, I see I got some competition. Winky Winky

The following user thanked NeedaMilfSoon for this useful post:

S10
08-25-2010, 05:25 AM #3
S10
TROLLN 1337
Originally posted by BOLT View Post
Nice guide man, I see I got some competition. Winky Winky


Thanks man! I had typed the advantages of each perk...but I accidently erased it....It was really good too!
08-25-2010, 05:27 AM #4
NeedaMilfSoon
In my man cave
Originally posted by Revo
Thanks man! I had typed the advantages of each perk...but I accidently erased it....It was really good too!


No problem buddy. :bro:

That sucks. :(

A tip for you might be make it look more professional. Like with less colours and normal size fonts. :y:
08-25-2010, 05:30 AM #5
S10
TROLLN 1337
Originally posted by BOLT View Post
No problem buddy. :bro:

That sucks. :(

A tip for you might be make it look more professional. Like with less colours and normal size fonts. :y:


ok..going to edit out the colors...
08-25-2010, 05:32 AM #6
NeedaMilfSoon
In my man cave
Originally posted by Revo
ok..going to edit out the colors...


You do not have to, it was just a tip, just my opinion, does not mean I am right.
08-25-2010, 05:34 AM #7
S10
TROLLN 1337
Originally posted by BOLT View Post
You do not have to, it was just a tip, just my opinion, does not mean I am right.


I have edited it. It looks better! Easier to read!
08-25-2010, 05:38 AM #8
NeedaMilfSoon
In my man cave
Originally posted by Revo
I have edited it. It looks better! Easier to read!


Alright.

Yes it does look better.

Also another tip might be to make writing normal size like the writing I am doing now.
08-25-2010, 05:47 AM #9
Nice guide, a few things though:
FMJ doesn't make the intervention, or any gun for that matter, do more damage, they just increases bullet penetration (so, basically, they only help when shooting through walls.)

Also, why the choice of pistols for each kit? Like I mean why m9s for mobile, and the magnums for quickscoping? Just curious

Also, for quickscoping, its probably better to have stuns, just because they are thrown faster and you can chuck them mid combat usually.

Intervention w/ FMJ's or Ext Mags (for clan battles, HQ)
Seconday: Uhmm, usually use a deagle with FMJ, sometimes rafficas.
Equipment: Throwing Knife
Special Grenade: Stuns
Perk 1: SoH
Perk 2: SP
Perk 3: Usually ninja, I mix it up with SitRep or Steady aim once in a while though.
08-25-2010, 05:58 AM #10
S10
TROLLN 1337
Originally posted by Tb View Post
Nice guide, a few things though:
FMJ doesn't make the intervention, or any gun for that matter, do more damage, they just increases bullet penetration (so, basically, they only help when shooting through walls.)

Also, why the choice of pistols for each kit? Like I mean why m9s for mobile, and the magnums for quickscoping? Just curious

Also, for quickscoping, its probably better to have stuns, just because they are thrown faster and you can chuck them mid combat usually.

Intervention w/ FMJ's or Ext Mags (for clan battles, HQ)
Seconday: Uhmm, usually use a deagle with FMJ, sometimes rafficas.
Equipment: Throwing Knife
Special Grenade: Stuns
Perk 1: SoH
Perk 2: SP
Perk 3: Usually ninja, I mix it up with SitRep or Steady aim once in a while though.


Pistols & machine pistols & aa12 are faster to shoot...

And I know FMJ is like that. But it increase bullet pentration dor the enemy too.

---------- Post added at 01:58 AM ---------- Previous post was at 01:56 AM ----------

Originally posted by BOLT View Post
Alright.

Yes it does look better.

Also another tip might be to make writing normal size like the writing I am doing now.


It is normal size?

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