Post: MW2 1.11 Patch_mp.ff Decompressed!
08-27-2010, 01:47 PM #1
DiJiTaLNiCk
BaLLiN' STaTuS
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i thought i would post this because i dont think many people have the new 1.11 patch_mp.ff - well here it is.

Please do not flame as it took hours to do. well about 1 day to be exact.
Comes with original .ff (The one thats on the PS3) it has that extracted to a couple of .dat and then i extracted them to the actual .gsc which u can edit and add ur own code when u open them with 'NOTEPAD'

Have a look guys. And please +REP because it took me a very long time. Any questions - Just ask me


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08-27-2010, 08:42 PM #47
AlabamaHit
ROLL TIDE!!!
Originally posted by Thomk79 View Post
Great job, members here will love this but i think it should be in premium, as its so hard to get/come by and premium have nothing yet


nvm, im an idiot
08-27-2010, 08:45 PM #48
Big Poppa Bren
Treasure hunter
There is a much easier way to decomp the patch. Even so it is viewable in ffviewer (with ps3 headers etc) if anybody wants me to set one up I will need a compressed .ff o ce I decomp (takes 2 minutes) I will re upload for everybody to view
08-27-2010, 08:47 PM #49
Traxx
Banned
Originally posted by brendanj9554 View Post
There is a much easier way to decomp the patch. Even so it is viewable in ffviewer (with ps3 headers etc) if anybody wants me to set one up I will need a compressed .ff o ce I decomp (takes 2 minutes) I will re upload for everybody to view


wait for the ff viewer cause im having trouble opening the patch from ps3 in ff viwer says error header
08-27-2010, 08:52 PM #50
Big Poppa Bren
Treasure hunter
Originally posted by Traxx View Post
wait for the ff viewer cause im having trouble opening the patch from ps3 in ff viwer says error header


ff viewer isnt the problem. its the way ppl are decompiling the patch. sure, decompileing is easy. but to recompress is the challange. i will post link in my next post for the 1.11 patch_mp.ff (compressed)
but the beauty of it is that it CAN be opened in ffviewer and it CAN be edited, and it will save correctly without errors.

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08-27-2010, 08:54 PM #51
Traxx
Banned
Originally posted by brendanj9554 View Post
ff viewer isnt the problem. its the way ppl are decompiling the patch. sure, decompileing is easy. but to recompress is the challange. i will post link in my next post for the 1.11 patch_mp.ff (compressed)
but the beauty of it is that it CAN be opened in ffviewer and it CAN be edited, and it will save correctly without errors.


when you making new post:love:
08-27-2010, 09:00 PM #52
real954378
Little One
you already know how traxx why you asking? lol
08-27-2010, 09:02 PM #53
Big Poppa Bren
Treasure hunter
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08-27-2010, 09:07 PM #54
Nice, although an easier way would be to simply grab the Xbox 360 GSC files because they are exactly the same. I don't know what your thinking of doing with them either? Because you do know you cant modify them? I use the patch files to find out what IW have been up too hehehe! I compare them with older patches.

"I'm just saying..." Winky Winky

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08-27-2010, 09:08 PM #55
St0rM
Treasure hunter
I know how to repack it, thaank youu!!

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