Post: PATCH_MP.ff (unlocked) PS3
08-27-2010, 09:01 PM #1
Big Poppa Bren
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys, heres a file for you guys to browse, edit, or whatever you wanna do.

its the PS3 patch_mp.ff

i have already prepared it for ppl so it is fully editable,

opens in ffviewer without errors and saves without a problem.

ps3 ?? check out the header. it is genuine ps3 patch_mp NOT XBOX

please not, i did this months ago. if you want this to somehow make it work for lobbys it wont. this is a chance for ppl to have a look inside the patch.

if you insist on posting eleswhere please remeber where you got it from ;-)

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The following 7 users say thank you to Big Poppa Bren for this useful post:

AtlasK, DiJiTaLNiCk, ibombo, ihaxgames, Just4Hax, Mirciulikkk, zaaheef
08-27-2010, 09:46 PM #11
Masta-blasta117
»»───Knee───►
Originally posted by brendanj9554 View Post
A syntax error is bad scripting. Unfortunatly even when the script is good you trip up on checksums.


well, wasnt there a way go get around the checksums?
08-28-2010, 05:56 AM #12
ihaxgames
Treasure hunter
Originally posted by brendanj9554 View Post
A syntax error is bad scripting. Unfortunatly even when the script is good you trip up on checksums.

Wouldn't that mean if we did good scripting we could get it to work? I know about the checksums, but PSjailbreak bypasses that, also do you mean bad scripting as in a crappy script, or something else? Just thinking clarification on that would help everyone
08-28-2010, 06:23 AM #13
nope default_mp.self makes the other syntax errors no matter what you do with the checksums... its now history guys this just gives u a look into the patch...

and default_mp.self will stop PSJailbreak working with modified patch anyway...

hopefully this doesnt bring back old theories because they have all been proved wrong!
08-28-2010, 06:44 AM #14
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by XxprokillahxX View Post
nope default_mp.self makes the other syntax errors no matter what you do with the checksums... its now history guys this just gives u a look into the patch...

and default_mp.self will stop PSJailbreak working with modified patch anyway...

hopefully this doesnt bring back old theories because they have all been proved wrong!


CORRECT. Now give me a tut on how to do it.
ill pay $20 to get in a lobby. Please please please.
Add my PSN: IDontHaveAbrain-ImjustaleechofNGU

The following user thanked DiJiTaLNiCk for this useful post:

AtlasK
08-28-2010, 12:52 PM #15
IDontbreak
Cake is a lie
Originally posted by brendanj9554 View Post
hey guys, heres a file for you guys to browse, edit, or whatever you wanna do.

its the PS3 patch_mp.ff

i have already prepared it for ppl so it is fully editable,

opens in ffviewer without errors and saves without a problem.

ps3 ?? check out the header. it is genuine ps3 patch_mp NOT XBOX

please not, i did this months ago. if you want this to somehow make it work for lobbys it wont. this is a chance for ppl to have a look inside the patch.

if you insist on posting eleswhere please remeber where you got it from ;-)

You must login or register to view this content.


Admit you took a Clean Patch From Se7enSins and just Changed headers xD
08-28-2010, 01:02 PM #16
killer007
Gym leader
Originally posted by XxprokillahxX View Post
nope default_mp.self makes the other syntax errors no matter what you do with the checksums... its now history guys this just gives u a look into the patch...

and default_mp.self will stop PSJailbreak working with modified patch anyway...

hopefully this doesnt bring back old theories because they have all been proved wrong!


Learn how to bypass default_mp.self.. And the patch will work.. Easy
08-28-2010, 01:09 PM #17
Fire.
Im a fed.
Dude why dont we open it up into unkn0wns cvar tool and click fix checksum?
08-28-2010, 01:11 PM #18
Originally posted by killer007 View Post
Learn how to bypass default_mp.self.. And the patch will work.. Easy


pretty much what im saying :P but people should have looked it up and they would have found hunters post saying that he got around it...

that should be everyone's project for now or there will be no more progress.

bypass that and anything is possible
08-28-2010, 01:17 PM #19
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by firerock67 View Post
Dude why dont we open it up into unkn0wns cvar tool and click fix checksum?


because unkn0wns tool is only for single player savegame.svg and the checksum only fixes cheksum erros with the .svg therefore it ownt work with the .ff

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